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On The HorizonWorking on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets
This is a pretty straightforward procedural scene, arriving on site and figuring out what's what. Things will start to get a little more interesting with Scene 8...
Hmm... The decision to bring Lesley back in or not... feels like a No Win Scenario (no pun intended).
With all honesty, I don't see that happening anytime soon... but at least she wasn't left on Casperia Prime for dead.
@BlackXana: I've gone through to see where I went wrong, and the problem seems to stem from the fact that I'm numbering things differently in different places. The VOs are numbered one way, the scene files are numbered another, and the scripts another. It can get tough to track which one is what, and sometimes I slip up.
@BlackXana: I've gone through to see where I went wrong, and the problem seems to stem from the fact that I'm numbering things differently in different places. The VOs are numbered one way, the scene files are numbered another, and the scripts another. It can get tough to track which one is what, and sometimes I slip up.
Well, it happens to all of us from time to time. No one's perfect. Sometimes we just have to make the best of things.
It's not about perfection or imperfection, it's about having different numbering systems and sometimes using different ones. Simple as that. By one numbering system, the scene I just posted was Scene 9AB. By another it was simply Scene 9. By another, we're already up to Scene 12.
When I was producing Specter, I kept close track of the scene numbers, but then halfway through the whole thing wound up getting rewritten, and the old scene numbers became meaningless, so it got tricky figuring out exactly how many scenes the movie actually had--and to this day I'm still not entirely sure. In Retribution I was a little less meticulous--since there was never a mid-production rewrite it didn't seem proper--and this time around I'm more concerned with producing the scenes than I am with numbering them.
As a suggestion on music/BGM... not sure if you'll use it or not, up to you... When you get to the part where they time travel to the past the first time, or at least for the ending credits... Huey Lewis & The News - Back in Time, A soundtrack from Back to the Future. http://www.youtube.com/watch?v=A2hePcR50v4
And it's just a suggestion. You don't have to use it if you don't want to.
As much as I like the BTTF OST...no. Specter used pop songs (some would say "overused"), and there was nearly a fan revolt when I used just the one in Retribution. I've learned my lesson...no pop songs will be used in Redemption. And, even if I were:
Quote:
Originally Posted by BlackXANA28
And it's just a suggestion. You don't have to use it if you don't want to.
I know...that's kind of what a suggestion is. And to be honest, the ones I've seen from you have been so out there and in many cases, so poorly thought-out that I'm losing the will to even try taking you seriously.
Last edited by tnpir4001; September 2nd, 2012 at 02:54 PM..
It's another procedural sci-fi scene where they figure out how to make things happen, I think it's kind of dry but it's necessary. I'm seriously considering trimming this scene down, there are some lines there that I don't think are entirely necessary...
^ That's good to hear, people had said through both Specter and Retribution that there were too many preliminaries before we got to the main event, that things moved too slowly, so I've been trying to move a bit faster this time. Some pretty nice stuff coming up in the next scene...
The folks over at Trekmeshes.ch were absolutely awesome about getting me a version of V'Ger that I could use, the original version was made as a series of components, some assembly required, and someone over there finally put it together for me. I'll admit it, recreating the TMP stuff was the fun part of this scene, I could've recreated those clips from TNG but that would've been more tedious work than it would've been fun...I still might later on though.
They've added quite a few nicelooking meshes over there, Raul Mamoru in particular has been a busy man. His Miranda-class and Ferengi Marauder meshes are particularly impressive, and his Starbase 54 appeared as the starbase the Fitzgerald launched from at the beginning of Retribution.
Be sure to check out the low-altitude flyover of the devestated Earth, David Kleist at The LCARS Community (LCARSC.Com) provided brand-new LCARS for the shuttlecraft, and if I do say so myself they look fantastic. I'm currently looking into redoing all the 2399 Fitzgerald sets with the same graphics, hopefully I can piece together enough to make it work.
Some inspiration from Andromeda here, including the music track, "Hope Lives Again" from David Fang's Coda collection...he's got some pretty amazing orchestrations of music from that show, it's worth the effort if you can find a copy.