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Old April 30th, 2003, 07:27 PM   #11
Scott Gammans
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Originally posted by Lucas
Hi Scott,

That really is excellent work, looking really nice. Most impressive that it is POV RAY. I was wondering if I could ask you a favour though....I realize you don't know who I am. I've been rebitten by the modelling bug, and I notice that your latest bussard texture is really good, would you be willing to share it?
here is a link to my project that should explain why I need a good bussard texture.
http://www.globalserve.net/~rexx/Appie/
I would be more than happy to credit your name in the creation process.
thanks in advance for your consideration.
regards,
Lucas
Unless you're using POV-Ray, I'm not sure that my texturing technique would help. Each collector is a frosted dome that uses a material construct with emitting media (10 spherical emitters, one for each "Christmas light".) The blades are simply another dome inside the outer dome with a radial texture applied, and the texture is rotated about 9 degrees per animation frame. The radial texture varies from 65% transparency down to 20%, and repeats 12 times (once for each blade). Both domes are hollow, and the whole shebang is in a light group with global lights turned off (the collectors are light-emitting and are not illuminated by any global lighting that hits the surrounding hull plating).

By the way, here's an ultra-high resolution image (0.0 anti-aliasing using adaptive sampling method 2, for you POV-er's out there) of the model in her current state of finish.



It's really a shame that the gridline work doesn't show up better, but with the relatively flat lighting that was used for the original series it's hard to see some of the more subtle surface details.

Last edited by Scott Gammans; May 1st, 2003 at 07:05 AM..
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