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Star Trek Universe Test Renders
Howdy,
Taranis thought I should pop over here and show you guys some test renders of a personal project Im working on called Star Trek Universe. My aim is to show sequences off all the ships named Enterprise starting from TOS to beyond the TNG. All of these shots are in the works and are to be redone, so go easy on the critiques ok :laugh: Im trying to collect as many worthy meshes I can get and have been fortunate enough to have some great artist contribute to this project. Vector, Al Rivard, Animaniac to name a few. If anyone out there has anything to contribute I would be more than happy to discuss this further. I wasnt sure how big a file I could put up here, so Im just linking it to vimeo. Lemme know if I can upload a 28 meg file in Quicktime. Hope you enjoy it. http://www.vimeo.com/2277889 |
Re: Star Trek Universe Test Renders
Thanks for posting Odin .. awesome animation thanks for posting it ..
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I highly recommend looking at this animation .. you will love it ..
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Very cool animation.
How long did that take you and what software did you use? -btw- Nice explosions. |
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I tried using AE but it kept confusing me.
Is MAX Design part of the 3DsMax family of tools? You wouldn't happen to have any stock footage of explosions you'd be willing to share, would ya? :) I have a couple of them from Demolition Films but not nearly enough. I've been using the one that comes in the tut section of Max for most of mine. It works but I'm really needing something else to add some extra spice. |
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Odin . do you have any links to Tutorials you can share .. I can add them into our help Zone link is below to the thread ..
http://www.3dgladiators.net/forums/s...ad.php?t=22780 |
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thank mate :) ..
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Thanks for the info.
I have AE sitting next to me. I might look at it again when I have some extra time. I've been using Photoshop since PSv.5 (I currently use CS2) - AE didn't look anything like it to me. I probably should have given it a bit more time but I'm very busy and if a tool isn't intuitive for me I chuck it to side and find one that is. I'll have a look at some tutorials - I'm quite resourceful and not exactly new to any of this. I got my feet wet in 1985 with a C=64 and a 300baud Westridge Automodem. LOL! What I lack in stock footage I more than make up for with my 180GB worth of meshes. :D |
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Ok, here's a brief taste of what I encountered along the way.
1. Lighting of course. Experimented a lot with different rigs. I use one spot, one directional and four omnis, and render with mental ray. I did come out with other more memory intensive rigs and settings , but these were done at a fairly low value. The ships material settings also are important to give the desired effect. 2. Animation. Here's where it gets tuff at times. Can be tedious at times too. Having the correct path and camera can make all the difference. I use a number of methods to achieve different looks. Cameras on paths, dummys on paths and of course ships. Use the curve editor to give desired speeds etc. Never have the camera target linked to the vehicle.................. you dont wont the ship to track in the middle of frame all the time. A fee camera with no target and keyframed is also a good way to achieve certain effects. Motion blur is a must for the final renders. Focal distance etc for Depth of field is important 3 Set up of elements. Planets, explosions, stars etc. This can be a doozy to get right. I never render more than one element at a time. I have found a geosphere with a good super hi rez starfield to be the best method for stars. Maxs starfield is no good and a certain plugin is also dodgy when the canera pans................lots of twinkling. Planets..................ahhhh my favourite. Experimented on these for years and Im still trying to achieve better. Good maps especially if your going in close. Small changes in your material settings can make all the difference. The lava planet I did took a lot of work. A lot was rendered in max in layers and then composited in after effects. Lighting was seperate to the ships lighting , but of course matched the direction.I often use 2 directional key lights with higher setting for diffuse and lower for specularity, plus a few omni lights for fill and highlights.....depending on the desired effect. I will often have seperate files for each element. But I suggest you build it together to start and then refine as you go. Hide elements etc. Rendering and Compositing. This is where you can make your finished product really come to life. I render all my files out as RLA files. These can contain critical info for comping. Plus if you have a problem like shutdown or crahing, you at least have what you have rendered to that point. Each element you bring in can be adjusted to its particular need. For example if you have after effects, getting pugins can reallly help. There a lot out there available that can reallly add to your finihsed shot. Things like, edge blur for your ships, depth of field, specularity and bloom, colour grading etc. Experiment over and over. Dont be satified with the first attempt. Re think it out, try and try again. If any of you want some help, drop us a line. You can achieve amazing things if you just keep at it |
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That's the coolest thing I've seen in a while. Do you do this stuff for a living or just as a hobby? The reason I ask is because that looks like a professional piece. Very well done. :D :D :D :D
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interesting set up .. I will have to play with lightwave setting see if I can do the same
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I love it. It even took me a while to download so I could play it (dialup) but it was well worth the wait. |
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that is a most awsoem animation, i can see ive a log way to go honeing my modeling skills before i get anywhere near that.
alltho the only couple of things that i felt lets it down, were the phasers that the Enterprise fired didnt seam very realistic if u know what i mean. and also the explosions look liked they were placed on the ship insted of the ship blowing up. but as you said its a test and a dam good test good stuff :D |
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Very nice indeed.
Could do some more work on the explosions/debris and warp trails (btw looks like the warp trails are done with particles?) but the scenery makes up for that. Never saw such beautiful backgrounds and the camera movements that go with them. |
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