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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old May 6th, 2004, 03:41 PM   #31
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UPDATE...
Doing a bit of work on the command section.


A little bit more work on the front of the snubnose version.
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Old May 6th, 2004, 11:38 PM   #32
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I love watching your models grow over time...

BTW, this one reminds me a bit of an old WWII submarine.
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Old May 7th, 2004, 05:55 AM   #33
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That's what it was. I knew it resembled something, just couldn't think of what.
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Old May 7th, 2004, 11:50 AM   #34
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Quote:
Originally Posted by General Phoenix
I love watching your models grow over time...

BTW, this one reminds me a bit of an old WWII submarine.
I was thinking that as well. Subs are always great inspiration.
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Old May 11th, 2004, 06:34 PM   #35
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UPDATE...
The back of the ship is done. The mid to front part is what I'm working on now. I've done more work on the Command Section including an addition of a lower third section.

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Old May 20th, 2004, 10:22 PM   #36
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UPDATE....
Current work on the command section including two new main guns.

Close up of the new guns. Front and back. I'm thinking of making the center post a missile launcher as well.

How it should look all together.

Poly count.
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Old May 25th, 2004, 11:21 PM   #37
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I would have posted these earlier by a lightning strike someplace behind my house saturday killed my modem.
UPDATE...
Just a look at what the ship might look like against it's enemy. Clearly not meant as a finished pic, just an example.

I completed the armor for a place that I felt was too weak looking.
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Old May 26th, 2004, 05:31 AM   #38
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Coming along nicely. That front part need more detail.
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Old May 26th, 2004, 11:42 AM   #39
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Yeah I haven't even started on that section. I like to start from the back and move forward.
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Old May 29th, 2004, 04:31 PM   #40
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UPDATE....
I don't know what it is or what it does, but there it is.


Some sample colors.
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Old June 1st, 2004, 06:04 AM   #41
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Beer taps?
What are the color samples for?
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Old June 1st, 2004, 03:33 PM   #42
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Those are the colors I want to use. The orangeish salmon color will be the primary color and the blue will be used for panels and other details.
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Old June 2nd, 2004, 06:34 AM   #43
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Hard for me to visualize. Let's see it with those colors.
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Old June 3rd, 2004, 08:00 PM   #44
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You'll see it in those colors soon enough.
UPDATES...
More work done on the command section. I've also fixed some segmenting that's been bugging me. Cut and slice are a wonderful tool.

I also added some bits to blend the armored section to the so far unarmored section.

Some additional gun placements.
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Old June 3rd, 2004, 09:06 PM   #45
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This is really looking great and look forward to some texturing.
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Old June 7th, 2004, 10:24 PM   #46
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UPDATE...
Just taking a stab at the textures.
The clean version.

The not so clean version.

These are just examples of what I want to do, not the final outcome.
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Old June 9th, 2004, 12:40 PM   #47
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Hmmm...

I'll wait to render an opinion until I can see the whole ship with that color scheme. Who knows - it just might work.
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Old June 9th, 2004, 03:13 PM   #48
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After all the panels are in place the textures for this part are nearly unseen.
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Old June 11th, 2004, 05:40 PM   #49
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UPDATE...
I discovered that I had no way for the little buggers to get on and off their little boat so I added an airlock. One on both sides. Also, although I hate windows on warships they make for too easy a target but anyway I've added a few. I'll place a few more around the ship but not too many. And yes they are modelled.
Here/s a close up.

How it looks all together.

polycount
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Old June 14th, 2004, 05:39 AM   #50
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Airlocks are good. Do you have any type of landing bays for loading/unloading bulkier cargo?
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Old June 14th, 2004, 01:32 PM   #51
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I figure at this point airlocks are good enough.
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Old June 27th, 2004, 11:34 AM   #52
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I haven't done too much work because of the damn hot weather around here. I hate summer. I've done a few little bits here and there and I'm still testing some textures.
UPDATE...
With the help of Darktree's symbiote material's I got this done and I like it. It's not the final texture, I have a lot of tweaking to do to it.


As you can see it doesn't actually matter too much how detailed the texture for this part of the engine is since most of it is hidden. And the engine is in stand by ignition.


And here is a shot to show of the entire ship with the new texture and engine turned on.


I really need to get my ass into gear. I'm not getting a damn thing done.
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Old June 27th, 2004, 01:34 PM   #53
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I'm curious as to how you did the engine exhaust. Is that post-processing or in app?
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Old June 27th, 2004, 03:17 PM   #54
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[drumroll]Volumtric light[/drumroll]
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Old June 28th, 2004, 05:44 AM   #55
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It might help if the exhaust plume were a bit brighter. To the viewer, it doesn't really lok like something that would produce thrust. It just doesn't convey a sense of great energy.
The Symbiote texture stuff is excellent. Too bad you can't really see it. Perhaps you could use that effect on other, more visible parts of the ship.
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Old June 28th, 2004, 01:31 PM   #56
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I know it still needs some tweaking and a hot center and could be a bit bigger, but not much. I do intend to use more of symbiote on the rest of the ship, I just wanted to see how it would work out.
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Old July 2nd, 2004, 07:22 PM   #57
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UPDATE...
I beefed up the forward section. Personally I think it looks very nice. And did a little work on the upper command section.

I've done some work on the weapons and added missiles to the center gun post.

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Old July 3rd, 2004, 11:58 PM   #58
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She's getting a little better all the time, man. Keep it up!
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Old July 6th, 2004, 05:50 AM   #59
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I think it looks very nice as well.
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Old July 7th, 2004, 03:28 AM   #60
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What program did you design this with Fozz?
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