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The Help Zone This is where questions are asked about how certain things work in your apps. |
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November 18th, 2008, 10:31 AM
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#31
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Guest
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Re: The Bryce zone.
I remember there was a properties tab for the items and unless it had an [E] you couldn't export it. Before I figured out the limitations of the export feature I built a bunch of models in Bryce using the positive/negative properties to carve my models out of the available shapes.
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November 18th, 2008, 10:33 AM
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#32
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Guest
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Re: The Bryce zone.
This is waht the guide says on the subject of exporting.
The Export Object command allows you to export out terrains, symlats, and converted Boolean meshes from Bryce in the following formats:
3D Studio 3DS Files (.3ds)
AutoCAD DXF Files (.dxf)
Direct3D Files (.x)
Infini-D 4.0 Files (.id4)
Lightwave Files (.lws)
MetaStream Files (.mts)
PGM Files (.pgm)
Ray Dream Studio Files (.rds)
RayShade HF Files (.hf)
TrueSpace Files (.cob)
USGS DEM Files (.dem)
VideoScape Files (.vsa)
VRML 1.0 Files (.wrl)
Wavefront OBJ Files (.obj)
WorldToolKit NFF Files (.nff)
When you export a file, you save information, such as vertices, smoothed normals, UVs (texture coordinates), and texture maps.
Some file formats have limitations. For example, DXF doesn’t support smooth normals or UVs. If the file format doesn’t support texture embedding, each texture map is written as a separate image at the same location specified for the mesh file. The names of the images will start with the name you specified for the mesh file and include the name of the material. If UV information can’t be written, two texture maps are exported: one for the top part and one for the bottom. (Issue)
When you export to a 2D format such as DEM or PGM, all the possible texture maps are generated.
I hope this helps.
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November 18th, 2008, 10:38 AM
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#33
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Guest
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Re: The Bryce zone.
The little E is the edit tab situated under the little m for materials. This is for general editing. There is also and antributes button at the top of that tree. There you will find the booleanoptions for each object in use. Confused? Well you will be after the next episode of SOAP.
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November 18th, 2008, 10:40 AM
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#34
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Guest
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Re: The Bryce zone.
The Export Object command cannot be used to export rocks or objects that were imported from another program, like Poser or DS, or a Boolean group that was converted, exported, then re-imported into Bryce. Instead, these objects are exported using a shortcut key.
To export a rock or imported object:
Select a rock or a previously imported mesh. If the group contains a Bryce primitive (non-converted), it will not export.
Click on the button next to the selected object or group. The Edit Mesh dialog comes up.
Press Cmd/Ctrl+D. The Save As dialog comes up.
Enter a file name in the File name field.
Select a file format from the Save as type field and click on Save. The mesh will be exported.
heres some more info about exporting including a shortcut key operation
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November 18th, 2008, 12:10 PM
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#35
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Shuttle Pilot
Join Date: Apr 2008
Location: Kansas
Posts: 35
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Re: The Bryce zone.
Well the thing is that File menu does contain 'Export Object' command but it's turned off. I read something on Bryce forums on how to export and they said this: If Grouped - Ungroup (until 'U' disappears),
select all the parts,
click the little "A" gadget next to the objects,
set them to Positive and OK it,
regroup,
convert with the little "C",
Export Object from File menu.
But for me problem arises between steps of regroup and convert with the little "C". I click little 'G' icon (to group) and then i click 'C' and it starts converting I guess and that lasts forever. Cursor turns to sand watch and I have to wait. I left it for two hours and it was still processing. So I don't know what to do. But for instance if I don't click 'group' again, process lasts only few second and I'm able to export it, but only a small part of it.
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November 18th, 2008, 02:46 PM
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#36
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Guest
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Re: The Bryce zone.
That is one of the major drawbacks with Bryce. Conversions are very time consuming because of the way Bryce renders and applys maps and textures.
A lot of it depends on your pc. I run a 3 gig system with 2 gig memory and 128 graphics for now. I am upgrading my graphics card in an effort to speed Rendering up. as for exporting the more there is in the model the longer it will take. I only model in Blender because it's some what less time consuming. The only drawback I have there is texturing. I am still getting to grips with it. If I make a model there and import to Bryce to texture I can't export it again with out converting So with Bryce it's catch 22. It's perfect for Renders and useless for model building. The best bet wold be to get a specific application for building models. Blender is free and carrara costs money. Carrara links with bryce by file association. It's about time daz released an obp file conversion tool to speed up conversions to file types. Ie convert from say obj to obp for import in to bryce. Still obj's are useable in bryce anyhoo so that's pointless but they could develop and outward application as a plugin for bryce to speed up conversions. The Bryce forum has numerous complaints about it. It is something most live with and others work around.
Of corse you could convert the parts and assemble them in another application but what's the point. You want to convert the whole thing and not have the hassle of waiting until hell freezes over. My suggstion. do the conversions while you sleep that way the pc is dedicated to that task alone.
until Daz comes up with a decent conversion system for bryce then that's all we can do.
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November 18th, 2008, 02:48 PM
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#37
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Guest
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Re: The Bryce zone.
