Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old June 18th, 2004, 05:34 AM   #61
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

I think you have another winner! It is a fantastic looking ship.
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old June 19th, 2004, 03:18 PM   #62
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

I have been fine tuning the phaser effect and am happy with it. what is the gerneral opinion?

I am going to work on pulse phasers and then torpedoes [photon and quantum] next. That is unless there is no suggestions for phaser improvement

http://www.sci-trek2001.com/WNP/valwnp25.jpg

I am bored with texturing [or better word burned-out] after I have perfected the F/X then I will return to textures so that I can finish this bad boy up and pop out some killer images
Oh yeah and get to the private U.S.S. Seeker release

WHAT is this a flaw? I see the brightness of them beam has been compromised in the fine tuning. Do I cattempt to correct this? possibly losing the fine tune in itself?

Need imput

Last edited by EBOLII; June 25th, 2004 at 11:20 PM..
  Reply With Quote
Old June 19th, 2004, 03:35 PM   #63
Makotokat
Guest
 
Makotokat's Avatar
 
Posts: n/a
Default

Damn! that's some fine work there!
  Reply With Quote
Old June 19th, 2004, 10:07 PM   #64
021310061976
Semi-Retired
 
021310061976's Avatar
 
Join Date: Apr 2001
Posts: 59
Default

dude, i love the texturing on this beasty. really nice work.

are you using particles + glow for the phaser beams? they do look a bit dim and thin. remember the mapped plane trick for the pulse phaser/disruptors? you can use the same trick for beam weapons, and you only really need a gradient ramp and some noise maps. might be worth a shot.
021310061976 is offline   Reply With Quote
Old June 21st, 2004, 10:09 AM   #65
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

replaced via EBOLII see image below

Last edited by EBOLII; June 21st, 2004 at 05:18 PM..
  Reply With Quote
Old June 21st, 2004, 05:17 PM   #66
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

Quote:
sometimes a setback is a good thing! yes I lost the previous setting only to adjust to a impressive result! I am complete with the phaser F/X I am. all left is the pulse phasers and torpedoes!

http://www.sci-trek2001.com/WNP/valwnp27.jpg

what be the general opinion now?
your right! what a differrence some red glow makes....a small adjustment and viola a sweeter fire look....excellent

Last edited by EBOLII; September 1st, 2004 at 09:37 PM..
  Reply With Quote
Old June 22nd, 2004, 01:43 PM   #67
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

Quote:
Originally Posted by Deks
what's the current poly count of the ship ?
and how long does it take to render ?

last time I checked it was 117,507 VERTICES and 200,580 POLYGONS [before re-doing all the weapon systems] this may be off give or take some poly's. Been trying to get it under 200K

And as of right now render time [excluding f/x] is between 1 1/2 - 2minute render [bussard/ light glows included] black background

This is on a laptop pentium4 @1.7mHz x 1gB ram/video 64mB [Dell Inpiron 8200]
  Reply With Quote
Old June 24th, 2004, 01:19 PM   #68
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

mmmmm not to happy with the first pulse phaser test. does not look as I though tit would according to theory...will adjust....any thoughts? suggestions? or complaints??

http://www.sci-trek2001.com/WNP/valwnp28.jpg

Last edited by EBOLII; June 25th, 2004 at 11:20 PM..
  Reply With Quote
Old June 25th, 2004, 11:19 PM   #69
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

Boooooo...almost but not yet....
http://www.sci-trek2001.com/WNP/valwnp29.jpg

I think the color is still off a bit and the overall shape...continuing to fine tune I must

Last edited by EBOLII; June 28th, 2004 at 04:37 AM..
  Reply With Quote
Old June 26th, 2004, 05:37 AM   #70
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

First off, looks great as this has come along so well. The pulse shape does seem off, though how a real energy pulse would look in space is anyones guess, but a more tear drop shape seems appropriate. Should they be less transparent as well?
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old June 28th, 2004, 04:36 AM   #71
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

and there it is.....

http://www.sci-trek2001.com/WNP/valwnp31.jpg

I really like the way that F/X turned out

Last edited by EBOLII; September 1st, 2004 at 09:37 PM..
  Reply With Quote
Old September 1st, 2004, 09:38 PM   #72
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

Seemed the majority hated the dark colors. I then redid the spec maps and am very very happy with the end result

http://www.sci-trek2001.com/WNP/valwnp33.jpg

These are the final registries and their numbers:

USS Valiant NX-76089
USS Vanguard NX-76090
USS Seeker NX-76091 [this will be the public release]

I am finishing up with a few texture details on the rear , the escape pods and all I need then is do the registry colors and then to try and get those blasted glows right.

I took off the left housing so that you can see the detail of the nacelle engines

Last edited by EBOLII; September 15th, 2004 at 10:16 PM..
  Reply With Quote
Old September 2nd, 2004, 06:25 AM   #73
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

Outstanding!
__________________
3d Gladiators division

"That which does not kill me simply postpones the inevitable"

My Site

My Blog
Thomas P is offline   Reply With Quote
Old September 2nd, 2004, 08:23 AM   #74
Elowan
Master Pilot
 
Elowan's Avatar
 
Join Date: Oct 2002
Location: az
Posts: 106
Default

Have to agree. Nicely done!
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
Elowan is offline   Reply With Quote
Old September 3rd, 2004, 05:43 AM   #75
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

I don't see what else you can add to it. It's great!
skyhawk223 is offline   Reply With Quote
Old September 15th, 2004, 10:17 PM   #76
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
Default

What word am I looking for?






















Ah yes..........




















SWEET FIN'EAT
  Reply With Quote
Old September 15th, 2004, 10:57 PM   #77
EBOLII
Guest
 
EBOLII's Avatar
 
Posts: n/a
3 D CGI

For those who do not believe.....This is the Default rendering with the default lights...Thats right no tricks involved [Minus the bottom view becouse I be tired]

the ortho views:



Goto this thread for a 3D Action Pose

Which will be the start of what should be many renders...
  Reply With Quote
Old September 17th, 2004, 12:08 AM   #78
General Phoenix
3DG Administrator Emeritus
 
General Phoenix's Avatar
 
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
Default

She's a real beauty, man.
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
General Phoenix is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
U.S.S. Nagoya NCC 14729 Aeinc Beyond Reality 3 December 26th, 2004 03:42 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 01:46 PM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators