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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old December 19th, 2003, 10:54 AM   #31
Thomas P
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Outstanding job! I'd go with NX on the registry if it is to be a competitve design against the Defiant.
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Old December 20th, 2003, 03:56 PM   #32
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http://www.sci-trek2001.com/WNP/valwnp8.jpg

Okay I turned off the shadows so you can see the textures better
I have fined tuned the textures to taste....re-adjusted the registry settings (no colors added yet) so I am complete to this point

Last edited by EBOLII; January 7th, 2004 at 06:15 PM..
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Old December 24th, 2003, 05:27 PM   #33
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Sweet! Alright after a slight setback a huge leap forward! I am complete to this point with the exception of the actual registry colors. Just the masks are complete [the blue is so I can see how they look]

http://www.sci-trek2001.com/WNP/valwnp9.jpg

Yeah I think I am going to have to re-do all my previous meshes with this new most excellent Nico taught way to texture

A few words on the lights. Developed better efeects? I would say a learning process but the light dome is a light blue the textures are actually grey

Thoughts?

Last edited by EBOLII; January 7th, 2004 at 06:14 PM..
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Old December 30th, 2003, 08:34 AM   #34
seanr
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What's with the blue markings on that?
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Old December 30th, 2003, 10:25 AM   #35
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The two above images.....

Are you refering to the blue registry color vs black? I am currently working on the placement of the registry and strips thus the color [not actual colors placed yet]

Or are you refering to the blue-gray light kicker I am using?
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Old December 30th, 2003, 02:24 PM   #36
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I think he was referring to the brilliant-blue registry - I wondered why the colors were so extreme for a while, too, until you explained it above.
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Old January 3rd, 2004, 03:13 AM   #37
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Alrighty then

I started the pre-liminary run on the wing nacelles [Not to too happy with them as of yet] I am considering re-doing some of the stripes
I just noticed I am missing a most crucial peice of missing detail and am unable to locate it [the rear phaser array] should not take me long to replace

http://www.sci-trek2001.com\WNP\valwnp10.jpg

Last edited by EBOLII; January 7th, 2004 at 06:10 PM..
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Old January 4th, 2004, 03:18 AM   #38
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Another freaking setback and I know for a fact the solution is simple

I have a item visible on the left and right the plane looks great on one side yet backwards on the other and unable to correct

HELP

http://www.sci-trek2001.com/WNP/valwnp10-1.jpg

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Old January 7th, 2004, 06:09 PM   #39
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http://www.sci-trek2001.com/WNP/valwnp11.jpg

Last edited by EBOLII; May 18th, 2004 at 08:01 PM..
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Old January 7th, 2004, 07:36 PM   #40
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Managed to fix it then?
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Old January 9th, 2004, 02:42 PM   #41
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Thanks to Nico W over at SFM...were he comes up with these texture solutions

the man is a genious when it comes to max
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Old February 12th, 2004, 08:33 PM   #42
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Another Delay..........

Until then a natural render for Comco...yuk you guys are right I need lower them mat settings

http://www.sci-trek2001.com/WNP/valwnp14.jpg

Last edited by EBOLII; May 18th, 2004 at 08:05 PM..
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Old March 19th, 2004, 08:35 PM   #43
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http://www.sci-trek2001.com/WNP/valwnp16.jpg

Yup the fine tuning is complete....even though my lights are off as far as the colors the textures are well to say almost perfect...so moving onward

Last edited by EBOLII; May 18th, 2004 at 08:05 PM..
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Old March 20th, 2004, 06:31 AM   #44
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Sweet! Looking good! Are you going to relase this bad boy when it's done?
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Old March 20th, 2004, 01:14 PM   #45
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Beautiful job, Ebolii - it was worth the wait.
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Old March 20th, 2004, 07:47 PM   #46
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http://www.sci-trek2001.com/WNP/valwnp17.jpg

first an explanation of the weapon systems....second I deleted the lights and added the default lighting 3 point set-up
On one of those renders I got a mat setting turned off so relax about that...other than this the mesh is moving forward

