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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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September 30th, 2003, 11:43 AM
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#1
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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My best yet!
This is my latest WIP - a 1969 Camaro Z28 - my favorite car bar none.
The exterior modeling and texturing is all done.
All that is left to do is build the interior and make the windows transparent.
Then she will be ready to drop into some cool scenes.
I am having a small problem with anti aliasing in regards to the hood stripes so if anyone has some suggestions please post them.
This image was done with the catmull - rom aa filter.
Oh and BTW - this is all native MAX - I did not use Brazil for this.

Last edited by SeanP; September 30th, 2003 at 12:07 PM..
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September 30th, 2003, 12:27 PM
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#2
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Victorian Engineer
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
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very very nice.. that colour scheme reminds me of Mad Max lol.. the police pursuit cars....
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September 30th, 2003, 02:24 PM
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#3
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Guest
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Wow. Very nice. I am not a fan of the yellow, canary is it? The details is nice so far, and the wheels and the dual pipes particularly caught my eyes. Nicely done!
AND . . . Nice 'plates. 
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September 30th, 2003, 03:18 PM
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#4
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Thanks Guys!
Actually this is one of my favorite color schemes for this car.
Hey those are real Alberta plates - with a little modification in Photoshop. 
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September 30th, 2003, 05:05 PM
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#5
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Outstanding. I live a block away from a custom-classics dealer and they usually have a least one Z for sale. Looks like it would sit in the showroom  The yellow looks great BTW.
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October 1st, 2003, 07:40 AM
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#6
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Thanks Thomas!
I hope to come down to your neck of the woods in the next year or two to pick one of these up.
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October 1st, 2003, 08:15 AM
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#7
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Outstanding model and render. I am just speechless with how it looks. Unbelievably lifelike. Great job!
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October 1st, 2003, 02:57 PM
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#8
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Thanks skyhawk!
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October 2nd, 2003, 12:08 PM
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#9
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Here are a couple sample images I quickly did up yesterday.
The white and orange was just a color test to see what the Indy Pace Car version will look like.
You will never see an actual 69 Z28 in this color scheme - only the Pace Car had this color scheme.

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October 2nd, 2003, 01:14 PM
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#10
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Victorian Engineer
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
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just a thought... I know this is the wrong car .. but how about doing one up like a Mad Max pursuit? (the actual yellow's were Ford Falcons, only made in Oz...) but I got a feeling it would look rather good....
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October 4th, 2003, 01:09 AM
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#11
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Guest
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Excellent model - it´s a beauty! And the yellow fits quite well...
Tobias
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October 5th, 2003, 01:06 PM
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#12
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Guest
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You R AWESOME Dude !!!
I bow down to you,
and shall do your bidding
Canary yellow is cool. I used to have a car that was canary yellow...easy to find at parking lots-at least until it got stolen 
Your models are always awesome!
Last edited by Achie; October 5th, 2003 at 01:08 PM..
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October 7th, 2003, 10:29 AM
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#13
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Thanks dudes!
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October 7th, 2003, 02:54 PM
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#14
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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The Canary yellow is so cool but that W/O pace car scheme would be a big seller 
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October 8th, 2003, 09:19 AM
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#15
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Guest
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thats really exceptional modeling and rendering sean! excellent work. man your skills have progressed so much over the past couple of years. Great job, look forward to your next one
*edit btw, my only crit would be to get a bit more light underneigth the car, just a tad so we can make out the tire treads. you know, all that lightr bouncing around would create a *little* bit of ambient light under there. And abotu the hood stripe, did you already try turing on the super sampling (and changing the ss type too) for that particular texture? you'll take a render hit, but I found it works pretty good for problems like that.
Last edited by JasonA; October 8th, 2003 at 09:25 AM..
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October 10th, 2003, 12:52 PM
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#16
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Thanks Thomas and Jason.
Jason - Yeah I've been playing with the AA and the SS settings and I can't get rid of all the "jaggies".
I think I will have to switch to Brazil to get rid of them.
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October 11th, 2003, 08:13 AM
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#17
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Colonial Fleets
Join Date: Dec 2000
Location: Braham, Minnesota
Posts: 171
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Very nice Sean.

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October 13th, 2003, 07:01 PM
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#18
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Treybor
Join Date: Oct 2001
Location: San Diego, California
Posts: 518
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Jeez Sean! Very Cool! Extraordinary Work!
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October 14th, 2003, 11:41 AM
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#19
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Thanks guys!
Nice to see you are still alive Don. 
I got a couple requests for the hugger orange with white stripes scheme so here it is.

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October 17th, 2003, 08:30 PM
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#20
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Guest
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aren't those wheels just a slight touch too big for the wheel wells?
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October 18th, 2003, 12:20 AM
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#21
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Kokujin no samurai
Join Date: Feb 2000
Posts: 526
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where is the green one? 
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October 18th, 2003, 10:13 AM
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#22
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Saw a white with orange stripes covertible last night and I immediately thought of this mesh.
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