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Scaling an Original Model
I'm trying to design original spaceships, but I'm having trouble with Scaling to human size. The weapons either look like toys or they are too small (out of proportion with the ship).
Does anyone have design tips for keeping things in scale? Joe |
Re: Scaling an Original Model
Doesn't your 3D software allow you to click on the object properties and select the world and object scales? If you can, pick whatever scale you like (feet, meters, etc.) and make both the world and object scales match. Then you're going to have to design everything by the numbers to make sure the scale make sense. That's the only way I know to do it.
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Re: Scaling an Original Model
I mean keeping things in scale with human proportions. I can get the shape right, but the details keep going sideways.
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Re: Scaling an Original Model
Yeah, what I said should work for that. For instance, if you have a 1.84 meter (about 6ft) figure, you just need to figure out how large a detail would look next to said figure and build it within that scale. It takes a little math (I keep a calculator handy when I'm modeling) but it's doable.
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Re: Scaling an Original Model
In some old model sites I used to see a lot of "cardboard cutout" human figures used to scale objects. Basicly a flat, planar mesh shaped like a human, for scale only. If your modeller supports layer, keep it in a BG layer for reference, or build your model with it, then delete the reference cutout. I suggest this for those of us who are "numerically challenged" or lack the proper patience to do it the proper way ;)
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Re: Scaling an Original Model
Also, most 3D software comes with freebie objects, including at least 1 proportioned figure. If it didn't come with your software, you should be able to get one from any of a number of sites to help you scale things. I've used the freebies that came with my software lots of times (along with the mathematics) to get scales on chairs and whatnot right.
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Re: Scaling an Original Model
what software do you use ....?
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Re: Scaling an Original Model
Take the figure and a window from the mesh for him to stand behind/in front of, then scale to that :D
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Re: Scaling an Original Model
Ah, but to do that you'd still need to know the dimensions of the window. ;)
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Re: Scaling an Original Model
Currently using Rhino, just that my weapons look so fake.
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Re: Scaling an Original Model
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Re: Scaling an Original Model
Have a mesh of it handy?
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Re: Scaling an Original Model
There are a couple at SFM.
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Re: Scaling an Original Model
I feel you, I have this scaling problem a lot. Though I consider myself a very decent pencil & paper artist, I usually don't do a lot of measuring, and I hate doing engineering style layouts to make the transition to 3D easier...I gotta work on it. I usually just kind of wing it. For scaling weapons, you can often use another weapon as a point of reference in size too.
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Re: Scaling an Original Model
I build alot of original ships... What I do is first decide what the ship is for, and how the basic physics of the universe work.. IE, FTL drives, sub lights stuff like that, that will help to determine how much mass you need and how big things should be... Like EG said, it takes some math... Next I draw some basic shapes out to get where I like it... then I draw out some detailed side views to the scales based on the math... but I always draw out a scale box first so I know what 2 meters looks like. When I get the general dimensions and the general flow of the design worked out on paper, I start the 3d scaffold. I draw out a 2 meter tall by 1 meter wide by 1 meter deep scale box. Then work out from that the basic dimensions based on my side view sketches... Is this the best way to do it... I don't know.. but it's how I do it.... just make sure that you use your scale box, and match it up against your details and such as you build.
Here you can see a side view sketch of what would become the victory class... notice the scale box by the bridge... http://i106.photobucket.com/albums/m...h_concept6.jpg Here you can see the basic shape coming along and the scale box. http://i106.photobucket.com/albums/m..._scaleRef1.jpg Here you can see details starting to take shape. http://i106.photobucket.com/albums/m...scaleRef1a.jpg Here is a shot further up the spine of the ship... You can see I have created a copy of my scale box and am using it in scene to match the detail scale with the rest of the ship. http://i106.photobucket.com/albums/m...scaleRef6d.jpg |
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