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Old May 10th, 2003, 07:19 PM   #2
TheKryptonian
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2 D DRAWING Front and side, ready for modeling

Here are the front and side view sketches of Niko. Now I'm ready to start modeling her. I'm going to do her as two separate projects, one in Max, and one in Maya. The Max version I'm going to convert into a Quake III character. The Maya version will be used in a new animation, and I'll have her singing a pop love song (probably "You Are", by Atomic Kitten).

Quote:
.. and the side view ..
The construction of the two models will be very different. The Max version will be all polygons, including the hair, as it is supposed to be a game character. The Maya version will be done in sub-D's, with procedural rather than modeled hair, again because its intended use will require that. The goal here is to learn both Max and Maya at the same time, to boost my employability. Fortunately I have access to both these packages through nearby production houses that have open workstations I have arranged to use.

Note that she's not wearing her flight jacket either - I plan to model that seperately and apply it as clothing rather than build it into the model. This will give me some extra flexibility when it comes to wardrobe later on in the production process.

Last edited by TheKryptonian; May 10th, 2003 at 07:30 PM..
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