Thread: Nautilus Mark 2
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Old April 7th, 2014, 10:35 AM   #30
gmd3d
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Default Re: Nautilus Mark 2

Quote:
Originally Posted by evil_genius_180 View Post
I get that a lot too.

I wouldn't worry too much about poly count. You have a very modern computer that should be able to handle that beast like a trooper. As long as you don't have some huge animated sequences planned, that is.
No major animations planned YET )
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