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Old June 19th, 2004, 10:07 PM   #64
021310061976
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Join Date: Apr 2001
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dude, i love the texturing on this beasty. really nice work.

are you using particles + glow for the phaser beams? they do look a bit dim and thin. remember the mapped plane trick for the pulse phaser/disruptors? you can use the same trick for beam weapons, and you only really need a gradient ramp and some noise maps. might be worth a shot.
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