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-   -   Crisp Water, Blue Sky's (https://www.3dgladiators.net/forums/showthread.php?t=20048)

valiant_warrior May 4th, 2003 01:46 PM

Chrisp Water, Blue Sky's
 
http://www.behind-the-art.com/galler...lue%20Skys.jpg

Valiant.

Chris B May 4th, 2003 01:57 PM

two things:

the three tips of the mountainrange to the right look extremly fake because they are made of too few faces and are topped off by a single vertex each.

the ship doesn't interact with the enviroment. if an object of that size flies over water it has to do so at a vey high speed or it will drop down like a stone. it will press air and water away, ploughing though the water.

other than that it is really nice, so if you can/want to change it a bit it will be very good :)

Kakaze May 4th, 2003 03:51 PM

It's using artificial gravity so it can go over the water any speed it wants to, Chris.

Katana May 4th, 2003 05:26 PM

My only concern is that the ship needs a bit more fill light, it seems too dark, the shadowed parts should be lit by light reflecting off the landscape. That not withstanding it's quite a nice image :)

And starships use warp fields and thrusters to "fly" ;)

Chris B May 5th, 2003 01:59 AM

Quote:

Originally posted by Kakaze
It's using artificial gravity so it can go over the water any speed it wants to, Chris.
that may be, but it still doesn't _look_ right to me ;)

Proximo May 5th, 2003 02:22 AM

It's the reflection. It's completely wrong. Get a plate and a mirror, hold the plate over the mirror in roughly the same angle and you'll see how it's wrong. When you reflect something you flip it upside down like this: < but you've done it like this: //. See what I mean?

Chris B May 5th, 2003 04:03 AM

absolutely right graham, i missed that one :D

valiant_warrior May 5th, 2003 08:48 AM

lol...
next time it'll be better :)

Valiant.


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