O my fellow brycers. I found a couple of galactica models By J hoagland and his pal sparky. These are great. The MK2 Viper and cylon attack craft are very detailed and i thought I would share the image i created out of them in Bryce.
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November 19th, 2008, 08:45 PM
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#38
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Guest
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Re: The Bryce zone.
Very cool. I have those as well, just not the time to do anything with them yet.
J Hoagland does a lot of great models that he gives out for free...
More of his stuff can be found at http://vanishingpoint.biz/
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November 20th, 2008, 04:05 AM
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#39
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Guest
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Re: The Bryce zone.
Yeh, they are great. I got his Blue thunder model too. He is very talented.
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November 20th, 2008, 06:51 AM
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#40
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Guest
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Re: The Bryce zone.
Just tried getting onto Vanishing point... seems they are making some changes over there...
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November 20th, 2008, 07:13 AM
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#41
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Guest
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Re: The Bryce zone.
Renderosity.com has a lot of great Bryce content.
If you've not checked it out yet, you might want to.
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November 20th, 2008, 07:55 AM
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#43
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: The Bryce zone.
Loved seen you gallery mate ,, awesome work
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November 20th, 2008, 08:05 AM
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#44
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Guest
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Re: The Bryce zone.
Pretty cool stuff in the Rosity gallery.
I haven't had a chance to check the others but what I saw was pretty cool.
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November 20th, 2008, 08:23 AM
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#45
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Guest
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Re: The Bryce zone.
Thanks!
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November 20th, 2008, 08:30 AM
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#46
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: The Bryce zone.
Have to see if you can give some Tutorials here some time .. love that work
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November 20th, 2008, 08:34 AM
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#47
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Guest
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Re: The Bryce zone.
Quote:
Originally Posted by Taranis
Have to see if you can give some Tutorials here some time .. love that work
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You bet!
I have not created any tutorials myself, but I can share those that helped me get started...
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November 20th, 2008, 09:15 AM
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#49
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Guest
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Re: The Bryce zone.
I'll post links that I have a little later today.
There are a lot that I downloaded and those sites are now gone...
I can create a list of what I have & then email zip files to folks...
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November 20th, 2008, 10:12 AM
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#50
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: The Bryce zone.
you can just post them in the thread , and i'll add them to the main list .. the tutorial link in now in my signature list. below my post ..
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November 24th, 2008, 04:42 AM
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#51
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Guest
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Re: The Bryce zone.
Hi all.
It has taken a little time to sort these out. i had to check permissions first.
The download link below will take you to 4 rar files containing all my user materials for bryce.
Simply extract them to you bryce materials folder. EG
c:prgramfiles/daz/bryce/presets/materials/user
Put these in your user folder and they will automatically be available from the user drop down.
get the files here.
http://digitalvault.bt.com/media/gue...me=R%20BEASLEY
Winrar trial available here http://www.download.com/WinRAR/3000-...dlPid=10890490
enjoy
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December 6th, 2008, 06:09 AM
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#52
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Guest
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Re: The Bryce zone.
Hi all.
Ok not been in here for a while to update you but I have found a bug for blender users that I am working on now. When Blender users export in 3DS format it appears that Bryce gives an error when importing. I think that this is due to the texturing done in Blender. 3ds formats made in other programs don't appear to have this problem. I am looking at the settings in both Blender and Bryce to see what's what since it is getting annoying. Now it may be a case of export with out textures and then texture in bryce. I am goint to create a model as a test subject and save the textures separately to see what happens. i am also going to test the apply settings in blender as per the uv maps. this little bug will take a while and may requie the help of the daz forum so I'll keep you posted. If any Blender/Bryce users are having any success importing can you let me know what your texture settings are so that i can try these in versions 2.47 and 2.48.
thanks
Psyco
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December 6th, 2008, 08:13 AM
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#53
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Guest
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Re: The Bryce zone.
I may be mistaken but isn't the 3DS format a bit buggy in and of itself with regards to import/export and textures?
I always do my import/export formats with OBJ files because of the 3DS issues.
Could just be that I'm using weird software though.
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December 6th, 2008, 08:37 AM
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#54
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: The Bryce zone.
I think most LW users export as OBJ files also .. but I am not sure
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December 6th, 2008, 08:57 AM
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#55
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Guest
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Re: The Bryce zone.
Quote:
Originally Posted by Taranis
I think most LW users export as OBJ files also .. but I am not sure
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That may be why I tend to use the OBJ format.
I have used LWO in the past (and still do from time to time) but something I just noticed is that (at least this happens to me) when I export as a 3DS file the texture file names get all screwed up.
Engineering Hull Spec.jpg will end up with a name like EngH.jpg
I know that's one of main problems I hit with that format.
...that and when I import a 3DS file into Carrara it's all screwed up and pieces are everywhere. It's a big mess. LOL!
For me and what I do - OBJ is the most stable format for file export/import.
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December 6th, 2008, 10:29 AM
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#56
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Guest
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Re: The Bryce zone.
At least it isn't just me. I thought it was just the way my system was set up. I'll have to have a word with Blender foundation and query this. OBJ files are ok to use as long as I texture them properly.
Oh well at least I can export in a trusted format for my fans. LOL
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