3D Gladiators Forums

3D Gladiators Forums (https://www.3dgladiators.net/forums/index.php)
-   On The Horizon (https://www.3dgladiators.net/forums/forumdisplay.php?f=326)
-   -   Return of the Visitors (WIP) (https://www.3dgladiators.net/forums/showthread.php?t=19127)

Anla'Shok Douglas Nicol February 13th, 2003 12:37 PM

Return of the Visitors (WIP)
 
I love the old V mini series and was glad that someone had done the shuttlecraft. Unfortunately, the squad vehicle option doesn't seem to want to co-operate with me.

I've already received some tips and criticisms on how to improve this.

Skyfighter mesh by H Gibbens

V mothership by The Axeman

The Visitors Return

Hito February 13th, 2003 12:48 PM

Try adding some noise & motion blur to the fighters so they blend better with the background.

or add some video noise and CNN-style borders and captions to make it look like a breaking news story.

Darrell Lawrence February 13th, 2003 03:55 PM

Up the ambience for your shadows on the models to match the BG image shadows as well.

Anla'Shok Douglas Nicol February 13th, 2003 03:57 PM

I've started messing with Fog and depth of field which has softened the skyfighters making them blend in more.

The strange thing is that I tried to use some motion blur and moved the three fighters, yet only one fighter was affected.

Anla'Shok Douglas Nicol February 15th, 2003 10:16 AM

Okay, this is the second stage.

Hito: I like the idea of doing that. Is it possible to cut and paste a news station logo (like the BBC) and layer it into a pic in photoshop?

I'm also going to experiment with shadows and point lights.

Stage 2

Darrell Lawrence February 15th, 2003 11:22 AM

Ok... now the ambience is too high.... at least on the ship on the left side.

Dunno about that blur either.

A soft filter would probably be a better option.

ToEJaM-AndroidMemory February 15th, 2003 07:49 PM

cough shadows cough

Anla'Shok Douglas Nicol February 16th, 2003 08:38 AM

Well I was going to post my update, but I've decided to wait till I gt more work done. I've moved and enlarged the mothership to make it appear more 'ominous'. The motion blur was too much because it was at its default setting of 55%. I turned it down to 25 and it appears a lot better. Shadows is something I'm going to have to experiment with and hope it works.

Is there any tutorials on doing reflections?

thomas7g February 16th, 2003 10:37 AM

either way I think this is kinda cool.

Thanks for bringing back an old favorite!

Anla'Shok Douglas Nicol February 16th, 2003 11:29 AM

Further update but still no shadows yet. I've got the motion blur to what I feel is a reasonable level and slightly repositioned the left hand shuttle.

Once I paste on shadows, I think it will help.

The Visitors WIP

seanr February 17th, 2003 06:46 AM

OK. The sun is clearly behind the shuttls and the larger ship, so why are the front faces of them brightly lit? Unless there is something behind the camera reflecting sunlight, that's impossible. You need to make the position of your key light more accurately match the background.

Darrell Lawrence February 17th, 2003 09:40 AM

Reflection of light off the water will affect the ships right above it, but not the one way up in the sky or to the sides of it. Thus needing different types of lighting. Suggestion:

Remove the ships above the water, render with ddarker shadows, save that image then insert it as a background and render the ships above the water with different lighting than before.

kingfish March 16th, 2003 05:17 PM

Cool
 
I liked the first picture the best. Is it possible to decrease the black level in it?

Iczer April 1st, 2003 10:53 AM

Kewl pic!

Where can I find the Mothership? Been looking for it for a while








Iczer

Anla'Shok Douglas Nicol April 1st, 2003 11:05 AM

Quote:

Originally posted by Iczer
Kewl pic!

Where can I find the Mothership? Been looking for it for a while








Iczer

Give me an email address and I will send it to you. :)


All times are GMT -7. The time now is 03:29 PM.

Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators