Read THIS before registering! -------------------------------------
HAVEN'T BEEN HERE IN A WHILE?
Please check your email address and make sure it is up-to-date.
If you are on this list, you need to update. OR if you know someone on this list, please contact them and have them update.
THE LIST
Upon updating, please contact an Admin so we can remove you from the list.
Thanks.
On The HorizonWorking on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets
One oddity I noticed in both versions is that Prentice's left foot appears to be missing or transparent in part or all of the scene. It's very weird looking.
I know you really like your Price is Right set, but I wanted to offer an alternative for your consideration. Have you considered just having Prentice in his ready room, or his quarters even reviewing the program on a monitor, almost like in an EDIT mode of sorts? You’d still get to throw the PIR set up on a screen and then have Holo Garr shimmer in and lead off with “I saw someone accessing the program…”
If you want to keep it on the holodeck, then please consider chopping off the first minute of the sequence. It’s just the PIR theme song and random panning across the set. It doesn’t seem necessary and can possibly take the viewer out of the story. If memory serves, you did the set intro sequence already in Spectre. My suggestion would be to open the scene with the computer beep, no music, just Prentice looking around in thought, then have Holo Garr come in and it can play out as it currently does. Once I got past the theme song, I thought it was a really well done scene.
As soon as I can figure out how to use spoiler tags, I have an additional question about how some knowledge came to be regarding one of the big reveals.
@evil_genius: that's a blooper that's not confined to this scene, it's just more noticeable here because of the reflective floor (it draws your eye to the floor in a way earlier scenes didn't). It's actually been happening since Scene 4 (when Prentice first steps off the turbolift onto the bridge that first time, before Reyf shows up), I just didn't catch it until a lot later. It is on the list of needed fixes, but it's such an endemic problem that it's one of those things I'll have to go back and fix after principal production is finished.
@bryguy: same way we had 'em on SFM, just bracket the word "spoiler" to start, and then "/spoiler" (also with brackets around it) to end it. I'm going to guess this has to do with how anyone could know about the original timeline now that we're in an alternate history?
I actually never considered any alternatives for how this scene went down (except for the possibility of it being Ronston instead of Garr). Aside from the fact that as you say, I wanted to work this thing in again (it's been majorly updated since last time), it was the key to solving the mystery last time, and it seemed only fair that Prentice might want to try to see what Reyf saw. (And truthfully, showing it on a screen wouldn't have nearly the same impact as this does). We've done scenes in the ready room enough times by now that it's boring to me as a filmmaker, likewise the observation lounge. And remember, just having Garr shimmer into existence in Prentice's ready room would be beyond creepy and would probably forestall any reasonable conversation between them. It still unnerves him here when Garr just shows up, but not enough that it derails the conversation.
And most of all, nothing in the ready room could compare to the powerful visual of the holodeck shutting down, and Garr telling Prentice that "This is all we'll be left with if we don't stop Drakus" as they stand in the empty room.
Last edited by tnpir4001; August 30th, 2011 at 02:04 PM..
You're right, I don't think I'd have noticed the foot thing without the shiny floor. It was like this: "Ooh, shiny.... Hey! Where's Prentice's foot?"
And, yes, 3DG uses the same forum software as SFM, (vbulletin) so many of the tags that worked there work here as well. Also, if you're in the full reply screen, there's a button you can push to get the spoiler tags.
Thank you for the tips guys, let's see if I can get this to work...
Quote:
And most of all, nothing in the ready room could compare to the powerful visual of the holodeck shutting down, and Garr telling Prentice that "This is all we'll be left with if we don't stop Drakus" as they stand in the empty room.
You are absolutely right. Forget what I said about moving it to the quarters or ready room, the holodeck itself is the best place for this to happen. Although I still would suggest you reconsider the first minute of the sequence. In the end, I know that this is your baby, if you feel the scene is best served with a theme song, then by all means keep it there.
About one of the revelations...
Overall, I thought it was a great scene. I look forward to more.
I hear you about the first 67 seconds, especially with TMP's infamous "New Enterprise" sequence, but this one sequence is something I've been looking forward to including since the beginning of this project, mostly because the set itself has seen so many updates since the last film. In Specter, admittedly it made more sense to show the TLC that Garr (and I) put into it, while this time it's pure Scenery Porn--but still, gonna leave it in.
Last edited by tnpir4001; August 31st, 2011 at 02:01 PM..
Gamers out there might also be interested to know that the piano cue that plays behind the bulk of this scene is actually the main title of Final Fantasy VII: Advent Children.
@Taranis: actually, that's one of mine! My very best work after that Price is Right set I'm so fond of...this is Genomex, from the Mutant X verse, constructed using screencaps from the show and from John Blackie's set plans for the show's second season. I'm very proud of this one, and it actually showed up in redressed form in Specter.
That's a cool looking doohickey. The top shot reminded me of the interior of the Son'a collector in Insurrection. Seeing the rest of it, not so much, but it's still cool.
I remember the Mutant X TV series, I used to watch that.
@Taranis: you get to see more of it!...the first half of Scene 46 is up, as our heroes search through the abandoned Rimward Station: http://www.youtube.com/watch?v=1_SeHvfJDIU
Dude, you're preaching to the choir. I'm meticulous to the point of being anal retentive when I build and render anything. I'll stop a 24 hour render at hour 23:59 if I think something isn't right, go back and rework it and then start the render again. In fact, that's probably why I don't get things done as quickly as I'd like to.
I'm glad it's not just me that stops a render after a colossal amount of rendering to change or even tweak something.
Let me tell you, that one scene where the lights flicker was REALLY elaborate, every lit set piece was rendered as its own layer, and to get the "flicker" effect, each one was simply made more or less transparent in the editor. Doing it that way was really tricky, but that Genomex set can't really be animated any other way since it's such an elaborate scene.