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Beyond Reality No matter what the subject - be it Sci-Fi - Fantasy or Real Life / 3D - 2D or web design - this is the place to post your finished artwork for review by the forum members!
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November 20th, 2008, 01:57 PM
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#61
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Test footage from my Trek animation
Quote:
Originally Posted by psycoderek
Dang Frets, where the heck to they take a dump? The warp core?
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No the photon torpedoes handle that .. 
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November 20th, 2008, 01:59 PM
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#62
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Guest
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Re: Test footage from my Trek animation
Uhm... Actually you guys ever wonder what a 'Food Replicator' really is?
*gag*
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November 20th, 2008, 02:11 PM
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#63
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Test footage from my Trek animation
well I had thought of that but i was far too polite to say it 
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November 20th, 2008, 02:18 PM
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#64
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Guest
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Re: Test footage from my Trek animation
LOL!
The original version of this clip had the crew getting drunk, playing cards and being 'funny sloppy' when McCoy gets up to ...uh...releave himself and he goes over to the ships 'toilet and uses it' - Kirk asks McCoy what the &*$! he's doing to the food replicator.
I have 4-5 little silly bits of comedy (like out-takes) that I am going to edit into the closing credits of the the Trek animation.
On a side note - I have these shots of the Klingon comptuers - should I do a cut-n-paste or just design all news ones?
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November 20th, 2008, 02:29 PM
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#65
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,928
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Re: Test footage from my Trek animation
what ever is convenient for you mate . I thjnk I will make the button controls but if you can do some displays readouts .. that will save you some heartache  I might grab some from the Starfighters .. save me some time too
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November 20th, 2008, 08:28 PM
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#66
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Test footage from my Trek animation
The bridge looks good but if you're going to use other peoples' models, please put credits on the images.
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November 20th, 2008, 08:31 PM
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#67
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Guest
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Re: Test footage from my Trek animation
Sorry about the lack of credits on the images.
I guess I haven't been doing them because they're sort of pre-production images.
I won't post anymore.
It would be too much work for me to do it each time.

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November 20th, 2008, 08:38 PM
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#68
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Test footage from my Trek animation
Make a .psd file with the credits in layers and then just add the image, raise the credits you need to the top and then save it as a .jpg. That way you don't have to keep making credits for each image. 
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November 20th, 2008, 08:45 PM
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#69
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Guest
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Re: Test footage from my Trek animation
That would work - but it would look funny.
I'd have 20 credits on each image.
I've got a work around set up so I can keep shooting test images back-n-forth without mucking up threads here or having to take the extra time to run them through Photoshop each time.
I have a massive list of credits that will roll in the animation - both intro and outro credits.
It'll be easier for me and save bandwidth if I just do the work around.
Oh and I fixed my Windows Movie Maker (the program I use to make your wmv files) so the aspect ratio is now proper. The next time I do a WMV test file to show you, it'll run at 720x480. 
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November 20th, 2008, 08:48 PM
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#70
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Test footage from my Trek animation
Yeah, 20 credits is a bit much for an image. As far as the .wmv thing, it's good that you fixed it but you really don't have to go to extra effort on my part. I have that VideoLAN Media Player installed now and I just tested it with a .avi animation I downloaded from another site and it played perfectly. 
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November 20th, 2008, 08:57 PM
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#71
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Guest
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Re: Test footage from my Trek animation
I was doing the WMV files for you because it made the file small enough for a dial up.
I've been trying to keep anything I sent your way under 7mb so it didn't take a lifetime to download.
Some of my finished animations (like the 30 minute long ones) can run up into the 500+mb range.
And my joke about the credits is sort of a joke and sort of not.
In each of the test shots I'd have to credit the figure, character morps, hair, shirt, pants, boots, set, props, items, textures and that's just the start. LOL!
At this point I have to make this little thing more like 7 minutes running time in order to justify the 1:30 of credits. LOL!
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December 18th, 2008, 05:51 AM
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#72
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Guest
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Re: Test footage from my Trek animation
Looks good very good
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December 29th, 2008, 12:43 PM
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#73
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Novice
Join Date: Feb 2006
Location: jhgl
Posts: 4
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Re: Test footage from my Trek animation
Wow very good animation. Has certainly rendered very long.
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