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Old March 10th, 2014, 02:50 AM   #31
gmd3d
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Default Re: Federation Scout

good to see your returning to this design.. ..the added sensors work for me
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Old March 10th, 2014, 05:27 AM   #32
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Default Re: Federation Scout

Nice new details.
I like the ship more and more.
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Old March 10th, 2014, 09:27 AM   #33
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Default Re: Federation Scout

Thanks guys.
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Old March 10th, 2014, 12:03 PM   #34
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I've been wracking my brain trying to decided what I wanted to do about the navigational deflector area. I've not been happy with it and my previous attempt to build the dish itself did not go well. However, one of the reasons for posting work on the Internet is to get feedback. And, there are many times where feedback can get you past a problem you're having, because people will often times suggest things you hadn't thought of. So was the case with the deflector area. Michael "BorgMan" Bosscha suggested something so simple on Scifi-Meshes earlier that I could kick myself for not thinking of it myself:

"Hey, just a stray thought: what if you delete the forward section of the deflector housing and leave it at that notch? I was glancing over it a bit and I think it would look pretty cool"

I liked the idea instantly and went about implementing it. I was quite happy with the results, so I went about building the deflector itself. Here is the result:



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Old March 11th, 2014, 03:37 AM   #35
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Default Re: Federation Scout

I liked the ship more WITH the forward-section.
The deflector looks great for a 24th-century-ship but IMO it doesn´t match 100% for a 23rd-century-ship. (Because I guess that this design looks like the VOYAGER-deflector in the end.)
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Old March 11th, 2014, 09:39 AM   #36
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Thanks. I'm actually going for a 23-24 century hybrid. I'm thinking his was a ship that may have been in the prototype stage around 2290-2320, with production models following shortly thereafter. That still gives the class a good 40-70+ years of "life" before TNG, in case the class didn't still exist by then. But, since we never saw every class that existed, we'll never know what all did and didn't exist by the year 2364.
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Old March 11th, 2014, 11:58 PM   #37
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I worked on a mixed bag of things today. I started on some signage for the ship. I realized that a 4-digit registry number is too low for what I have in mind for this ship, so I gave it a 5-digit number. This is a later ship in the class, not one that was built right after it was designed. Also, I’ve decided this ship is the USS Oberon, a Europa-class starship. Like the Luna-class, I figure all of the ships in this class are named after moons in the Sol system. In fact, since Europa and Oberon are names of Luna-class ships, it’s possible that at least some ships of this class were succeeded by Luna-class ships.

Aside from the name, I also added some pendants to the upper part of the nacelles. I had a pendant done for the underside, but I apparently deleted it and I can’t get it back, so I’ll have to redo that one. I was messing with the RCS thrusters and that must have been when I did that. I haven’t decided where on the nacelles I’m going to add the ship’s registry, though I’m leaning towards the middle of the pendant, like they did on the original Enterprise, the Defiant and Voyager. (and some of the background ships from First Contact) I also added some vents to the warp pylons and added the impulse engines. I was going to have the impulse engines be sunken into the saucer back, but then I realized that there are windows there and that won’t work, so I stuck them onto the back.









Then I got a bit sidetracked and started this:



I have all of the pertinent information on there, I just have to add some names. I haven’t decided whose names I’ll add, besides Gene Roddenberry and Majel Barrett (naturally) and myself.
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Old March 13th, 2014, 06:27 AM   #38
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Default Re: Federation Scout

AH this is a stage I like.. naming game.. esp when its original..
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Old March 13th, 2014, 09:32 AM   #39
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Default Re: Federation Scout

I hate it. I spent way too much time on Wikipedia and Memory Alpha trying to come up with something the other night.
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Old March 13th, 2014, 09:57 AM   #40
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Quote:
Originally Posted by evil_genius_180 View Post
Thanks. I'm actually going for a 23-24 century hybrid. I'm thinking his was a ship that may have been in the prototype stage around 2290-2320, with production models following shortly thereafter. That still gives the class a good 40-70+ years of "life" before TNG, in case the class didn't still exist by then. But, since we never saw every class that existed, we'll never know what all did and didn't exist by the year 2364.
Ah...
I thought it would be definitely a 23th-century-class. For a Class between 2290 and 2320 this deflector design makes sense.

Quote:
Originally Posted by evil_genius_180 View Post
I worked on a mixed bag of things today. I started on some signage for the ship. I realized that a 4-digit registry number is too low for what I have in mind for this ship, so I gave it a 5-digit number.
In one of my Fan-Fiction-Story´s I use an EXCELSIOR-CLASS Ship - the USS ALAMO / NCC-2035. It was build 2308 in my FF-Verse. I use for my FF a mix between 4-digit and 5-digit registry numbers for the early 24th-century.

