Most of my interiors use the plateox.TGA. You need to play with the glossiness/shininess channel to keep it from going overboard, but it's very effect.
With regards to the stucco effect in the E-B, that's an instance where I'd rather use a shininess level than a bump: interior textures should be hinted at rather than overt, and I've yet to see a truly subtle bump map that worked for me in Max. That might be different in TS.
Dan
|