Thread: Starbase Delta
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Old April 30th, 2003, 02:38 PM   #28
Kakaze
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Quote:
Originally posted by XmESs
thanks everyone, updates soon.

kaz, when you add 1000 circular windows to a msh using bolean or shapemerge your mesh will be so screwed by all those additional vertices max puts in, you'd go nuts.
now of course you could try to correct that by hand...but we are talking perhaps 300k vertices to be deleted...

this is not funn anymore

i prefer modelling stuff myself but at some point there's a limit...

ah well, we'll see

You can do it, I'm sure.

If anything, at least try it and see what happens.
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