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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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March 29th, 2009, 12:02 PM
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#31
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
thanks ..
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March 30th, 2009, 12:59 PM
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#32
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
some texture added and more hull details ,, 98% done
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March 30th, 2009, 01:18 PM
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#33
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
I'm really enjoying this... it's a very good interpratation of DSV-2 (ha ha ha, yes, I am fan...).
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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March 30th, 2009, 01:46 PM
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#34
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
.. I am just finished .. Just want to decide if I should have windows (Light) on ie
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March 30th, 2009, 10:34 PM
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#35
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Blake's 7 Liberator DSV
I still have no idea what this ship is supposed to look like but your model looks fantastic to me.
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March 31st, 2009, 02:43 AM
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#36
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
thanks mate .. this is version 01 .. I may return to it in the future and improve on it
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March 31st, 2009, 05:01 AM
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#37
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
If you need reference material give me a shout. I think I have a "few" bits and bobs somewhere...
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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March 31st, 2009, 07:10 AM
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#38
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
Thanks .. I have all I could find on line ,, including a tech manual for it.. apparently
but post it .. this one is version 1 I will be updating it someday
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March 31st, 2009, 08:49 AM
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#39
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Re: Blake's 7 Liberator DSV
Looks great!
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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March 31st, 2009, 09:50 AM
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#40
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
hey many Thanks Thomas P ..
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March 31st, 2009, 01:00 PM
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#41
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by Taranis
Thanks .. I have all I could find on line ,, including a tech manual for it.. apparently
but post it .. this one is version 1 I will be updating it someday
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Wilco, along with a good link or two for some nice screen grabs as well... give me a few though... major distraction going on tonight...
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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March 31st, 2009, 01:18 PM
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#42
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
I have finished this stay tuned for the final updates and perhaps a short animation tomorrow if I have time
thanks for all the comments and help
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March 31st, 2009, 01:24 PM
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#43
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
here is a render I hope this works out and you like my attempt as I do .
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March 31st, 2009, 02:56 PM
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#44
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
Lovely stuff! You've done the old girl proud
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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March 31st, 2009, 03:07 PM
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#45
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
found a error that I have to fix before I animate it and release it
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April 2nd, 2009, 06:11 AM
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#46
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
I await with lots of anticipation....
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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April 2nd, 2009, 11:43 AM
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#47
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Shuttle Pilot
Join Date: Mar 2009
Location: Bath
Posts: 25
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Re: Blake's 7 Liberator DSV
(Tongue hangs out, drool watering the carpet) Wow! Looking real good. And yeah, I'm a fan too. She looks excellent.
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April 2nd, 2009, 02:16 PM
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#48
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
I am redoing the textures a bit.. and renaming some surfaces .. I hope to have the same effect when finished .. it will after the week end before I am finished ..
sorry
but since most of my stuff take months this is a record
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April 3rd, 2009, 03:12 AM
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#49
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3DG Forum Moderator
Join Date: Jun 2004
Location: Glasgow
Posts: 356
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by Thomas P
Only can find the 2D (side view) but I know he did a finished piece as well. Here ya go:
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That's a stunning take on the Liberator. Has anyone came across a 3d render of her?
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April 4th, 2009, 05:03 PM
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#50
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
I decided thatthe poly count was to high .. so I am trying it textures what do you think of the top Weapons pod
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April 5th, 2009, 12:08 AM
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#51
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Blake's 7 Liberator DSV
How high is the poly count? Also, (people are going to hate me for this) which part is the top weapons pod? Is it the big cylinder thing on top that it looks like you textured? If so, that looks pretty good, dude. Even if it's not the right part, it looks good.
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April 5th, 2009, 05:43 AM
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#52
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by evil_genius_180
How high is the poly count? Also, (people are going to hate me for this) which part is the top weapons pod? Is it the big cylinder thing on top that it looks like you textured? If so, that looks pretty good, dude. Even if it's not the right part, it looks good.
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Well not that high in a rendering a single frame but for animation it was taking 8 hours to do a simple scene ..
