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Old May 21st, 2003, 10:59 PM   #1
DarkMatter
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Default Soveriegn class?

Wonder if a crew of modelers here would work together to create a realy perfect soveriegn mesh, Maybe it's a challenge but why not?

think anyone can make a decent nurb Soveriegn modeled down to the windows?
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Old May 21st, 2003, 11:12 PM   #2
General Phoenix
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I can think of a few people who COULD - but whether they would be willing to undertake it is another story...
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Old May 22nd, 2003, 04:29 AM   #3
Trek
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There's a near perfect Sovy that is currently available for download in the forums over at Scifi-meshes, although it is very memory heavy.

There may also be another coming soon (modeled using splines) that will be modeled down to the windows.
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Old May 22nd, 2003, 03:43 PM   #4
Darrell Lawrence
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..then there is Alex's in 3DG's own DL Center.

http://www.3dgladiators.net/downloads/download.php
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Old May 23rd, 2003, 04:59 AM   #5
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Quote:
Originally posted by Warrior
..then there is Alex's in 3DG's own DL Center.

http://www.3dgladiators.net/downloads/download.php


As flattered as I am, it's not a perfect mesh, although it is great for distance shots. It's also a bit memory heavy too.

The next one will be far more acurate and less of a memory hog, now that I can acutally model using splines.

It'll have a surprise feature too...
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Old May 23rd, 2003, 06:47 AM   #6
mchristou
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The mesh Alex referred is pretty accurate. Actually, you can get up close and personal. However, the geometry is a big fat mess icne it came from Rhino.

Anyway, the Max version is available at SFM. The Lightwave version may become available in future. We'll see.

Here's the LWO....

http://shark.warped.com/~matt/images...t_e_test15.jpg

Regards
Matt

PS: It has a removable captain's yacht, shutllebays 1 and 2 with doors.

Regards,
Matt

Last edited by mchristou; May 23rd, 2003 at 06:52 AM..
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Old May 23rd, 2003, 10:33 AM   #7
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My problem with the (excellent) sovy mesh over at SFM is that it's (almost) impossible to change the registry.

Fortunatly my version of the Sovy has a yaght (Although I had to remove it for the released version because it's not mine) and shuttle bay one can be opened.
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Old May 23rd, 2003, 11:22 AM   #8
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Alex,

Not really. It's actually fairly simple. I did it for Sarod's voyager. It just takes a bit of fooling around. However, Isidor has requested that this NOT be done. So I won't be making any alternates available.

I've spent about 2 weeks slowly reducing the poly count and improving the polygon for the ship. As well as stitching up the holes left by Rhino. Rather than 1.1 million, it's not down to about 480000 which is a simewhat significant improvement.

I may also do a Truespace version when I'm finished but that'll be for Sean only.

Anyway, I like yours. It's not so poly heavy. Keep up the good work.

Regards
Matt
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Old May 23rd, 2003, 04:57 PM   #9
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Ive been palying with Isidors sovy alot lately, and u can open both shuttle bays and it also has a yacht. Its great work, but a memory hog it is.
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Old May 23rd, 2003, 06:37 PM   #10
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Tgg,

It also has so many geometry problems it's not funny.

Regards
Matt
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Old May 23rd, 2003, 08:18 PM   #11
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True, but as you said, thats gonna happen goin from Rhino to max. I can live with it, it still renders up nice
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Old May 24th, 2003, 01:19 AM   #12
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Ahh! That explains why it's such a wierd mesh!

Didn't realise that it was Rhino converted to Max.
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Old May 30th, 2003, 08:39 AM   #13
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http://shark.warped.com/~matt/enterprise_e.html

A few images of the Lightwave version of the mesh.......

Bout 550000 polys now....down from 1.1 million....

Regards
Matt
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