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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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February 20th, 2011, 08:31 AM
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#61
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
gods your rolling them out nice work
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February 20th, 2011, 12:03 PM
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#62
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
Sweet. I was wondering how Reyf's power modifications were going to play into the plot. About how long does it take you to put together a clip of that length?
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February 20th, 2011, 08:39 PM
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#63
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
@evil_genius: it can take anywhere from a few hours to a few days, depending on the complexity. This scene went fairly quickly because it's two characters just talking, nothing complicated like walking or motion cameras except in a few places. A scene like this that involved walking or more elaborate camera moves, or effects like the warp core pulsing, would tend towards the "couple of days" end. You'll notice the warp core was never actually shown here--I'm trying to "direct around" having to show certain things when I can so as to speed production.
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February 20th, 2011, 10:04 PM
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#64
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
Thanks for that, I was wondering. It makes sense to try to workaround things that will slow down renders.
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February 21st, 2011, 01:26 AM
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#65
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
so when you have your crew walking, you have to create the movements from scratch each time..... there is no kind of walk motion save that can be used time and time again......
(I quickly add I don´t animate either.)
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February 21st, 2011, 07:35 AM
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#66
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
@Taranis: Poser does have walk presets, and I've created a few of my own as well, and it greatly speeds the animation process. I shudder to think, if I had to animate everyone walking top to bottom each time, neither Specter nor Retribution would ever have been made
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February 21st, 2011, 07:50 AM
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#67
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
Quote:
Originally Posted by tnpir4001
@Taranis: Poser does have walk presets, and I've created a few of my own as well, and it greatly speeds the animation process. I shudder to think, if I had to animate everyone walking top to bottom each time, neither Specter nor Retribution would ever have been made
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THATS something to be thankful for to be sure
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February 23rd, 2011, 11:01 PM
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#68
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
Next one's up: http://www.youtube.com/watch?v=6_-4foYcdeg
This is a great example of how different scenes require different production times. This scene is only forty seconds long but it took several days for me to make, largely because I was having to make some updates to the main corridor set and fix the lighting.
Will be interesting now to see what theories begin to fly about the contents of the cargo bay Reyf enters...
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February 24th, 2011, 01:15 AM
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#69
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
Ooh, the plot thickens. It will be interesting to see what's in the bay. I'm not usually one for guessing, so I'll just wait and see.
Interesting side note: I watched that on my 32-inch HDTV. I'm rendering on my main computer, so I'm on the backup that I have hooked up to the TV. That clip looks really cool on the bigger screen.
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February 24th, 2011, 02:13 AM
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#70
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
"oh I hate mystery's, they give me a belly ache" ,,,,, or it could have been the curry I had last night.
he has his small pet Chihuahua in there that is really a multi dimensional life form that is running an experiment for millions
of years using an organic computer. and
No that been used before..
he as a converted DeLorean in the bay that is is going to use to go back in time and find out what is going on. having fallen in his bathroom in the morning he invented the Flux capacitor.....No no no!!
that´s been used too...
I have to wait and see..
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March 3rd, 2011, 12:30 AM
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#72
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
cool checking it out now
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March 3rd, 2011, 09:28 PM
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#73
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Guest
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Re: Star Trek: Retribution
I watched a little bit of the 1st episode earlier. I like the way that Dawnstar class starship looked. I'm going to try watching the rest of it this weekend.
Last edited by tgep; March 3rd, 2011 at 09:54 PM..
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March 4th, 2011, 06:56 AM
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#74
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
@tgep: you must be watching Specter instead of Retribution. No Dawnstar-class ships have been featured in Retribution...yet.
(By the way, guys, on the subject of non-canon starships, you may have noticed Mark Kingsworth's Insignia got a good cameo early on, we're going to be seeing a lot more of it before we're through.)
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March 4th, 2011, 07:09 AM
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#75
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
I did not spot it ,,,,, I could only scan the vids briefly the yesterday day.
I will try to give it more time later...... but I liked what I saw....
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March 4th, 2011, 07:13 AM
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#76
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
@Taranis: it only showed up very briefly during the spacedock flythrough sequence, in the same place as the Excelsior in Star Trek IV-VI. Have a look here: http://www.youtube.com/watch?v=7W9q6...ailpage#t=537s
It's already advanced to the proper time.
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March 4th, 2011, 07:16 AM
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#77
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
Oh yes .. I remember now .... I never knew the name of that design
thanks
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March 5th, 2011, 03:47 PM
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#78
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
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March 5th, 2011, 03:57 PM
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#79
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
things are getting interesting .... I am looking forward to want is going to happen next
just also noticed the eyebrow movements .... nice touch ..
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March 6th, 2011, 07:38 PM
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#80
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
@Taranis: as much as I'd love to claim credit, Mimic Pro (my lip synch utility) does those by itself. Makes my life MUCH easier
Meantime, next piece is up: http://www.youtube.com/watch?v=AO8OqM0pkXc
This one's good, easily one of my favorites thus far.
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March 6th, 2011, 07:54 PM
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#81
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
Very nice. I especially like the fleet shot.
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March 6th, 2011, 08:05 PM
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#82
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
@evil_genius: just curious, but did you notice the sound the Romulan fighter made as it flew past?
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March 6th, 2011, 09:29 PM
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#83
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
You mean the Star Wars sound effect? Yes, I noticed that. Was that a TIE Fighter sound?
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March 7th, 2011, 05:04 AM
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#84
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
Yessir, it was!
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March 7th, 2011, 05:59 AM
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#85
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
good effect ...... nice level of tension on the Bridge there too
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March 10th, 2011, 06:12 AM
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#86
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
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March 10th, 2011, 06:17 AM
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#87
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Star Trek: Retribution
looks good .. looking forward to the next part ----
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March 10th, 2011, 11:26 AM
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#88
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
Yeah, what Ger said.
I guess we found Gaius' Romulan twin.
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March 11th, 2011, 08:41 AM
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#89
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Master Pilot
Join Date: Sep 2004
Location: USA
Posts: 345
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Re: Star Trek: Retribution
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March 11th, 2011, 12:14 PM
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#90
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek: Retribution
It looks good. What did you change?
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