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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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March 2nd, 2003, 12:06 PM
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#2
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Master Pilot
Join Date: Feb 2000
Location: Edmonton, Alberta, Canada
Posts: 274
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Well I know my muscle cars so I just had to comment.
This style is my second favorite Camaro (my favs are the 69 Z28 and the 69 ZL1).
I'm glad you chose the RS with the split bumper - it always looks better than the big ugly one piece bumper.
The model looks good so far.
I would suggest you break it down into smaller pieces instead of doing one big piece though.
One of these days I am going to do a 69 Z28 in 3D - right down to the last bolt.
On a side note I went to the car show here in Edmonton yesterday to look at new cars and to take some pictures of the local "Holy Grail" of muscle cars.
A guy here in Edmonton has a 1970 Plymouth Superbird (440 Six Pack car) - the only one ever built that is white with a white interior - with only 818 original miles on it.
The same guy owns a 1970 Dodge Charger RT - the only car that year shipped from the factory in panther pink.
It also has some kind of special racing suspension - again the only car that shipped that way that year.
Last edited by SeanP; March 2nd, 2003 at 12:15 PM..
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March 2nd, 2003, 09:07 PM
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#3
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Guest
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March 3rd, 2003, 01:20 AM
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#5
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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That's a damn good start!
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March 3rd, 2003, 05:06 AM
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#6
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Guest
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OH wow...  how did you do the light lenses?
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March 3rd, 2003, 08:50 AM
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#7
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Guest
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The light lenses are maps
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March 4th, 2003, 12:15 AM
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#8
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Guest
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March 4th, 2003, 02:12 PM
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#9
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Guest
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very cool, coming together well. not sure on this, but compared to the ref picture it looks like the grill should be recessed a bit further? No big deal tho. It'll be sweet when done
I agree with seanp about your strategy. I think you'll find it easier to make all of the seams if you break up your box modeling into the various components instand of making it one big hinkin mesh -- but of course thats up to you
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March 4th, 2003, 02:18 PM
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#10
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Guest
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Your right about the grille, JasonA, I moved it back this morning. Thanks for the comments, they are appreciated
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March 4th, 2003, 11:24 PM
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#11
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Guest
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The headlights didnt get done today, I spent most of the day building the wheels and ATTEMPTING to build the tires, that and I redid the front grille. The inner hub and spokes texture isnt gonna change much but the outer rim texture is temporary till I can figure out how I want to do it.

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March 5th, 2003, 12:35 AM
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#12
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Man, that's a beuatiful machine...
I'm watching this thread like a hawk from now on. 
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March 5th, 2003, 09:12 AM
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#13
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Kokujin no samurai
Join Date: Feb 2000
Posts: 526
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We should stick it to the top 
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March 6th, 2003, 01:20 AM
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#15
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Guest
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Heres another round of updates. The main body is nearly complete, still no new headlights tho, tomorrow, hopefully. Whats left for the body is the rear window,the new headlights, front lower spoiler, rear deck spoiler, rear bumper, door handles, key holes, and emblem(s).

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March 6th, 2003, 09:01 AM
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#16
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Guest
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in a word, lookin sweeeeet. looks like you have a few owies around the windshield tho. The body is looking superb, those tires really fill it out. great work 
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March 6th, 2003, 09:34 AM
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#17
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Guest
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Yeah, the windshield, someone at sfm mentioned that too. I cant find any errors right there, and the problem apperas to be with the shadows and go completely away with a texture on there, so, I think everythings ok.
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March 6th, 2003, 10:40 AM
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#18
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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The edges seem kind of rubbery (not smooth and crisp, too rounded and not well defined).
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March 6th, 2003, 11:17 AM
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#19
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Guest
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Are you talking about the windshield Seanr? The edges are sharp, they were extruded righgt out of the polys of the body. I cant figure out whats casuing the errors, especially since Im usin Brazil's GI. I really think they are shadow errors, take a look a few posts back up, the errors arent there in those wips and I havent touched the windshield since then.
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March 10th, 2003, 11:16 AM
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#20
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Guest
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Well, things have not gone excactly as I had hoped when redoing the body. This project is not dead.
Hopefully and thats a big HOPEFULLY I'll have some updates tonite, even if its just the new body up to the point where I restarted the old one.
Go Cats, 20 in a row and undefeated in the South Eastern Conference!! :thumbsup:
Last edited by tgg7979; March 10th, 2003 at 11:21 AM..
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March 10th, 2003, 12:10 PM
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#21
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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No, not the windshield, I mean the entire body. The whole thing is excessively smoothed (and not quite cleanly, either, it looks a little lumpy almost).
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March 10th, 2003, 01:17 PM
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#22
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Guest
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Id say Ive pretty much fixed all the lumpiness with the new body, it looks much better now. All far as overall too smooth, I dont know, I like the way it looks besides the aforementioned lumpiness. I think once i get everything on there the way it should be, itll look fine
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March 10th, 2003, 11:02 PM
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#23
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Guest
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March 13th, 2003, 06:22 PM
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#24
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Guest
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March 13th, 2003, 11:52 PM
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#25
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Bad Email Address
Join Date: Nov 2002
Posts: 154
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The rear end looks a bit harder/sharper then I think that 2nd Gen Camaro is but other then that looks great. Coming along well.
Mel
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March 14th, 2003, 12:18 AM
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#26
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Guest
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I do have some tweaking to do to the back end plus theres still a spoiler to go on there, so everything should come out all right in the end
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March 14th, 2003, 01:03 AM
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#27
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Looking better every minute!
Just don't forget to to model the inside of the wheel wells - you can still see through them to the tires on the other side of the car.
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March 14th, 2003, 12:31 PM
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#28
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Guest
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Dont worry, I will. Ive still got a long ways to go. Like for instance, an interior, a chassis, and a drivetrain.
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March 14th, 2003, 01:10 PM
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#29
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Guest
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Looks very good so far.
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March 14th, 2003, 01:13 PM
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#30
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Quote:
Originally posted by tgg7979
Ive still got a long ways to go. Like for instance, an interior, a chassis, and a drivetrain.
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And a pair of fuzzy dice to top ot all off, I hope... 
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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