Quote:
Originally Posted by evil_genius_180 View Post
Also, I’ve decided this ship is the USS Oberon, a Europa-class starship.
He, he...
My ICICLE-FF-Character: Rear-Admiral Valand Kuehn has the command over the "Sectorfleet-Bajor" and his Flagship is... the USS OBERON / NCC-97334 (LUNA-CLASS)
So, I really like the name of the ship.
His Second-in-Command: Commodore Sylvie LeClerc commands the second LUNA-CLASS Ship of this Task-Force named PHOEBE.

I like the new details. The Narcelles looks fantstic with the marks on it.
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Old March 13th, 2014, 11:06 AM   #41
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Quote:
Originally Posted by evil_genius_180 View Post
I hate it. I spent way too much time on Wikipedia and Memory Alpha trying to come up with something the other night.
yes .. I know.. lol what fun ..

I like what you came up with
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Old March 13th, 2014, 12:23 PM   #42
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Default Re: Federation Scout

Thanks. I try to use stuff that's not been used too much in canon Trek and "Oberon" hasn't been used at all. (other moons have ) The Luna-class ships technically aren't canon, but I have no problem stipulating that the Luna-class Oberon could be a successor to this one.

Quote:
Originally Posted by ulimann644 View Post
In one of my Fan-Fiction-Story´s I use an EXCELSIOR-CLASS Ship - the USS ALAMO / NCC-2035. It was build 2308 in my FF-Verse. I use for my FF a mix between 4-digit and 5-digit registry numbers for the early 24th-century.
The problem is, the numbers are inconsistent. 23rd century vessels should always have three or four digits. However, it's not certain how high the numbers got by the year 2300 or if the number ranges vary by class. For example, the Excelsior was NX/NCC-2000, and it was commissioned around 2285. However, the Hathaway was also commissioned around then and has the number NCC-2593. Of course, it's possible that the Excelsior was on the drawing board for a long time, and its number was locked in at NX-2000 for when the ship was completed. It's also possible that a lot of numbers in the lower 2000s were reserved for Excelsior-class ships, leaving the Constellation-class ships being built at the time only higher numbers to choose from. It's hard to be certain. And then there's the question of how old is the USS Grissom? It seems fairly new, but it's got a registry of NCC-683, indicating it's from way back in the earlier half of the 23rd century. Maybe it got a refit or was a recycled number, but that's not been done on ships not named "Enterprise." (at Roddenberry's insistence, as the Enterprise was "special") That would also make the Oberth-class over a century old in TNG time.

In the 24th century, the numbers started taking fantastic leaps forward. We saw lots of Oberth, Miranda and Excelsior-class ships in the 30,000 to 50,000 range, making you think they were still building those ships well into the 24th century. Most of the ships from the 2360s era have 60,000s through 70,000s for registry numbers. However, there are anomalies. For example, the SS Tsiolkovsky was an Oberth-class ship with the registry number NCC-53911, but it was commissioned on Stardate 40291.7 (on its dedication plaque.) Now, "SS" indicates that it's not a Starfleet ship, but the crew was wearing Starfleet uniforms. Also, it's possible that the ship was re-commissioned and got a new plaque. However, its number is an anomaly in that Stardate 40291.7 is April 17, 2363. That means the ship was commissioned shortly before the Enterprise-D, which was commissioned on Stardate 41025.5 (January 10, 2364) or Stardate 40759.5 (October 5, 2363.) The ship had two plaques, and the earlier one said "Commissioned Stardate 41025.5" and the later one said "Launched Stardate 40759.5." That could simply mean it was launched from Utopia Planitia on 40759.5 and moved to Earth McKinley Station and then commissioned on Stardate 41025.5. Either way, that means the SS Tsiolkovsky was commissioned just a few months earlier and should have a registry range the same as the Galaxy-class ships, but it's about 20,000 numbers lower.

So, all said and done, this stuff doesn't make sense. Likely, the art department just slapped numbers on these things. I figured NCC-30852 was a "safe" number for the mid 24th century.
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Old March 13th, 2014, 06:31 PM   #43
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Quote:
Originally Posted by evil_genius_180 View Post
Thanks. I try to use stuff that's not been used too much in canon Trek and "Oberon" hasn't been used at all. (other moons have ) The Luna-class ships technically aren't canon, but I have no problem stipulating that the Luna-class Oberon could be a successor to this one.

