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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old August 19th, 2004, 08:53 AM   #31
Sean Kennedy
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Thanks Thomas!!!!!!!!!

Sorry guys... no update for last night. I was at work until midnight again

BTW: On a higher note, I have been approached by a CG company to do some professional freelance work. The co-companies are ComplXMinds and IMA. They saw my work on the Serenity model and offered me a "professional" CG job. YEA!!!!!!!!!!! My first paying CG job!
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Old August 19th, 2004, 10:00 AM   #32
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That's excellent news Sean! Congratulations! Will you be able to give us a sneak peak of your projects over there?
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Old August 19th, 2004, 10:07 AM   #33
Sean Kennedy
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Quote:
Originally Posted by skyhawk223
That's excellent news Sean! Congratulations! Will you be able to give us a sneak peak of your projects over there?
Unfortunately .....no.... I signed a Non-disclosure agreement... but i will continue this projet as well. :evil:
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Old August 19th, 2004, 06:49 PM   #34
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Great! Wonderfull!

Hope you'll make a plugin for Celestia as well, we've been missing some Firefly stuff there
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Old August 20th, 2004, 09:58 PM   #35
Sean Kennedy
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UPDATE! More textures added:

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Old August 23rd, 2004, 12:04 AM   #36
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had to do it
Finished the landing gear
finished the mess hall
Had to do a beauty shot.

May I present beauty shot 1.0 -- You can't take the sky from me.

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Old August 23rd, 2004, 07:08 AM   #37
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A masterpiece.
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Old August 23rd, 2004, 11:22 AM   #38
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Thanks skyhawk!

Having received comments from three forums, here are the things that need modifying on the mesh:
1. Add plasma whisps from the fusion drive
2. Dirty up the entire vessel to be a filthy as the head
3. Add better textures to reactor section of the ship.
4. Double-side some polygons to stop light passthrough (noticable on the port wing engine)
5. Increase luminosity of light effects coming from the rotating section--not casting enough light on the back of the crew dome.
6. Do an animation showing the moving parts.
7. Add more bump textures to the backlegs
8. Add more atmospheric scortching to the wings and wing engines.
9. Modify the voulmetric lights used to create the wing thust--give it more texture.
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Old August 25th, 2004, 12:27 AM   #39
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Update!:

More updated textures and some renders to show the movement of different parts of the object.



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Old August 25th, 2004, 02:44 AM   #40
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Congratulations!!!!! I am happy to hear another of our little band has made it to the bigtime! And its well deserved.


This really is a superior mesh!!! I'm happy just to see it develop. Being a fellow browncoat its just good to see the Serenity at all! I'm excstatic they are making a new movie. But this is the only new thing to really chew on till it comes out.


I was wondering. You have alot of good textures on that thing. I was wondering, besides a cloud like fractal and a base color, what else is in those textures? How does one do a texture so good?

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Old August 25th, 2004, 05:51 AM   #41
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Quote:
Unfortunately .....no.... I signed a Non-disclosure agreement... but i will continue this projet as well
Don't ya just hate those!

Nice work by the way, very nice work.

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Old August 25th, 2004, 08:50 AM   #42
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Quote:
Originally Posted by thomas7g
Congratulations!!!!! I am happy to hear another of our little band has made it to the bigtime! And its well deserved.
Thanks!!!!!!

Quote:
Originally Posted by thomas7g
This really is a superior mesh!!! I'm happy just to see it develop. Being a fellow browncoat its just good to see the Serenity at all! I'm excstatic they are making a new movie. But this is the only new thing to really chew on till it comes out.
Don't chew too hard.... It's only CG...not very filling

Quote:
Originally Posted by thomas7g
I was wondering. You have alot of good textures on that thing. I was wondering, besides a cloud like fractal and a base color, what else is in those textures? How does one do a texture so good?
1. I have not used fractals or turbulance onthe textures.
2. All the color map textures are done in Photoshop -- then converted to greyscale for dif, spec and Bump maps.
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Old August 28th, 2004, 11:36 AM   #43
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OK... UPDATE! I found some holes in the mesh and repaired them. I think it primariliy done. I'll probably tweak the textures a little more before releasig it, because I'm not satisfied with them all. Also I was asked on another forum to provide some ortho views....I'll render those later this weekend. For now I leave you with: Beauty shot 2.0--"Port of Call"



Comments always welcome!
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Old August 29th, 2004, 10:02 AM   #44
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Out frigg'n standing!
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Old August 29th, 2004, 10:04 AM   #45
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Quote:
Originally Posted by Sean Kennedy
...They saw my work on the Serenity model and offered me a "professional" CG job. YEA!!!!!!!!!!! My first paying CG job!
Congrads! It is outstanding and I think your work has always been of the quality that could garner $$$ work.
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Old August 29th, 2004, 10:15 PM   #46
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Ok guy! Did some fixing on the mesh and adjusted some textures. Here are some semi orthographic views:


Top


Bottom


Aft


Bow


Port Side
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Old August 30th, 2004, 09:03 AM   #47
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got any large pics of that ?
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Old September 1st, 2004, 12:26 AM   #48
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Quote:
Originally Posted by Sean Kennedy
Thanks!!!!!!



Don't chew too hard.... It's only CG...not very filling



1. I have not used fractals or turbulance onthe textures.
2. All the color map textures are done in Photoshop -- then converted to greyscale for dif, spec and Bump maps.
Awesome. Thanks very much for the info! That will help alot!



Also EXCELLENT work you've added!!!!!
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