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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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May 6th, 2004, 03:41 PM
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#31
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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May 6th, 2004, 11:38 PM
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#32
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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I love watching your models grow over time...
BTW, this one reminds me a bit of an old WWII submarine. 
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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May 7th, 2004, 05:55 AM
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#33
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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That's what it was. I knew it resembled something, just couldn't think of what.
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May 7th, 2004, 11:50 AM
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#34
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Quote:
Originally Posted by General Phoenix
I love watching your models grow over time...
BTW, this one reminds me a bit of an old WWII submarine. 
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I was thinking that as well. Subs are always great inspiration.
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May 11th, 2004, 06:34 PM
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#35
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The back of the ship is done. The mid to front part is what I'm working on now. I've done more work on the Command Section including an addition of a lower third section.


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May 20th, 2004, 10:22 PM
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#36
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE....
Current work on the command section including two new main guns.

Close up of the new guns. Front and back. I'm thinking of making the center post a missile launcher as well.
 
How it should look all together.

Poly count.

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May 25th, 2004, 11:21 PM
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#37
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I would have posted these earlier by a lightning strike someplace behind my house saturday killed my modem.
UPDATE...
Just a look at what the ship might look like against it's enemy. Clearly not meant as a finished pic, just an example.

I completed the armor for a place that I felt was too weak looking.
 
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May 26th, 2004, 05:31 AM
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#38
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Coming along nicely. That front part need more detail.
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May 26th, 2004, 11:42 AM
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#39
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Yeah I haven't even started on that section. I like to start from the back and move forward.
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May 29th, 2004, 04:31 PM
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#40
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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June 1st, 2004, 06:04 AM
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#41
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Beer taps?
What are the color samples for?
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June 1st, 2004, 03:33 PM
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#42
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Those are the colors I want to use. The orangeish salmon color will be the primary color and the blue will be used for panels and other details.
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June 2nd, 2004, 06:34 AM
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#43
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Hard for me to visualize. Let's see it with those colors.
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June 3rd, 2004, 08:00 PM
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#44
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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You'll see it in those colors soon enough. 
UPDATES...
More work done on the command section. I've also fixed some segmenting that's been bugging me. Cut and slice are a wonderful tool.

I also added some bits to blend the armored section to the so far unarmored section.

Some additional gun placements.

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June 3rd, 2004, 09:06 PM
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#45
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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This is really looking great and look forward to some texturing.
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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June 7th, 2004, 10:24 PM
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#46
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Just taking a stab at the textures.
The clean version.

The not so clean version.

These are just examples of what I want to do, not the final outcome.
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June 9th, 2004, 12:40 PM
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#47
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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Hmmm...
I'll wait to render an opinion until I can see the whole ship with that color scheme. Who knows - it just might work. 
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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June 9th, 2004, 03:13 PM
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#48
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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After all the panels are in place the textures for this part are nearly unseen.
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June 11th, 2004, 05:40 PM
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#49
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I discovered that I had no way for the little buggers to get on and off their little boat so I added an airlock. One on both sides. Also, although I hate windows on warships they make for too easy a target but anyway I've added a few. I'll place a few more around the ship but not too many. And yes they are modelled.
Here/s a close up.

How it looks all together.

polycount

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June 14th, 2004, 05:39 AM
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#50
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Airlocks are good. Do you have any type of landing bays for loading/unloading bulkier cargo?
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June 14th, 2004, 01:32 PM
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#51
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I figure at this point airlocks are good enough.
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June 27th, 2004, 11:34 AM
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#52
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I haven't done too much work because of the damn hot weather around here. I hate summer. I've done a few little bits here and there and I'm still testing some textures.
UPDATE...
With the help of Darktree's symbiote material's I got this done and I like it. It's not the final texture, I have a lot of tweaking to do to it.
As you can see it doesn't actually matter too much how detailed the texture for this part of the engine is since most of it is hidden. And the engine is in stand by ignition.
And here is a shot to show of the entire ship with the new texture and engine turned on.
I really need to get my ass into gear. I'm not getting a damn thing done.
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June 27th, 2004, 01:34 PM
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#53
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Master Pilot
Join Date: Oct 2002
Location: az
Posts: 106
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I'm curious as to how you did the engine exhaust. Is that post-processing or in app?
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
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June 27th, 2004, 03:17 PM
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#54
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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[drumroll]Volumtric light[/drumroll] 
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June 28th, 2004, 05:44 AM
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#55
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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It might help if the exhaust plume were a bit brighter. To the viewer, it doesn't really lok like something that would produce thrust. It just doesn't convey a sense of great energy.
The Symbiote texture stuff is excellent. Too bad you can't really see it. Perhaps you could use that effect on other, more visible parts of the ship.
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June 28th, 2004, 01:31 PM
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#56
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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I know it still needs some tweaking and a hot center and could be a bit bigger, but not much. I do intend to use more of symbiote on the rest of the ship, I just wanted to see how it would work out.
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July 2nd, 2004, 07:22 PM
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#57
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I beefed up the forward section. Personally I think it looks very nice. And did a little work on the upper command section.

I've done some work on the weapons and added missiles to the center gun post.

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July 3rd, 2004, 11:58 PM
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#58
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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She's getting a little better all the time, man. Keep it up!
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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July 6th, 2004, 05:50 AM
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#59
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I think it looks very nice as well.
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July 7th, 2004, 03:28 AM
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#60
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Master Pilot
Join Date: Apr 2004
Location: North Yorkshire (England, UK)
Posts: 180
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What program did you design this with Fozz?
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