long time no see :p i've got some other tutorials if you like... they were posted previously on the
www.trekmeshes.ch forum, i'll repost them here. i hope its of good use to anyone.
No 1:
Warp Stars
check my latest pic to see what this effect will look like.
1. first of all, you create a pipe. make sure it faces the camera, so that the camera is looking straight into it.
2. next, get a simple starfield texture from the internet or create one yourself.
3. now apply the texture to the pipe, and make sure its UV'ed in such a way that its applied to the SIDE of the pipe, and then elongated to fit the side of the pipe. this is what creates the elongated stars.
4. now choose a colored noise texture as diffuse, take the starfield texture as transparency texture, so the pipe will be invisible except for the stars, and use it also as emmisive texture, so that the stars give light. the diffuse texture makes the stars have a bit green or red or blue or yellow tone, randomly to each star, to give it a better look, not just white.
5. position your ships inside the pipe, take a starfield texture as background,(you can use the same starfield texture as mentioned earlier) and render up. Anim8or does also not support hardware rendering, so everything goes by software. and thats a lot slower then hardware rendering. even with software rendering this took 8 seconds to render at a resolution of 800×600.
No 2:
phaser effect
1. first, create a picture of say, 20×800. edit it in an imaging program to look as a faser, and save it.
2. next, make a plane cube from 20 by 800 or 1200. (larger can be done too)
3. now apply the faser texture as diffuse and emmisive, and make emmisive a little more intens then youre used to.
4. create a new texture, from also 20×800. this is your transparency texture. make the middle white, and fade to the edges to black. in your 3d program, make sure it recognizes that it must make the black transparent.
5. apply it to the plane cube too, and then copy/paste the cube, and turn it 90 degrees in top view. in top view it now should look like a small cross, and in front view it should look like nothing's changed.
6. put one end in the place where it should be coming from, and the other end to the place it must hit. (elongate it to fit perfectly)
note: when using fasers in animations, its easier to use particles. however, it is possible to make videos using this method. for images, this should save you quite some render time.
No 3:
a way to make low-poly warp flashes
step 1:
make a plane cube, from 100 height and 25 width. ofcourse, you may adjust this later on.
step 2:
apply this texture as transparency AND diffuse AND emmissive texture. ofcourse, the black in it must be transparent.
step 3:
in scene mode, to make it appear as a real flash in an animation, simply make its size go from 0 to 1 to 0 in like 3-4 seconds. for an image, you may randomly place it and size it. make sure the flat side faces the camera.
well, this is what i've got guys. lemme know what ya think!