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-   -   Romulan Reduex (https://www.3dgladiators.net/forums/showthread.php?t=7118)

Thomas P July 16th, 2001 06:37 AM

Romulan Reduex
 
In keeping with that which I toiled over with the Archer and Curran, I came across and created new Romulan textures. I updated the Cabbage class and liked it so much that I re-did one of my older shots (seen at the Museum).

http://3d.concept40.com/vault/cab640.jpg

http://3d.concept40.com/vault/orbit640.jpg

meshula July 16th, 2001 02:17 PM

Gorgeous! Could you post your metal paneling textures? I'd love to update my Roms with the same technique, you've done a great job!

Masao July 16th, 2001 04:55 PM

That new texture gives a nice sense of scale.

skyhawk223 July 17th, 2001 05:33 AM

That paneling is sharp! Really great scene.

Thomas P July 17th, 2001 06:50 AM

Nick,

Here is a start and I'll get the rest up soon. What I've posted are some of the overlays I used when making the textures. There is a simple overlay and then a specular map too. They all come from an original and larger map I found at a site that I should just link to except that it is one of those with the damned little pop-up adds. Whoever wrote the script screwed up and it often has runtime errors that crash the browser.

Here is my link: 3D Constructs

Here is where the source image is, if you have problems I can post the original.

meshula July 17th, 2001 12:17 PM

Excellent textures, thanks! I'll have to be careful not to use them on EVERYTHING :)

Silas Marnar July 18th, 2001 12:43 PM

I agree with the consensus the scale looks great via these textures...[slaps self why can't I model and texture like that :( ]

:D

Bernd July 18th, 2001 01:24 PM

These textures are great! Just the right level of detail for their size.


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