The problem is, the numbers are inconsistent. 23rd century vessels should always have three or four digits. However, it's not certain how high the numbers got by the year 2300 or if the number ranges vary by class.

So, all said and done, this stuff doesn't make sense. Likely, the art department just slapped numbers on these things. I figured NCC-30852 was a "safe" number for the mid 24th century.
NCC-30852 sounds logical for a Ship in this era.

I´ve tried to fix the Reg.Problem in my FF´s (a little bit ) by saving some Regs for specific ship-classes (e.g. 2xxx for older EXCELSIOR´s - 10xxx till 29xxx mostly for AMBASSADOR´s - 19xxx mostly for newer OBERTH´s, commissioned in the 24th century - 30xxx often for newer MIRANDA´s - 4xxxx often for newer EXCELSIOR´s)

Some other classes have just higher Regs how newer they are.

Here you can find a list of my FF-Ships with Classes and Regs to see what I mean (ca. 30-40 are Canon - the Rest ca. 210-220 are FF).
--> http://de.scififanfiction.wikia.com/..._Sternenflotte
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Old March 13th, 2014, 08:24 PM   #44
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Default Re: Federation Scout

Bernd Schneider tried making sense of the registries in an article on his site. I don't know if he actually succeeded, though.

Realistically, you know it's just what I said. The art department just slapped names and numbers on the ships. Lower numbers for older designs and higher ones for newer ones.
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Old March 14th, 2014, 02:38 AM   #45
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Quote:
Originally Posted by evil_genius_180 View Post
Bernd Schneider tried making sense of the registries in an article on his site. I don't know if he actually succeeded, though.

Realistically, you know it's just what I said. The art department just slapped names and numbers on the ships. Lower numbers for older designs and higher ones for newer ones.
a lesson to anyone starting up there own fleet universe..
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Old March 14th, 2014, 06:46 AM   #46
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Quote:
Originally Posted by evil_genius_180 View Post
Bernd Schneider tried making sense of the registries in an article on his site. I don't know if he actually succeeded, though.
Mission Impossible, I guess...

Quote:
Originally Posted by evil_genius_180 View Post
Realistically, you know it's just what I said. The art department just slapped names and numbers on the ships. Lower numbers for older designs and higher ones for newer ones.
100% agree.
For my FF I also assume that Reg.Numbers allocated new if an older ship will be discommissioned or destroyed.

Quote:
Originally Posted by Taranis View Post
a lesson to anyone starting up there own fleet universe..
That´s the reason why the ships in my Original-Fiction: "Lockruf der Sterne" just have names, but no Reg. or something like that.
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Old March 14th, 2014, 08:20 AM   #47
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Default Re: Federation Scout

For original work, doing registry numbers isn't bad. However, thinking up a system ahead of time is a good idea. Unfortunately, that's sometimes easier said than done. Take the original Star Trek, for example.

Anybody who has seen Forbidden Planet knows where the registry number for the Enterprise came from. In that movie, the ship decelerated from light speed at 17:01. NCC-1701. Since the Enterprise was 1701, Gene Roddenberry wanted all of the "Starship class" vessels to have 1700 and higher registry numbers. Unfortunately, that became impossible when they built the battle damaged Constellation. In order to achieve this, they bought and built the AMT Enterprise kit and "damaged" it to look like the badly damaged Constellation. In order to save time and money, the simply reorganized the decals for the registry number. So, NCC-1701 became NCC-1017. Budget wise, it was a good move. However, that didn't fit with Roddenberry's wishes that all ships of that class have 1700 and higher numbers. So, that's a classic example of how things don't always go to plan.
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Old April 4th, 2014, 11:44 PM   #48
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More work on the Scout. I added some phasers, but not many. Scouts are typically fast and unarmed or lightly armed vessels. The idea is that they can outrun anything wanting to shoot at them. I’m going to add a single forward-firing torpedo and probe launcher, but I haven’t decided on the placement yet.

Then I finally got around to finishing the bussard collectors. Since we have no idea what’s really supposed to be inside these things other than lights behind frosted glass, I just did what I felt like. Then the blue part of the nacelle had to be rebuilt completely because it was a mess, so that’s what I’ve been doing. It wasn’t fun, but it was necessary and it’s a lot better now. I also added internals for that, but I think I have to play a bit with the transparency and glows in that section.







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Old April 5th, 2014, 12:01 AM   #49
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It seems logical to me, to not overarm a small vessel like this. (And I like the placement of the Phasers )
I guess the part under the deflector is a good place for the launcher.
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