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Old July 16th, 2008, 08:12 AM   #15
Moebius
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Default Re: Sci-Fi Reactor Room

For starters... I found that after scaling a standing M3 figure at a set height (to determine scaling factor) when I apply the same scaling factor to a pre-posed seated figure you'd think that it would work all easy like...

Nope... it doesn't

I work in architectural interiors professionally, so I sort of know my way around basic things like chair heights, seating depths, eye levels, worktop heights... blah, blah, blah... The seated figure's proportions are off... the femur is too long making the seat depth 15% deeper than standard, the fibula too short making a standard seat too high, and the seated eye level is too low because the torso ends up too long. And when you push the seated figure in a chair into a standard desk height the thighs don't allow for any clearance.

It's just really annoying, because I create everything to real world dimensions (I work in millimeters to really attempt a degree of precision)... and those blasted virtual figures are set to pretty weird proportions.

Cheers! — Möe
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