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The Help Zone This is where questions are asked about how certain things work in your apps. |
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August 6th, 2008, 11:35 AM
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#1
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Shuttle Pilot
Join Date: Nov 2000
Location: meerssen, Netherlands
Posts: 50
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3DSMax-Lightwave conversion
Right got a question, maybe something Warrior can answer, because he did a lot of conversions.
I have a model, severall hundred parts, in Max. In max it is easy to work with, everything is grouped. When I export it as LW objects and scene, LW stops (or get real slow) half way, because it will load not groups but the whole scene.
Is there a way to get it loading by groups, should I export from max into a lot of seperate scenes, and will those scenes (groups) load into LW correctly, and ofcourse can you animate it, or does LW animate the groups seperately.
I am not a LW user, but I need to get it converted at least correct so a real LW user can do stuff with it. Saw also a button "load into layer", maybe that's the way to do it?
Anyone?
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August 6th, 2008, 11:54 AM
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#2
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: 3DSMax-Lightwave conversion
In the Modeler you can load "part" in there own layer.. which helps if you have a lot of details .. you can have up to 99 layers as far as i now.
loading your completed model in to one layer (If I am thing it the one your recently finished) would crash a lot of machines I think ..
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August 6th, 2008, 11:55 AM
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#3
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: 3DSMax-Lightwave conversion
Hey I just went over a 1000 posts .. cool .. only here since 2004
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August 6th, 2008, 11:57 AM
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#4
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: 3DSMax-Lightwave conversion
I thin a lot of separate parts in to it own layer .. it help when the few time I've tried to convert but as warrior has alot of experience in this .. your possibly better of waiting for him 
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August 9th, 2008, 09:53 PM
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#5
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: 3DSMax-Lightwave conversion
Will, the "parts" in a Max or 3DS (or tS even) group become parts in a layer in LW.
If you have a Max ship with say, a saucer group, a main hull group and nacelle groups, then export each group separately.
Then you can load that group into LW. Once again, each part of that group will become a layer.
You can then group those layers in LW, then load the other Max converted groups and do the same to them.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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August 10th, 2008, 01:24 PM
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#6
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Shuttle Pilot
Join Date: Nov 2000
Location: meerssen, Netherlands
Posts: 50
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Re: 3DSMax-Lightwave conversion
Thanks, going to try that.
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August 10th, 2008, 05:17 PM
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#7
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: 3DSMax-Lightwave conversion
Any probs, hollar.
What are you using to convert?
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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August 11th, 2008, 03:27 PM
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#8
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Guest
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Re: 3DSMax-Lightwave conversion
Quote:
Originally Posted by Warrior
Will, the "parts" in a Max or 3DS (or tS even) group become parts in a layer in LW.
If you have a Max ship with say, a saucer group, a main hull group and nacelle groups, then export each group separately.
Then you can load that group into LW. Once again, each part of that group will become a layer.
You can then group those layers in LW, then load the other Max converted groups and do the same to them.
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That is a really cool trick!
I'm going to use it myself - Thanks!

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