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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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June 18th, 2004, 05:34 AM
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#61
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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I think you have another winner! It is a fantastic looking ship.
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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June 19th, 2004, 03:18 PM
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#62
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Guest
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I have been fine tuning the phaser effect and am happy with it. what is the gerneral opinion?
I am going to work on pulse phasers and then torpedoes [photon and quantum] next. That is unless there is no suggestions for phaser improvement
http://www.sci-trek2001.com/WNP/valwnp25.jpg
I am bored with texturing [or better word burned-out] after I have perfected the F/X then I will return to textures so that I can finish this bad boy up and pop out some killer images
Oh yeah and get to the private U.S.S. Seeker release
WHAT is this a flaw? I see the brightness of them beam has been compromised in the fine tuning. Do I cattempt to correct this? possibly losing the fine tune in itself?
Need imput
Last edited by EBOLII; June 25th, 2004 at 11:20 PM..
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June 19th, 2004, 03:35 PM
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#63
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Guest
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Damn!  that's some fine work there!
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June 19th, 2004, 10:07 PM
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#64
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Semi-Retired
Join Date: Apr 2001
Posts: 59
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dude, i love the texturing on this beasty. really nice work.
are you using particles + glow for the phaser beams? they do look a bit dim and thin. remember the mapped plane trick for the pulse phaser/disruptors? you can use the same trick for beam weapons, and you only really need a gradient ramp and some noise maps. might be worth a shot.
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June 21st, 2004, 10:09 AM
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#65
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Guest
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replaced via EBOLII see image below
Last edited by EBOLII; June 21st, 2004 at 05:18 PM..
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June 21st, 2004, 05:17 PM
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#66
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Guest
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Quote:
sometimes a setback is a good thing! yes I lost the previous setting only to adjust to a impressive result! I am complete with the phaser F/X I am. all left is the pulse phasers and torpedoes!
http://www.sci-trek2001.com/WNP/valwnp27.jpg
what be the general opinion now?
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your right! what a differrence some red glow makes....a small adjustment and viola a sweeter fire look....excellent
Last edited by EBOLII; September 1st, 2004 at 09:37 PM..
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June 22nd, 2004, 01:43 PM
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#67
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Guest
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Quote:
Originally Posted by Deks
what's the current poly count of the ship ?
and how long does it take to render ?
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last time I checked it was 117,507 VERTICES and 200,580 POLYGONS [before re-doing all the weapon systems] this may be off give or take some poly's. Been trying to get it under 200K
And as of right now render time [excluding f/x] is between 1 1/2 - 2minute render [bussard/ light glows included] black background
This is on a laptop pentium4 @1.7mHz x 1gB ram/video 64mB [Dell Inpiron 8200]
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June 24th, 2004, 01:19 PM
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#68
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Guest
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mmmmm not to happy with the first pulse phaser test. does not look as I though tit would according to theory...will adjust....any thoughts? suggestions? or complaints??
http://www.sci-trek2001.com/WNP/valwnp28.jpg
Last edited by EBOLII; June 25th, 2004 at 11:20 PM..
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June 25th, 2004, 11:19 PM
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#69
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Guest
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Boooooo...almost but not yet....
http://www.sci-trek2001.com/WNP/valwnp29.jpg
I think the color is still off a bit and the overall shape...continuing to fine tune I must
Last edited by EBOLII; June 28th, 2004 at 04:37 AM..
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June 26th, 2004, 05:37 AM
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#70
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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First off, looks great as this has come along so well. The pulse shape does seem off, though how a real energy pulse would look in space is anyones guess, but a more tear drop shape seems appropriate. Should they be less transparent as well?
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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September 1st, 2004, 09:38 PM
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#72
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Guest
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Seemed the majority hated the dark colors. I then redid the spec maps and am very very happy with the end result
http://www.sci-trek2001.com/WNP/valwnp33.jpg
These are the final registries and their numbers:
USS Valiant NX-76089
USS Vanguard NX-76090
USS Seeker NX-76091 [this will be the public release]
I am finishing up with a few texture details on the rear , the escape pods and all I need then is do the registry colors and then to try and get those blasted glows right.
I took off the left housing so that you can see the detail of the nacelle engines
Last edited by EBOLII; September 15th, 2004 at 10:16 PM..
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September 2nd, 2004, 06:25 AM
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#73
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Outstanding!
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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September 2nd, 2004, 08:23 AM
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#74
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Master Pilot
Join Date: Oct 2002
Location: az
Posts: 106
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Have to agree. Nicely done!
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
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September 3rd, 2004, 05:43 AM
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#75
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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I don't see what else you can add to it. It's great!
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September 15th, 2004, 10:17 PM
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#76
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Guest
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What word am I looking for?
Ah yes..........
SWEET FIN'EAT
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September 15th, 2004, 10:57 PM
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#77
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Guest
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For those who do not believe.....This is the Default rendering with the default lights...Thats right no tricks involved [Minus the bottom view becouse I be tired]
the ortho views:
Goto this thread for a 3D Action Pose
Which will be the start of what should be many renders... 
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September 17th, 2004, 12:08 AM
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#78
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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She's a real beauty, man.
__________________
-= 3D Gladiators Administrator Emeritus and Long-Suffering Dallas Cowboys Fan =-
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