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Re: Nautilus Mark 2
It's looking great, bro. I hope they're low poly. Even if they're 8-sided cylinders, you're still talking thousands of polygons after you make that many.
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Re: Nautilus Mark 2
touched by madness :))
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Re: Nautilus Mark 2
Wow... The hull looks great with all this rivets. (One million and five I guess... ;))
I like also the grates, the windows... all parts of it. :up: |
Re: Nautilus Mark 2
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thanks ulimann644 it feels like One million and five:)
I have done some more work and the polys are clocking up but after some trial and error I have decided to create a slot for the dinghy to attach to the main hull anyway last post for a while.. going travelling again |
Re: Nautilus Mark 2
Looking great, Ger. I really like how you did the upper deck.
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Re: Nautilus Mark 2
Thanks Chris..
this is model is running away with me along with the dreaded polycount arrh Anyway I have 2 weeks to think about it,, "what am I saying !" |
Re: Nautilus Mark 2
I like the dinghy - but... who has stolen the propeller? ;) :D :D
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Re: Nautilus Mark 2
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I wouldn't worry too much about poly count. You have a very modern computer that should be able to handle that beast like a trooper. As long as you don't have some huge animated sequences planned, that is. ;) |
Re: Nautilus Mark 2
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Re: Nautilus Mark 2
Looking forward to seeing a giant squid impaled on the bow spike.
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