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On The HorizonWorking on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets
@evil_genius: I'll do my best In 24 hours no spoiler tags will be necessary, so anyone who wants to brainstorm plot ideas for this can feel free to do so openly. I'll look forward to seeing what ideas you come up with to fit this framework...there are a lot of possibilities, but a few key questions still have to be answered:
Alright, I've got more (and since it's 24 hours plus, no spoiler tags now).
Garr's primary impetus this time is simple--at the conclusion of Retribution, Prentice shoots him with a specially modified phaser, which damages (but not destroys) the nanoprobes said to be sustaining him. By the time the third film starts, his physiology is badly degraded and he's near death. Having failed to either obtain or manufacture a fresh supply of nanoprobes, he resorts to the only option left to him: to travel back in time to a place where he can get them, specifically the Borg attack on Earth in 2367. But since he lost the ISS Voyager in the previous film, he has no information to draw on, so he first visits 2373 (the same night his counterpart takes off in the shuttlecraft, prior to his apparent suicide), to download the information he needs. Then he continues on to 2367, his objective to sneak aboard the Borg cube while the crew of the Enterprise-D verifies that the Borg are "asleep," and steal a supply of nanoprobes from one of the dormant drones. In so doing, the Federation will never realize what happened, since all evidence of his presence will be obliterated in the explosion of the Borg ship.
Garr's plan actually works, and with the last of his fading strength he manages to get the nanoprobes, only to be confronted by an away team from the Fitzgerald--who kills him on sight. So as not to be surprised by his resurrection a third time, the away team examines the body closely, confirming that both its biological and technological components are lifeless, but have to beam off as the Borg cube counts down to self-destruct. In the moment before the vessel explodes, the duplicate Reyf appears, and sees Garr's dead body just as the countdown reaches zero.
Another one's going up sometime this afternoon that includes more footage, sound effects, and music, and which in my opinion, is DEFINITELY climax-worthy.
@evil_genius: there's actually some pretty significant symbolism there. Remember that in Specter, we learned that the ISS Voyager was outfitted with Borg weaponry and, by implication of the sound effect during a pan from it to the Fitzgerald (remember the exterior shot as Prentice made his log entry after Reyf beamed over), other unspecified Borg technology as well. The chase scene at the end implied that its shields were all but impenetrable, and beneath that was a hull with the kind of armor that "could probably survive a trip through a sun."
It may stretch credibility a bit, but the symbolism with the use of Borg-combat shots is that the ISS Voyager is just about as hard to beat tactically as a Borg cube. (In fact, if you read the spoiler for the next film, you know that this is an important fact indeed.)
I thought the movement of the Romulan ships could more independent from each other seen them move in such a tight formation did not look quite as I expect.
If you never watch anything else I ever make, I encourage you to watch this. (Incidentally, when the last battle scene went up, a number of people said I should include the Prometheus' multi-vector assault mode, I did some tests with it and I haven't quite found a way to make it work just yet, but that is something I'm tinkering with.)
BGM: "Outgunned," by Dennis McCarthy (Star Trek Generations), which will be the actual BGM used
I have always wondered what the battle scene from First Contact would have looked like had the Enterprise-D survived and been there in that battle versus the Enterprise-E. You made my day with this one.
One question. I watched the clip a couple of times. At 12 seconds in, are the torpedoes firing out of the phaser lance? It could be my eyes playing tricks on me. However I'm having some traumatic flashbacks of the phasers firing out of the torpedo launcher in "Darmok" right now. Oh the humanity! *shudder*
One question. I watched the clip a couple of times. At 12 seconds in, are the torpedoes firing out of the phaser lance? It could be my eyes playing tricks on me. However I'm having some traumatic flashbacks of the phasers firing out of the torpedo launcher in "Darmok" right now. Oh the humanity! *shudder*
I recall that effects glitch from the episode...a stunning (but thankfully rare) example of a major blooper on the part of the effects people.
It took me a minute (and a quick viewing of the clip) to realize which shot you meant, but the answer to your question is yes. But, there's a good explanation for this:
In "Darmok," the effects people made a gaffe that flew right in the face of what had been previously established in the show. (They'd fired probes and torpedoes from that same location, and never any form of directed energy--and it was never again seen after that incident; the only other time we saw anything of that sort was in "The Battle," when a tractor beam came from midway up the neck of the engineering section, about where the torpedo launcher is--but the first season is barely considered canon even by the writers, so who's counting?)
In that episode, there was absolutely no justification for it...there was an order for phasers to fire, and that was that.
This time around, we have some flexibility. Granted, we did see that large canon fire what looks like a souped-up disruptor of some kind in Scene 23, "Escape from New Romulus." But recall also that in the same scene, we saw the Fitzgerald fire what looked like standard Starfleet phasers from its ventral array.
From then to now, we've had the holographic Braiyon Garr busy doing upgrades to the ship's systems, including the warp drive (notice that after the scene in the cargo bay, suddenly the visual effect is identical to what we saw in the last film when the ISS Voyager was at warp), the shields, and--according to Ronston in the second-to-last scene that was posted--the weapons systems as well.
The change in the visual effect from a beam of directed energy to bursts not unlike Klingon disruptors, thus, is conceptualized in the script notes as an effect of Garr's upgrades.
Just think, if Phase II had happened instead of TNG, the phasers would have fired from the "torpedo launcher" on a daily basis. Because, in the Phase II bible, it stated that that was where the phasers fired from now, as opposed to the saucer. (I have no idea where torpedoes might have come from, or if they would have even used them)
The sequence is really nice, though I agree with Ger about the Romulan ship movement. I thought something was off with those this morning, but I couldn't quite put my finger on it. Also, when the Akira-class ships fire their torpedoes, they fire what look like photon torpedoes, but the sound effect is that of a quantum torpedo.
Just think, if Phase II had happened instead of TNG, the phasers would have fired from the "torpedo launcher" on a daily basis. Because, in the Phase II bible, it stated that that was where the phasers fired from now, as opposed to the saucer. (I have no idea where torpedoes might have come from, or if they would have even used them).
That is truly frightening. Had that happened, Everything would have been up for question. Who am I? What is real? Does the world spin, or are we just dizzy? The world would have been without order. Total anarchy. I don't think the human race would have survived. (I might be slightly exaggerating the matter)
Actually, if it had happened that way, you'd never have known the difference.
Had Phase II become a reality, there would have been no TMP, because the pilot episode for Phase II became TMP. Everything else would have been changed also. So, if you'd seen phasers being fired from the "neck" of the ship, after only seeing TOS, then it would have been no more weird than seeing torpedoes fired from the "neck" in TMP, because both weapons were fired from the saucer in TOS.
Alright so I know I said that last video I posted was the final draft, but...I'm cooking up one more, with a shot that I had desperately wanted to include but was having trouble re-creating. I'm waiting on some renders to finish up, but I'll post the updated sequence when they finish. I really think you'll like this one, even better than the previous one.
Any update on getting the attachments bug fixed? I want to post the narrative writeup I have for the last few scenes and get some feedback.
Everything that I wanted to include is here, I like the pacing and the buildup at the end (seeing everyone shooting for all they're worth and still Voyager's shields are holding). Let me know what you think.
Just letting everyone know, even though Retribution still isn't complete, I'm starting to lay some groundwork for the third film, and I thought I'd let everyone here have the first look at the first poster:
Discuss!
I've decided that this trilogy deserves a name, and a YouTube commentator suggested The Time Warp Trilogy. I'm very much open to suggestions!
(And yes, that IS a lava-planet version of Earth there at the bottom.)
Last edited by tnpir4001; April 10th, 2012 at 12:52 PM..
Looking great. I was actually just thinking about your movies earlier while I was downloading some other fan films and thinking "we never did get to see the end of Retribution." I hope it's coming soon.
@evil_genius: unfortunately it's going to be July (about 2 and a half more months) before I can finish Retribution, but believe me it's going to be worth the wait. And now knowing there's going to be a third film and that it's going to be a trilogy, hopefully will make that ending a lot more epic
As for the uniforms, it's just early artwork, I haven't decided yet whether I like the collar insignia better or the AGT-style rank. What do you think? (And for that matter how do you like this uniform design? Inspired by STO)
Yes, I recognize the uniforms. I've been playing STO since last year. (In fact, that's what I'm going to do next ) I like them. Aside from looking cool, they also serve to tie in your films with the game, which should take place not too long after the 3rd film, if I'm getting the math right. Personally, I'm not that big a fan of the chest rank, though. I like the collar rank better. But, that's just me.