Go Back   3D Gladiators Forums > DISCUSSION AND SUPPORT > Mesh Releases
Notices
Mesh Releases If it's been recently released; it's probably been posted in here! You must be a registered member to view this forum.

Reply

 
Thread Tools
Old November 14th, 2001, 08:02 PM   #91
Dauntless
Guest
 
Dauntless's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by CODY

Argghhh........I missed it didnt' I????
Unable to get it on any of the links...
Yeah, it's been off of that server for a while. Sorry.
  Reply With Quote
Old November 15th, 2001, 05:28 AM   #92
braxton
Guest
 
braxton's Avatar
 
Posts: n/a
Default

is there a possibility that you could activate that link again?
  Reply With Quote
Old November 15th, 2001, 06:46 AM   #93
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default

Quote:
Originally posted by CODY

Ahhh...Did this make it any better???
The top picture is RHINO3d..No textures.
The middle is Max..With just the saucer tex...
AND..The bottom is fixed I think!!!!!That's done in Max also..
Very good ! Is those images of your own converted mesh ?
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old November 15th, 2001, 11:29 AM   #94
CODY
Guest
 
CODY's Avatar
 
Posts: n/a
Default

Yes...It seems to have worked???
I'm not that good yet at texturing in Max..But I ran this thru 3 D Explorer..Then thru 3D Windows glide the back thru 3 D explorer..When I saved it as .3ds right out of 3D Windows glide it seemed to have lost the mapping cooridnates...
But all the Errors were gone...
I don't think it was a fluke just something about the way 3D windows glide smooth's the meshes....
  Reply With Quote
Old November 16th, 2001, 05:52 AM   #95
Starship
Starships are my hobby!
 
Starship's Avatar
 
Join Date: Nov 2000
Location: São Paulo - SP - Brasil
Posts: 301
Default

Quote:
Originally posted by CODY
Yes...It seems to have worked???
I'm not that good yet at texturing in Max..But I ran this thru 3 D Explorer..Then thru 3D Windows glide the back thru 3 D explorer..When I saved it as .3ds right out of 3D Windows glide it seemed to have lost the mapping cooridnates...
But all the Errors were gone...
I don't think it was a fluke just something about the way 3D windows glide smooth's the meshes....
Hummm.... interesting !
Excuse my ignorance, but, what is 3d windows glide ? A file converter ? Can I download it from any place ?
Regards,
__________________
Brasil Starships
Version 6 - http://members.fortunecity.com/wendhausen/

Personal Site - http://starships.host.sk

My Blog - http://brstarship.wordpress.com
3DS Max user
Starship is offline   Reply With Quote
Old November 16th, 2001, 04:46 PM   #96
CODY
Guest
 
CODY's Avatar
 
Posts: n/a
Default

3D window converter
Last I saw it was freeware...
If you get it and try it..and it works the same, to fix this kinda stuff,,,Lemme know.
  Reply With Quote
Old November 16th, 2001, 07:18 PM   #97
Silas Marnar
Guest
 
Silas Marnar's Avatar
 
Posts: n/a
Default

Vayvay said it, I can not do any better.
Quote:
You THE man
Thanks Dennis
  Reply With Quote
Old November 21st, 2001, 09:46 AM   #98
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default Max4 version released!

Click Me
  Reply With Quote
Old November 22nd, 2001, 11:05 PM   #99
Dauntless
Guest
 
Dauntless's Avatar
 
Posts: n/a
Default

Well done!
  Reply With Quote
Old November 25th, 2001, 01:24 PM   #100
Vertigo1
Guest
 
Vertigo1's Avatar
 
Posts: n/a
Default Re: Max4 version released!

Quote:
Originally posted by Proximo
Click Me
Any chance of a 3ds export for those that dn't have a brand spanking new version of 3dsmax?
  Reply With Quote
Old November 25th, 2001, 01:36 PM   #101
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default

Yeah, I'm workin on that... honest!
  Reply With Quote
Old November 25th, 2001, 02:19 PM   #102
Vertigo1
Guest
 
Vertigo1's Avatar
 
Posts: n/a
Default

*cracks whip*

Work faster! :p
  Reply With Quote
Old November 29th, 2001, 01:39 PM   #103
Vertigo1
Guest
 
Vertigo1's Avatar
 
Posts: n/a
Default

*bump*
  Reply With Quote
Old November 29th, 2001, 03:15 PM   #104
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default

patience m'boy. I'm sortaa doing Uni work and trying to figure out how to export the lights at the same time. Tough... unless you want to have a version without lights, which is as sucky as suck can be, frankly.
  Reply With Quote
Old November 29th, 2001, 08:51 PM   #105
Vertigo1
Guest
 
Vertigo1's Avatar
 
Posts: n/a
Default

Thing is, .3ds stores the light objects but it'll ditch any custom settings like having them effect only certain objects..
  Reply With Quote
Old November 30th, 2001, 03:10 AM   #106
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default

In my experience it loses free spots altogether.
  Reply With Quote
Old December 2nd, 2001, 04:31 PM   #107
Lord_Vuntach
Guest
 
Lord_Vuntach's Avatar
 
Posts: n/a
Default

Heya all,

that link above appears to be dead. Is there any other link thats active pointing to the MAX version of Dennis' model?

thanks,

- Vuntach
  Reply With Quote
Old December 3rd, 2001, 05:10 PM   #108
Vertigo1
Guest
 
Vertigo1's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by Lord_Vuntach
Heya all,

that link above appears to be dead. Is there any other link thats active pointing to the MAX version of Dennis' model?

thanks,

- Vuntach
Read the rest of the thread.
  Reply With Quote
Old December 4th, 2001, 09:10 PM   #109
Eddie Chagas
Guest
 
Eddie Chagas's Avatar
 
Posts: n/a
Default

Appearently, all links to all MAX conversions are broken/dead/offline. PLEASE, FOR HEAVENS'S SAKE, FOR ALL SACRED THINGS ON EARTH INCLUDING ST:TNG, SOMEONE FIX US SOME MAX CONVERSION (falls down to his knees crying convulsively)...


