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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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December 16th, 2010, 06:52 PM
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#1
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Guest
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Hunter & a Killer
I posted this on a couple of threads earlier this year but thought i'd post it here now as well..
At the start of this year i was asked to produce a Terminator for a clip.
This i where went with it..

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December 16th, 2010, 06:55 PM
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#2
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: Hunter & a Killer
Nice. Upgrade to the T-880?
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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December 16th, 2010, 07:17 PM
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#3
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Guest
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Re: Hunter & a Killer
I actually based this guy on the t-700. The 600 was a bit too lumber-some but i liked the rusty, worn look of him. The 800 has been done so i thought i'd go for the 700, a cross between the two..
I've been going over my mesh controlling the increase of the mesh density by the displacement. I also re-worked the back and chest increasing the details to the skull. I'll do a poly count when I'm finished.
I've been fed up with everything i do looking to clinical. I saw an article in 3dworld a few months back about making something look like it was painted, using displacement maps. It gave me an idea. This is one of my first tests.

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December 16th, 2010, 07:32 PM
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#4
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: Hunter & a Killer
Whatever it is you tested, it's looking pretty good. I like the texturing not being a clean shine. A little dirty-up goes a long ways with it.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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December 17th, 2010, 12:34 AM
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#5
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
Looks awesome ...... and bloody mean too 
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December 17th, 2010, 01:45 AM
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#6
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Guest
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Re: Hunter & a Killer
I've had some trouble with rigging him. Too many phases in his motions, bits having to catch up to other bits etc.
He is pretty much rigged on one side now (i always do 1 side first with complicated rigs incase something doesn't work out, this being a perfect example).
Here we go. I doesn't loop properly yet but he's in motion anyway..
http://doghouse@www.doghouseanimatio...0walk%206c.mov
Now for the other arm and leg.
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December 17th, 2010, 01:59 AM
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#7
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
Quote:
Originally Posted by mikeb
I've had some trouble with rigging him. Too many phases in his motions, bits having to catch up to other bits etc.
He is pretty much rigged on one side now (i always do 1 side first with complicated rigs incase something doesn't work out, this being a perfect example).
Here we go. I doesn't loop properly yet but he's in motion anyway..
http://doghouse@www.doghouseanimatio...0walk%206c.mov
Now for the other arm and leg.
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That looks cool .. smooth movement ...
what program are you using ))
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December 17th, 2010, 04:45 AM
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#8
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Guest
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Re: Hunter & a Killer
I use Cinema 4D, photoshop and sony vegas..
So here is the symmetry work. I have removed a couple of things as he's become a little muddled. I've used many references to build him and some have been a little contradicting, certain pipes and even body structures are taken from the T600, T700 and the T800. I like where it is but i am aware it's not 100% Skynet issue..
So now all his rigging is ready, i can make him walk where i want and pretty much do what i want..
http://www.doghouseanimations.com/t8...0walk%207b.mov
Next up is armament..
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December 17th, 2010, 05:49 AM
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#9
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
I think you have it nailed .....
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December 17th, 2010, 10:33 AM
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#10
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Guest
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Re: Hunter & a Killer
I'm still working on the minigun, grenade launcher combo.
I saw that elsewhere in the new film, two t600's had another weapon. It turns out they were the F2000, a Belgian assault riffle. It looks very futuristic.
Thanks to Robert Rettgers modeling talents i have one of these to equip my boy..
http://www.doghouseanimations.com/t800/f2000.mov
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December 17th, 2010, 11:04 AM
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#11
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
excellent .... work
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December 18th, 2010, 03:51 AM
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#12
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3DG Forum Moderator
Join Date: Jun 2004
Location: Glasgow
Posts: 356
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Re: Hunter & a Killer
That's pretty damn good. Great work on the texturing.
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December 18th, 2010, 04:35 AM
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#13
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Guest
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Re: Hunter & a Killer
I'm very happy with my materials but it will be another thing altogether to get it to work in an environment..
After many tests on how best to make the bullet feed work, the T600 has it's weapon platform of choice. His minigun with an semi-automatic M203 grenade launcher.. So unless you have the undercarriage of a train hanging around somewhere you won't be wanting to bump into him..
http://www.doghouseanimations.com/t800/gunfeed6.mov
Now all i've got left to add are some straps to hold onto the big guy..
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December 18th, 2010, 05:57 AM
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#14
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: Hunter & a Killer
They're alive! LOL
Lookin' damn fine!
Is rigging in Cinema 4D similar to Lightwave, or is it more like Max, or totally different from either? Can you export BVH files?
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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December 19th, 2010, 12:57 PM
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#15
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
awesome update ..
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December 20th, 2010, 07:46 AM
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#16
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Guest
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Re: Hunter & a Killer
There are a list of animation controls missing (such as the hands), but i will get round to them as i test out the rig.
The render time is a bitch. I have a new i7 computer, even that's chugging while rendering this.
http://www.doghouseanimations.com/t8...0walk%2008.mov
Next up I'm going to try my rig in some more complicated moves..
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December 20th, 2010, 02:07 PM
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#17
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
cool how log for each render
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December 20th, 2010, 02:22 PM
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#18
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: Hunter & a Killer
Damn! That is looking good!
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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December 21st, 2010, 09:40 AM
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#19
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Guest
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Re: Hunter & a Killer
About 3 minutes a frame if i remember correctly, mostly down to the hi quality reflections on spd materials..
So here is my next test. Still working on the rigging, and trying to keep it the minimum number of controls.
This time the knee rotations needed a target to get the look i wanted.
http://www.doghouseanimations.com/t8...%20turning.wmv
Next up is a proper test for the arms (i may even rig the hands again).
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December 21st, 2010, 10:08 AM
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#20
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
cool .. very intimidating model
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December 21st, 2010, 11:57 AM
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#21
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Guest
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Re: Hunter & a Killer
I remember reading that Lance Henrickson was originally cast in the role of the T-800 (T1000 style i guess).
It was later that they went with Arnie, but the plans for the endo has already been set, hence it doesn't really look like he would fit on that endo. I think my version is a bit more Arnie..
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December 21st, 2010, 12:07 PM
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#22
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
Quote:
Originally Posted by mikeb
I remember reading that Lance Henrickson was originally cast in the role of the T-800 (T1000 style i guess).
It was later that they went with Arnie, but the plans for the endo has already been set, hence it doesn't really look like he would fit on that endo. I think my version is a bit more Arnie..
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I would agree with you there 
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December 23rd, 2010, 08:19 PM
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#23
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Guest
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Re: Hunter & a Killer
So more tweaks. This time I have been checking how to to turn the lights out (more difficult than it sounds).
I spent a long time getting the lighting right on this model, for the final composite i must be able to light things how i more according to the scene and not just him. So i thought I'd test out a ballistics hit.
The still frame is just the sparks lit composite layer..
http://www.doghouseanimations.com/t8...the%20back.wmv
This is the first clip sporting my new watermark, my new website is now mostly online as well..
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December 23rd, 2010, 10:05 PM
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#24
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,048
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Re: Hunter & a Killer
That's pretty good animation there. The flash of light seems a bit too saturated though, and not reflective enough.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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December 24th, 2010, 01:53 AM
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#25
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
that was cool .. I could just about animate an object in a straight line
very cool
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December 25th, 2010, 08:45 AM
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#26
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Shuttle Pilot
Join Date: Jan 2007
Location: East coast US
Posts: 19
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Re: Hunter & a Killer
Thats pretty neat
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December 25th, 2010, 08:57 AM
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#27
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Hunter & a Killer
great skill .. beyond my efforts easily 
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December 26th, 2010, 04:52 AM
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#28
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Guest
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Re: Hunter & a Killer
Very impressive.
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