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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old January 22nd, 2003, 09:52 PM   #31
Bernardo Ratto
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Very cool, Sean, as usual.

But you may be wrong about remodelling your stuff. If there is such a thing as a converter, try doing a straight conversion of one of your sets and run it on a computer with a GeForce4 or the upcoming GeForce FX.

Several months ago, both for sport and for the models themselves, I started work on a converter to translate between OBJ files and Bridge Commander's bridge files. Got pretty far, actually, but lost interest. I'll finish it in the near future, though. But since I don't feel like hacking another file format, unless I can find specs on the Elite Force file format, I be writing that one. Chances are that at this point someone else has, though.
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Old January 23rd, 2003, 06:59 AM   #32
seanr
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Barnardo, these scenes are upwards of 200,000 polygons, thee is NO WAY you could run that in real time. The frame rate wold be absurd. So yes, they would have to be rebuilt.
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Old January 23rd, 2003, 07:30 AM   #33
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Yeah, but my GeForce4 box tells me it renders 136 trillion triangles per second! Your lights are the only problem, and they wouldn't be converted.
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Old January 23rd, 2003, 08:56 AM   #34
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Nice update, Sean! I think adding the thin ribs to the warp core makes this design the best of both worlds: the "ribbed" look from the Defiant and Enterprise-E, and the "swirly" warp core from TMP and VOY.
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Old January 23rd, 2003, 08:58 AM   #35
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Thanks, that's exactly what I was going for.
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Old January 23rd, 2003, 10:48 AM   #36
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Update:


1600x1200


Still need to tweak it a wee bit, but I like it much better than the old one.
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Old January 23rd, 2003, 12:53 PM   #37
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That's a hell of a view, Sean.

I'd love to see some of these sets with crewmembers included - it would really bring them to life.
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Old January 23rd, 2003, 12:59 PM   #38
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Thanks. Tell you what, you make the crew for me, and I'll put them in there.
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Old January 23rd, 2003, 01:00 PM   #39
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One catch, though - they have to meet my standards.
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Old January 23rd, 2003, 05:07 PM   #40
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Well, you'll have to get someone else for that - as Dr. McCoy might say, "I'm a writer, not a modeller."
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Old January 23rd, 2003, 11:50 PM   #41
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Dude, I can give you my Picard if you won't redistribute it. I'd love to see him populate some of your sets anyway.
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Old January 24th, 2003, 03:02 AM   #42
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Default Woooohoooooooooooooo!!!

That's exactly how I imagined a TUC-TNG transition WarpCore would look like!!
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Old January 24th, 2003, 07:45 AM   #43
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Nice shot looking down the core, Sean
But unfortunately I can see quite a bit of segmentation. I assume that's not a view that you'll be using much?
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Old January 24th, 2003, 08:11 AM   #44
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Not for high-res shots. The problem is the scene takes so amned long to render that I didn't want to blow a whole ton of polys on the reactor for the sake of one closeup shot.
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Old January 24th, 2003, 08:17 AM   #45
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Update:



Sorry for the wierd aspect ratio - somehow my BF managed to kill the render halfway through it while he was using the computer last night. At any rate, that's the main workspace in that round area. There will be a large work table and a few peices of equipment in there.
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Old January 24th, 2003, 01:41 PM   #46
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Very nice work! Sweet transparent MSD. (And dual sided, I might add!)
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Old January 24th, 2003, 02:26 PM   #47
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Awsome! Utterly awsome! I wish you'd release a few sets, if for nothing else so I could study how you do this stuff.....my texturing for interiors never come out right, at least not as good as yours....
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Old January 24th, 2003, 02:43 PM   #48
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Too bad I didn't have the LCARS that go with the pool table Enterprise-D LCARS I sent you. I guess you could put in anytype.
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