Have I been dramatic enough?
Serious, though, I lost it AND all SFA's meshes during my last emergency formatting... please help me rebuild my life!
  Reply With Quote
Old December 12th, 2001, 08:54 AM   #110
mercutiojb
Guest
 
mercutiojb's Avatar
 
Posts: n/a
Default

Yes, I have a NEED. A NEED for a Max 3 version
  Reply With Quote
Old December 13th, 2001, 12:40 AM   #111
sam
Guest
 
sam's Avatar
 
Posts: n/a
Default

ME TOOOOO !!!!!!!

"AAAAAARGH!! THE PAIN !!! THE PAIN!!!!"

LOL
  Reply With Quote
Old December 13th, 2001, 06:09 AM   #112
Trooper
Guest
 
Trooper's Avatar
 
Posts: n/a
Default

heh, i cant wait to get this con
  Reply With Quote
Old December 17th, 2001, 12:36 PM   #113
Vertigo1
Guest
 
Vertigo1's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by mercutiojb
Yes, I have a NEED. A NEED for a Max 3 version
Screw MAX3. What we need is a MAX 2.5 version.
  Reply With Quote
Old December 17th, 2001, 01:07 PM   #114
mercutiojb
Guest
 
mercutiojb's Avatar
 
Posts: n/a
Default

That'll work too!
  Reply With Quote
Old December 17th, 2001, 01:18 PM   #115
Proximo
Guest
 
Proximo's Avatar
 
Posts: n/a
Default

Ah jeez, imagine having this much responsibility on your shoulders... Oh wait, I do! Argle...

It's coming soon guys, I promise. Soon as I get all my servers sorted out.

*looks at Fabio*
  Reply With Quote
Old December 17th, 2001, 02:28 PM   #116
Dennis
Guest
 
Dennis's Avatar
 
Posts: n/a
Default

Dan did a conversion some time ago, as you can see uptopic, but those links are dead now. If I can get an active link I can add a copy of his conversion to my download page (which I *know* I keep saying I'm going to update...) .
  Reply With Quote
Old December 18th, 2001, 05:00 PM   #117
Lord_Vuntach
Guest
 
Lord_Vuntach's Avatar
 
Posts: n/a
Default

Dennis,

That would be great! I hope you can find some server space to upload it. I have converted the basics from your Lightwave model into 3DS using 3D Explorer, but some of the faces end up screwed up and the texture map coordinates are lost.

But boy from what DID load in, its a beauty for sure! I'm actually trying to make my own Enterprise mesh, but I'm a newbie to MAX modeling and am learning as I go. Just out of curiousity, can I ask you for some modeling advice on this ship? I know you use Lightwave, but some of the strategies would sure be helpful. If you're too busy, I certainly understand.

Thanks for making such a beautiful model, and making it public.

- Vuntach
  Reply With Quote
Old December 19th, 2001, 08:05 AM   #118
mercutiojb
Guest
 
mercutiojb's Avatar
 
Posts: n/a
Default

I have what I beleive is Dan's conversion. It's actually really well done, cept of course there's no registry slapped on it Dennis, if you want it I could U/L it to you.
  Reply With Quote
Old December 19th, 2001, 11:57 AM   #119
Dennis
Guest
 
Dennis's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by mercutiojb
I have what I beleive is Dan's conversion. It's actually really well done, cept of course there's no registry slapped on it Dennis, if you want it I could U/L it to you.
I'd very much appreciate that, thanks. Which version of Max is that?

I have a potential solution to the registry problem which I'll propose to Dan shortly.

Thanks again.
  Reply With Quote
Old December 19th, 2001, 12:01 PM   #120
Darrell Lawrence
Formerly "Warrior"
The Last Starfighter
Owner
 
Darrell Lawrence's Avatar
 

Join Date: Jun 1999
Location: Rylos
Posts: 4,054
Default

...and Dennis has PLENTY of room for all of his meshes to include converted versions
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
Darrell Lawrence is offline   Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Star Trek Enterprise over Vulcan gmd3d Beyond Reality 12 May 25th, 2020 03:07 AM
Starship cutaways in the "Star Trek Magazine" Resistance Reference Requests and Submissions 4 July 29th, 2008 01:30 AM
U.S.S. Enterprise NCC-1701 evil_genius_180 Mesh Releases 2 April 6th, 2008 06:48 AM
Version 2.1 - Refit U.S.S. Enterprise from "Star Trek: The Motion Picture" Dennis Beyond Reality 7 September 1st, 2005 11:56 PM
"Star Trek: Black Fleet" hellsgate Viewer On! 2 April 22nd, 2004 10:43 PM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 01:41 AM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators