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-   -   USS Miami closeup (https://www.3dgladiators.net/forums/showthread.php?t=6942)

skyhawk223 June 22nd, 2000 02:38 AM

USS Miami closeup
 
I didn't like how this turned out, so I cropped it a bit. The background planet is Mars, but it didn't stand up to the resolution required, so I cropped it out.

http://www.startrek-forums.com/gladi.../USS_MIAMI.jpg

Fabio June 22nd, 2000 05:58 AM

Looking great so far dude!

Just one or two suggestions:

It looks like the red Nav light on the left hand side of the mesh is a spotlight as it casts a lit cone onto the top saucer - you might want to change that as nav lights tend to be omni directional or point lights. http://www.startrek-forums.com/gladi...lies/smile.gif

The subdivsion on the saucer looks great nice and smooth - spot on - however your deflector looks a bit faceted?

If this is actually intentional then just ignore! LOL. http://www.startrek-forums.com/gladi...lies/smile.gif

Otherwise give it a few more sides to make it nice and smooth - the best way to do your deflector is with the lathe tool! Try it http://www.startrek-forums.com/gladi...lies/smile.gif

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"The only way to achieve the possible - is to constantly attempt the Impossible.."

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Fabio June 22nd, 2000 06:00 AM

Oh yeah another tip for your planet renders

make sure there is no anti aliasing on the planet texture surface at all as this will make it look terrible when you render anti aliased.

Also if you use Lightwave - deactivate pixel blending and ensure you use a nice high res map - this will let the planet stand up to high res close-up shots. http://www.startrek-forums.com/gladi...lies/smile.gif

------------------
"Absorb what is useful, reject what is useless - add what is specifically your own.."
"The only way to achieve the possible - is to constantly attempt the Impossible.."

Senate Member - SFA
3D Gladiators Project Admin
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skyhawk223 June 22nd, 2000 07:52 AM

Thanks for the comments; now my response:

1. The lights are point lights but for some reason cast a strange, conelike pattern on the saucer from certain angles. Probably the phong setting on the saucer texture.

2. The deflector is faceted here. I fixed that subsequently.

3. As far as the rendering, I have no control over what to AA and what not to in an image. MORAY doesn't give me that control.
Same goes for the other Lightwave related stuff in your post.

Here is another image...

http://www.startrek-forums.com/gladi...AMI_Patrol.jpg

Darrell Lawrence June 22nd, 2000 08:57 AM

Suggestion- Registry name and number should be up on the saucer more, not down on the flatter part of it.

------------------
"If not for TOS, then there would be no Trek movies, TNG, DS9 or Voyager."

"All I ask is that you read and understand before jumping to conclusions."

"Legends never die... They just get new Captains."

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skyhawk223 June 23rd, 2000 01:41 AM

Thanks. I will move them up a bit. I think the name should be bigger, also.

Fabio June 23rd, 2000 02:02 AM

Skyhawk - gimme some details on what version of MORAY you're using - cos I have a converter that WILL handle MORAY format http://www.startrek-forums.com/gladi...lies/smile.gif

so you could if wanted progress to Lightwave or as a first step Inspire like QuantumSS and still get to work with your old MORAY stuff.

------------------
"Absorb what is useful, reject what is useless - add what is specifically your own.."
"The only way to achieve the possible - is to constantly attempt the Impossible.."

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3D Gladiators Project Admin
Moderator - SFA
Moderator - B5MG

Masao June 23rd, 2000 03:24 PM

I know I've mentioned this before, but the hull font you're using is too fat. A more accurate font would really help your ships look more authentic.

Meshula posted his accurate font in another thread http://www.startrek-forums.com/gladi...ML/000001.html

Or you can use this font called Amarillo, which is pretty close: http://www.tlai.com/med_des/modeling.html


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