Boolean operations are simple as long as you keep it simple. Once you start to perform more than a few on any object things begin to go awry. Plys go missing, normals get twisted.
It sometimes helps to select the poly(s) being operated on in the foreground layer. To put in all the windows would require that only one section be booleaned and the rest cloned/mirrored.
Not for the faint-of-heart.
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'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
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