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-   -   TV21 Daleks (https://www.3dgladiators.net/forums/showthread.php?t=22418)

iain January 16th, 2008 12:55 AM

TV21 Daleks
 
Thought I would post some images to let other members see what I'm doing.
But I can't :mad:
How do you post images from your hard drive into this forum?

evil_genius_180 January 16th, 2008 12:01 PM

Hmmmm... For some reason, you aren't allowed to post attachments. I'll have to look into that. Sorry for the inconvenience.

iain January 17th, 2008 04:34 AM

Thanks for that.
Iain

evil_genius_180 January 17th, 2008 09:05 AM

I had a look at your permissions in the Admin CP and it just says it's set to "default," whatever that is. I know that there used to be a setting for new members where you had to have 5 posts in the forums to download images and files and post attachments. Warrior took the setting out for the gallery and downloads but I don't know if it's still in effect for the attachments. I sent him a PM about the problem, though. I know it's a pain in the butt, but another thing you could try is Photobucket or ImageShack until we get this sorted out for you. Again, sorry for the inconvenience.

iain January 17th, 2008 10:21 AM

[IMG]www.projectdalek.com/index.php?act=attach&type=post&id=21233[/IMG]

I tried doing this from another forum I'm a member of.

never worked :(

Just checked....says my HTML code is off.
That make a difference to whether I can post images?

iain January 17th, 2008 10:29 AM

How do i edit my profile?

It's okay... figured it out

iain January 17th, 2008 10:43 AM

3 Attachment(s)
Attachment 748

Let's see if it works now...:nerv:

Yay!! It works :laugh:

Attachment 749Attachment 750

Lee January 17th, 2008 07:28 PM

Those are pretty cool, Remind me of 1950's comic book art. Nice work.

evil_genius_180 January 17th, 2008 08:48 PM

I like them. I like the retro look. I really like the reflections of the water on the sub in the second one and the reflections on the ship in the third one. :D

Jenneh January 17th, 2008 08:54 PM

Daleks! \o/

mikala January 17th, 2008 11:23 PM

I like your style! Retro but in a good way :)

iain January 17th, 2008 11:48 PM

Thanks lads and lasses :)

iain January 22nd, 2008 06:21 AM

1 Attachment(s)
This is my final version of the Golden Emperor Dalek

Lee January 22nd, 2008 12:46 PM

Sweet work.

evil_genius_180 January 22nd, 2008 09:44 PM

Dude, that's awesome. What program are you using for these?

iain January 23rd, 2008 02:02 AM

The models are built in Truespace 4 and the renders are done in Bryce 4.

There's no postwork in that last image other than my sig. Unusual for me :)

These are not based on the TV series, but inspired by the 1960s comics drawn by Ron Turner for TV21. He took the Dalek design and made it his own. I just tried to build mine to resemble his drawings, and went overboard on the weird lighting.

Thanks :D

evil_genius_180 January 23rd, 2008 11:06 AM

Why don't you render in tS4? (morbid curiosity.)

iain January 23rd, 2008 11:47 AM

Renders look awful in TS4, and I like to have the maximum amount of control over the materials and lighting. I like Bryce's metals and reflections, the ability to use directional lights and masks, etc...
It's what I'm used to.
I have Bryce 5, but apart from soft shadows I don't see much need to use it that much.
(Plus its even slower to render than Bryce 4)

evil_genius_180 January 23rd, 2008 08:55 PM

Really? So my renders look awful?

iain January 23rd, 2008 11:26 PM

You did them in TS4? How??

Every time I've done it they look dull and lifeless... truth is I prefer Bryce.

I'll get me coat....

evil_genius_180 January 24th, 2008 09:18 AM

It's all about material settings and lighting, bro. I've spent whole days just watching episodes of Enterprise on DVD and studying the lighting on the FX shots. (Yeah, that's why I watched that many episodes in a row... ;))

One big thing that tS 4 has over tS3 is that you can spec map in it, though I had to ask scifieric how to do it. It's kinda one of those things you've gotta be shown how to do, unless you're a freakin' tS wizard, because there's no shader specifically for spec mapping.


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