The big 3 cylinders at the end of the nacelles are the main Weapons ..
Thanks I am having a dilemma about the right way to approach this. I like to be able to do close shot and a textures fall apart for me when I try that..
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April 5th, 2009, 08:09 AM
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#53
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
The textures give it a very old look... which given the ships regenerative abilities I din't think it would have, apart from it's final appearence where it really was falling apart, the Liberator always looked brand new, and very clean.
That being said, the textures add that much more depth to it.
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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April 5th, 2009, 09:35 AM
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#54
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by jayru
The textures give it a very old look... which given the ships regenerative abilities I din't think it would have, apart from it's final appearence where it really was falling apart, the Liberator always looked brand new, and very clean.
That being said, the textures add that much more depth to it.
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that's the very thing i am having trouble with .. i have forgotten the ability's of the liberator .. i have to rethink this
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April 5th, 2009, 11:30 AM
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#55
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by Taranis
Well not that high in a rendering a single frame but for animation it was taking 8 hours to do a simple scene ..
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So? I thought that was pretty normal for a simple scene. Do you have a dual core? I don't and a 300 frame flyby of my Phase II model takes about that long (of course, I realized that I used higher quality textures than I should, but that's beside the point.)
Quote:
Originally Posted by Taranis
The big 3 cylinders at the end of the nacelles are the main Weapons ..
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I'd thought they might be, since you said "weapons pod" but I don't know enough about this ship to make assumptions like that.
Quote:
Originally Posted by Taranis
Thanks I am having a dilemma about the right way to approach this. I like to be able to do close shot and a textures fall apart for me when I try that..
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One thing you can do is keep the higher quality version for the close shots but use the faster rendering version for wider shots. I *think* that's what they did on shows like Enterprise because I can't see them doing a normal animation with the highly detailed ship they featured in the tight shots.
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April 5th, 2009, 03:09 PM
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#56
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by evil_genius_180
So? I thought that was pretty normal for a simple scene. Do you have a dual core? I don't and a 300 frame flyby of my Phase II model takes about that long (of course, I realized that I used higher quality textures than I should, but that's beside the point.)
I'd thought they might be, since you said "weapons pod" but I don't know enough about this ship to make assumptions like that.
One thing you can do is keep the higher quality version for the close shots but use the faster rendering version for wider shots. I *think* that's what they did on shows like Enterprise because I can't see them doing a normal animation with the highly detailed ship they featured in the tight shots.
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You have good sci-fi I will do as you suggest.. but I am falling into the same traps I usually do with my models .. changing my mind in the 9th hour
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April 5th, 2009, 08:09 PM
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#57
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Shuttle Pilot
Join Date: Mar 2009
Location: Bath
Posts: 25
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Re: Blake's 7 Liberator DSV
Try using different textures. Those do make her look 'old'. But also, they have a shine on them. As I remember, Liberator always appeared to have a matt finish. (No idea why - it was never explained on the show).
__________________
"Cry havoc! And let loose the dogs of war!"
General Chang
Star Trek VI: The Undiscovered Country
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April 6th, 2009, 03:56 AM
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#58
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by hagar
Try using different textures. Those do make her look 'old'. But also, they have a shine on them. As I remember, Liberator always appeared to have a matt finish. (No idea why - it was never explained on the show).
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ahh you have hit on the weakness of my modelling .. Textures .. here I always struggle
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April 6th, 2009, 04:04 PM
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#59
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Shuttle Pilot
Join Date: Mar 2009
Location: Bath
Posts: 25
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Re: Blake's 7 Liberator DSV
__________________
"Cry havoc! And let loose the dogs of war!"
General Chang
Star Trek VI: The Undiscovered Country
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April 7th, 2009, 12:35 PM
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#60
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Shuttle Pilot
Join Date: Sep 2003
Location: In a house, in the dales of Derbyshire...
Posts: 83
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Re: Blake's 7 Liberator DSV
Quote:
Originally Posted by Taranis
... Textures .. here I always struggle
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You and me both. Tends to be why many of my projects go unfinished....
__________________
"Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch we are free."
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