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Old December 25th, 2000, 02:53 PM   #13
Dan
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Join Date: Mar 1999
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Most of my interiors use the plateox.TGA. You need to play with the glossiness/shininess channel to keep it from going overboard, but it's very effect.

With regards to the stucco effect in the E-B, that's an instance where I'd rather use a shininess level than a bump: interior textures should be hinted at rather than overt, and I've yet to see a truly subtle bump map that worked for me in Max. That might be different in TS.

Dan
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