Last edited by EBOLII; May 18th, 2004 at 08:04 PM..
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Old April 10th, 2004, 11:07 PM   #47
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I AM LOOKIN TO FINISH THIS UP REAL SOON. I HAVE FINE TUNED THE TEXTURES TO PERFECTION [ACCORDING TO ME] BEEN ADDING SOME DETAILS/CHANGING A FEW THINGS. DAMN FORGOT TO ADD THE AFT TORPEDO/PHASERS. REDID THE REGISTRIY AND STRIPES [NO COLORS YET]
SO WHAT DO YOU GUYS THINK THIS TIME? WILL HAVE EVEN MORE UPDATES IN THE MORNING. I WANNA START THE INTERIOR SOON [NEED TO FINISH SOMETHING FOR ZOAN FIRST THOUGH]

ANYWAYS NEED TO TURN ON THE PANEL TEXTURES [I HAVE THEM OFF WHILE I UPDATE MESH DETAILS] OH YEAH THUS FAR THE ENTIRE SHIP IS AT 58000POLIES IS THAT TO MUCH?



http://www.sci-trek2001.com/WNP/valwnp18.jpg

Last edited by EBOLII; May 18th, 2004 at 08:03 PM..
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Old April 11th, 2004, 06:16 AM   #48
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Well, I could say that there's always on more poly you can remove, but that's cruel.

It's great.
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Old April 12th, 2004, 10:47 PM   #49
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As promised a update to the aft details see prior image for comparison

http://www.sci-trek2001.com/WNP/valwnp19.jpg

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Old April 20th, 2004, 12:31 PM   #50
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a better update?

http://www.sci-trek2001.com/WNP/valwnp20.jpg

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Old April 20th, 2004, 04:20 PM   #51
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Much better.
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Old April 20th, 2004, 06:22 PM   #52
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Ohhhh......pretty....:-)
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Old May 4th, 2004, 10:39 PM   #53
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To be or to not be this is the pondering dilemma...I have completed the weapon textures [not the mine bay obviously]

Am very satisfied with the outcome of this texture solution.

THERE will be NO changes to this solution for the most part I am complete with this semester of school so can spend the next several weeks finishing this baby
What you have here is 3 separate renders. One default render with no render effects, One Brazil render with no render effects, and one Brazil render with render effects. My current light setup may or may not be to anyone’s liking but they will stay until I am done with the textures :amazed: :thumb: :amazed:

http://www.sci-trek2001.com/WNP/valwnp22.jpg

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Old May 9th, 2004, 10:19 PM   #54
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I am speechless.

Bravo.
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Old May 10th, 2004, 08:15 PM   #55
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Excellent!

Oddly enough, I actually prefer the default, no effects render. It looks more realistic.
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Old May 10th, 2004, 09:27 PM   #56
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Quote:
Originally Posted by General Phoenix
Excellent!

Oddly enough, I actually prefer the default, no effects render. It looks more realistic.
I agree with both sentiments.
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Old May 12th, 2004, 08:16 AM   #57
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Just to clarify that Default render is the textures. Most people do not have Brazil [except rio is getting famous] and can adjust that render to taste. My render effects are to my taste so people do not see that often. So then bottom linre default render is what they actually look like

Just to clarify........



And SeanR made an excellent suggestion concerning the registries and look forward to developing them accordingly [to his suggestion]
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Old May 16th, 2004, 04:29 AM   #58
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Where I stand as of this evening

http://www.sci-trek2001.com/WNP/valwnp23.jpg

I like the new registry colors but may add more yellow to the cresent

Last edited by EBOLII; June 21st, 2004 at 10:11 AM..
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Old June 17th, 2004, 09:31 PM   #59
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So there I was trying to acertain why I have no replies. The replies I have are talking about post bumps? what in the world is that all about? Once again it would help if I loaded the correct image it would

http://www.sci-trek2001.com/WNP/valwnp24.jpg

just a test to see if I am on the right track or need reconsider

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Old June 17th, 2004, 10:06 PM   #60
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Sweet looking beastie and that's no error!
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