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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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January 22nd, 2003, 10:52 PM
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#31
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Guest
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Very cool, Sean, as usual.
But you may be wrong about remodelling your stuff. If there is such a thing as a converter, try doing a straight conversion of one of your sets and run it on a computer with a GeForce4 or the upcoming GeForce FX.
Several months ago, both for sport and for the models themselves, I started work on a converter to translate between OBJ files and Bridge Commander's bridge files. Got pretty far, actually, but lost interest. I'll finish it in the near future, though. But since I don't feel like hacking another file format, unless I can find specs on the Elite Force file format, I be writing that one. Chances are that at this point someone else has, though.
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January 23rd, 2003, 07:59 AM
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#32
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Barnardo, these scenes are upwards of 200,000 polygons, thee is NO WAY you could run that in real time. The frame rate wold be absurd. So yes, they would have to be rebuilt.
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January 23rd, 2003, 08:30 AM
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#33
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Guest
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Yeah, but my GeForce4 box tells me it renders 136 trillion triangles per second! Your lights are the only problem, and they wouldn't be converted.
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January 23rd, 2003, 09:56 AM
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#34
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Guest
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Nice update, Sean! I think adding the thin ribs to the warp core makes this design the best of both worlds: the "ribbed" look from the Defiant and Enterprise-E, and the "swirly" warp core from TMP and VOY.
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January 23rd, 2003, 09:58 AM
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#35
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Thanks, that's exactly what I was going for.
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January 23rd, 2003, 11:48 AM
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#36
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Update:
1600x1200
Still need to tweak it a wee bit, but I like it much better than the old one.
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January 23rd, 2003, 01:53 PM
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#37
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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That's a hell of a view, Sean.
I'd love to see some of these sets with crewmembers included - it would really bring them to life.
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January 23rd, 2003, 01:59 PM
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#38
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Thanks. Tell you what, you make the crew for me, and I'll put them in there.
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January 23rd, 2003, 02:00 PM
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#39
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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One catch, though - they have to meet my standards.
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January 23rd, 2003, 06:07 PM
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#40
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Well, you'll have to get someone else for that - as Dr. McCoy might say, "I'm a writer, not a modeller."
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January 24th, 2003, 12:50 AM
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#41
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Guest
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Dude, I can give you my Picard if you won't redistribute it. I'd love to see him populate some of your sets anyway.
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January 24th, 2003, 04:02 AM
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#42
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Guest
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Woooohoooooooooooooo!!!
That's exactly how I imagined a TUC-TNG transition WarpCore would look like!!
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January 24th, 2003, 08:45 AM
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#43
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Guest
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Nice shot looking down the core, Sean
But unfortunately I can see quite a bit of segmentation. I assume that's not a view that you'll be using much?
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January 24th, 2003, 09:11 AM
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#44
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Not for high-res shots. The problem is the scene takes so amned long to render that I didn't want to blow a whole ton of polys on the reactor for the sake of one closeup shot.
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January 24th, 2003, 09:17 AM
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#45
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Update:
Sorry for the wierd aspect ratio - somehow my BF managed to kill the render halfway through it while he was using the computer last night. At any rate, that's the main workspace in that round area. There will be a large work table and a few peices of equipment in there.
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January 24th, 2003, 02:41 PM
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#46
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Guest
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Very nice work! Sweet transparent MSD. (And dual sided, I might add!)
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January 24th, 2003, 03:26 PM
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#47
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Bad Email Address
Join Date: Sep 2002
Posts: 62
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Awsome! Utterly awsome! I wish you'd release a few sets, if for nothing else so I could study how you do this stuff.....my texturing for interiors never come out right, at least not as good as yours....
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January 24th, 2003, 03:43 PM
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#48
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Guest
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Too bad I didn't have the LCARS that go with the pool table Enterprise-D LCARS I sent you. I guess you could put in anytype.
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