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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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February 18th, 2006, 09:55 PM
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#31
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I appear to have fixed the problem I had and made new textures from scratch. This is the current look, the dirt isn't showing that well so I'll have to tweak that. I've also begun work on the bussard collector.
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February 20th, 2006, 12:39 AM
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#32
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
As far as I'm concerned, I'm done. I'm very happy with the way this has turned out and after a few tweaks here and there I'll make this ship available.
I know the bussards aren't perfect but they turned out better than I thought they would.
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February 21st, 2006, 12:46 PM
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#33
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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The problem, though, is that the bussard glow is red per the reflection on the hull while the bussard itself is not red. Yellow appears to be the most prevalent color. Change either the reflected colro or the bussard color so that they match each other. I do like the bussard effect.
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February 25th, 2006, 09:42 PM
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#34
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Quote:
Originally Posted by skyhawk223
The problem, though, is that the bussard glow is red per the reflection on the hull while the bussard itself is not red. Yellow appears to be the most prevalent color. Change either the reflected colro or the bussard color so that they match each other. I do like the bussard effect.
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You're absolutely right about that. I've tried a color that is closer to what it probably should be, but it just doesn't feel right. Yellow does look like the most prevalent color but there actually is more red than yellow used. I'll work a little bit more on it but not much more.
Now it is officially done since I've worked on lowering the size of the textures because I tend to work larger than I probably need to. I've also done a half-assed 3ds version for those who don't have Max. You'll have some work ahead of you fixing things up. All I have to do now is write up a read me file and I'll make this thing available.
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February 26th, 2006, 07:34 PM
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#35
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Guest
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Great job, recommendation on different fonts, tho
Having just stumbled accidentally and happily into this thread, I'm REALLY thrilled to see your W.I.P. images. You've truly outdone yourself here. A couple of years back, I had been searching for a Larson-class mesh to play with. It's one of the many FASA-inspired designs that intrigued me. Now here it is, masterfully modeled. Great job!
One recommendation:
For the ship lettering, try using the "Airborne" font instead.
From the Charles Casimiro Design web site:
"A pet project of mine—a true type font that comes as close as possible to the lettering on the Enterprise's hull! I think it's a little bit closer than Amarillo USAF, which is what a lot of people use for their designs and models. Plus, it's got a complete character set, including Greek, Cyrillic, and Hebrew alphabets (and a lot of extra junk of probably no interest or use, unless you're a real font geek!). The font is not copyrighted and free to download. Enjoy!"
Link for more info: http://home.earthlink.net/~casimiro/airborne.html
Airborne font - free download
(Mac and PC TrueType fonts available)
Michael
:colwar:
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February 26th, 2006, 09:32 PM
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#36
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE....
Actually that is the font I use.
Here's the progress of the next ship.
The U.S.S. Nelson
I have to adjust a few of the textures and had some windows to the aft section of the saucer.
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February 27th, 2006, 12:05 AM
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#37
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Guest
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Quote:
Originally Posted by XFozzboute
UPDATE....
Actually that is the font I use.
Here's the progress of the next ship.
The U.S.S. Nelson.
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D'OH!
My apologies! I had thought you were using Amarillo font! Masterful modeling--AND doing an extra good job with authenticity! :thumbup:
Michael
:colwar:
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February 28th, 2006, 06:20 PM
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#38
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Very nice. I like them both. I may just have to download them and see if I can get them into trueSpace.
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March 4th, 2006, 02:15 PM
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#39
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Guest
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(Edit:I should really edit out most of my older posts, they make me look like an idiot)
Last edited by etwtewtew; May 17th, 2007 at 10:20 AM..
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March 7th, 2006, 10:45 PM
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#40
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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The Larson is finished an now currently available at sci-fi meshs.
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May 10th, 2007, 06:46 PM
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#41
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Well since my computer had foldeed on me a few months ago I lost this ship so I've started a new one.
I've started with the warp engines.
Type 1 for single engine ships
Type 2 for multi engine ships
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May 10th, 2007, 10:14 PM
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#42
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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You know I love it. I'm glad you're rebuilding this.
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May 13th, 2007, 04:47 PM
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#43
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The saucer section.
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May 13th, 2007, 09:49 PM
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#44
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I've added impulse engines and phasers.
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May 13th, 2007, 09:59 PM
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#45
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Awesome work. I like how the saucer isn't an exact duplicate of the Enterprise saucer.
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May 13th, 2007, 10:55 PM
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#46
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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This is more based on a Franz Joseph design mixed with a few of my own ideas.
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May 14th, 2007, 12:52 AM
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#47
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Yeah, that's why I like it. I usually like your work and Franz's Star Fleet Technical Manual is still my main TOS modeling resource.
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May 16th, 2007, 11:54 PM
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#48
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I've blocked in the secondary hull and engine pylons.
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May 19th, 2007, 08:50 PM
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#49
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Master Pilot
Join Date: Jul 2004
Location: Dallas, TX
Posts: 111
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This is really cool. Keep up with it, don't lose it, and for gods' sake, release it when you're through with it! (Although are we ever really through with our models?)
Guy
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May 20th, 2007, 07:54 PM
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#50
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The shape of the secondary hull is finallized.
Windows for the lower saucer are in place. Texture is temp.
I thought I throw in a texture on the impulse engines.
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May 20th, 2007, 10:33 PM
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#51
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Looks good, bro. I like the nacelle position on this one.
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May 24th, 2007, 01:06 AM
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#52
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The bridge/command section have been added. I'm getting ready to add windows to the saucer rim.
I am also still tweaking the bussard collector.
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May 24th, 2007, 10:10 PM
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#53
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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I like the bussard collector. Granted, it's not what was on the show, but that's beside the point.
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May 26th, 2007, 11:52 PM
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#54
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Some textures on the warp engine.
Windows on the command deck/bridge are done. I also added photon tubes to the command deck/bridge.
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May 27th, 2007, 08:33 PM
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#55
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Playing with some tetures of the bridge.
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May 27th, 2007, 10:59 PM
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#56
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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I can't believe nobody's commenting on how cool this is. You know I like it, but I'll say it again, maybe get the ball rolling...
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May 28th, 2007, 12:25 AM
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#57
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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It's ok I don't do this for the comments. I do it for the fun.
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May 28th, 2007, 11:17 PM
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#58
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Me too, but it's still a bit of a let-down when nobody's commenting on your work at all.
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May 29th, 2007, 02:07 AM
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#59
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Completely FUBAR!
Join Date: Sep 2006
Location: Ingleside IL, USA
Posts: 915
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Nice work. I really like the nacel..
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May 30th, 2007, 05:31 AM
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#60
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Master Pilot
Join Date: Apr 2004
Location: North Yorkshire (England, UK)
Posts: 180
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Its very very good.
have been away from the boards for a few days because ive been reparing my pc. My hard disk had a problem with the .mft file table, and had bad sectors on it, so have been moving stuff to a new hd so that i can continue with my 3d stuff.
Haven't lost any data, but its taken a lot of work to do the repairs.
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Once upon a time there was a dog called Shep, who lived in a minefield. One day Shep went digging for bones. The End.
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