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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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December 31st, 2002, 11:42 AM
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#61
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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I wouldn't mind doing a prometheus shuttlebay - that ship looks like it's actually got a decent one (like the constitution refit's shuttle/cargo bay)
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December 31st, 2002, 04:15 PM
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#63
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Guest
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MMMMMMM the handle rails still seem un-natural....perhaps a more ergo-nomic shape...................DON'T IGNORE ME!.............I want to nitpick!....kind of like a last day of the year treat!
So then are you going to fix it?
And why did you ignore me concerning the lights?......I want to see a lights off render?......the top lights kind of like powered down super saver mode....and red alert mode yeah that’s 2 requests
Nighttime mode and battle mode
So then there you have it!........Oh yeah you still rule and I still love you even though you ignore me....no no it's okay I will be okay
JUST FIX IT!...........
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December 31st, 2002, 04:21 PM
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#64
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Sho likes the railings, so they stay. I don't feel like changing them anyway - I'd have to do it for every single section, which would take hours.
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December 31st, 2002, 04:32 PM
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#65
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Guest
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I like 'em.
BTW, Sean is going to do a "Red Alert" version of every set we do. Well, of every set he does for me, to be specific.
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December 31st, 2002, 04:34 PM
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#66
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Guest
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I dunno, I think the railings are fine. In fact they're probably only there for when, say, the inertial dampeners fail under fire. Other than that, they're just ornamental.
I too would enjoy seeing some other lighting though.
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December 31st, 2002, 09:27 PM
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#67
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Guest
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Sho, what are these sets for?
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December 31st, 2002, 09:31 PM
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#68
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Guest
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Well, they're for the library section of my RPG's homepage. It's the third chapter in the USS Encounter's life, and this time, we're going to have all those things we always wanted.
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January 1st, 2003, 02:37 AM
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#69
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Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
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Quote:
Originally posted by Sho
Well, they're for the library section of my RPG's homepage. It's the third chapter in the USS Encounter's life, and this time, we're going to have all those things we always wanted.
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Actually, that's what I wanted to use them for (with a bit of a "repaint" in photoshop to give them some differences)... I've got a whole image section of totmm.com that's empty, and I need some stuff for it.
Though I am learning a bit with my bridge redux, so I'll probably end up making my own... Or finally scraping up enough cash to commission one...
__________________
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January 1st, 2003, 12:31 PM
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#70
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Quote:
Originally posted by FCapt-SirJohn
Actually, that's what I wanted to use them for (with a bit of a "repaint" in photoshop to give them some differences)... I've got a whole image section of totmm.com that's empty, and I need some stuff for it.
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That really is not an option. The only way you'd be able to use these sets is if you commissioned a redress of them. Then everything would be done in the scene itself and you'd have access to the meshes. No photoshopping, though.
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January 1st, 2003, 12:32 PM
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#71
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Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
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I know, and you can rest assured that I won't be upping them to the web. They are sitting on my hard drive for ready reference, though...
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January 1st, 2003, 12:39 PM
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#72
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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OK, that's fine.
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January 1st, 2003, 08:26 PM
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#73
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Update:
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January 1st, 2003, 10:31 PM
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#74
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Guest
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Nice door. Aren't your light panels a little too yellow though?
I hope you add more panels too. You need something for an engineer to open and fiddle with when the doors get jammed and the people inside are stuck in a holodec program with the safeties off.
It'd also be cool if you did something like they had on Voyager with the alcove that had the big equipment panels and access to the jeffries tubes (other than just a door)
And are you going to do a set that would be like the officers' quarters' corridor/ten forward entry corridors...that they had on TNG and Voy?
Hehe, I love this thread!
Last edited by BRUTUS; January 1st, 2003 at 10:37 PM..
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January 2nd, 2003, 12:18 AM
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#75
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Those veticle panels pop off to reveid all manner of equipment, incelding the door release mechanism.
The jeffries tubes hatches are in te flor (the only logical place for em).
This shot shows a crridor that ends with a door to the mess hall:
http://www.webolutionary.com/truespa...unter2-3_2.jpg
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January 2nd, 2003, 02:19 AM
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#76
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Guest
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Quote:
Originally posted by seanr
The jeffries tubes hatches are in the flor (the only logical place for em).
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I disagree. The most logical way to enter would be in a junction room, off a ladderway. Like in the Ent-D's engineering room.
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January 2nd, 2003, 09:27 AM
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#77
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Guest
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I was always wondering why do that use jefries tubes… wouldn’t it be easier to use good old stair in case of emergency?
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January 2nd, 2003, 09:29 AM
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#78
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Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
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Stairs take more room, and, despite the spaciousness of living and working areas, space is at a premium aboard any spacecraft.
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January 11th, 2003, 11:20 PM
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#79
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Guest
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Now, that's a finished one:
1280*960
Gorgeous, eh?
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January 12th, 2003, 12:26 AM
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#80
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Guest
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Yes... very...
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January 12th, 2003, 01:02 AM
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#81
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Ew, it looks like you've set the shadows to raytraced, which doesn't work particularly well - it definately needs soft shadows because the light emiting objects are large panels emitting a uniform level of light accross their entire surface rather than individual bare bulbs. Otherwise, it looks good.
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January 13th, 2003, 12:46 PM
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#82
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Guest
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I think pending on the onfiguration, the jefferies tubes should have hatches in walls and in floors (which we have both seen on the Ent-E - First Contact AND Nemesis featured these different styles. First Contact showed both, actually.)
Nice work guys. I did not care for it at first, now it is growing on me.
Last edited by Zanith; January 13th, 2003 at 12:53 PM..
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January 14th, 2003, 02:23 PM
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#83
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Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
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January 14th, 2003, 02:26 PM
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#84
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Huh?
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January 14th, 2003, 02:26 PM
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#85
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Guest
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Actually, Sean just informed me he's going to add a Jeffries tube wall access hatch to the corridor segment that's part of the transporter room scene he's currently doing for me.
Anyway, I'm going to render my brand new officer's mess now.
Sean, you're the best.
Last edited by Sho; January 14th, 2003 at 02:29 PM..
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January 14th, 2003, 02:31 PM
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#86
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ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
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Thanks!
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January 14th, 2003, 02:40 PM
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#87
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Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
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I'm just crying because I know I'll never be able to reproduce this look (with a couple of changes to avoid plaigarism charges) in Lightwave... At least not without one helluva lot of practice...
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January 14th, 2003, 03:20 PM
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#88
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Guest
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LOL!! Awesome smilie SeanR!!
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January 14th, 2003, 03:27 PM
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#89
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Guest
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Quote:
Originally posted by FCapt-SirJohn
I'm just crying because I know I'll never be able to reproduce this look (with a couple of changes to avoid plaigarism charges) in Lightwave... At least not without one helluva lot of practice...
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And you didn't see those high quality "Red Alert" shots ...
I have to upload one.
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January 15th, 2003, 03:54 AM
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#90
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Guest
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Gotta be the cutest smilie there.
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