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Reference Requests and Submissions Building a Spaceship and need ref? Maybe you designed something? Then pop on in here and ask about it or share it! |
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June 5th, 2008, 01:16 AM
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#91
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Dang it... should have payed close attention to post dates.... By now they might be better than me.....
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June 5th, 2008, 09:28 AM
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#92
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Guest
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Re: Star Trek Models and Resources
I do a lot of work in D|S and Carrara and I can tell you first hand there are a lot of really good resource sites out there for them.
If you use D|S, Carrara or Poser you'll want to sign up for the DAZ3D news letter.
Every month they give you a link were you can download a free fully rigged mesh. Like any thing else some are better than others but they're all still well worth the price.
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June 5th, 2008, 11:18 AM
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#93
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Just to add to what you just mentioned, Fretslayer...
From time to time, Daz offers great deals on software programs... BRYCE, CARRARA, HEXAGON and others . Their last promo was a bundle deal for Carrara 6 Pro, Hexagon 2.5, Bryce 6.1, Mimic Lite, Mimic Pro, Mimic Pro for LightWave ... all for just $199.00 to Daz Platinum Members or $over 500.00 ( If I'm not mistaken) for non-members.
I purchased the full version of Bryce 6 last year for just $1.99..... not bad....
Daz Studio 2.0 , their version of Poser, is FREE....
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June 5th, 2008, 11:37 AM
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#94
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Guest
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Re: Star Trek Models and Resources
That package that DAZ was offering was awesome and if I didn't already own 90% of it, I would have jumped all over it. The DAZ3D Platinum membership is well worth the price.
I used Poser back when they had P4 and P5. I learned how to use MAX and then LWO and at that point I didn't expect to ever see anything like Poser again... But when I discovered D|S (easily one of the most powerful free rendering/animating programs ever released) I got re-hooked and then I made the jump to Carrara Pro 6 and I love it.
I still use LWO from time to time but when it comes to animating people, Carrara just kicks too much a$$ for me to walk away from it.
Speaking of which, has anybody used MIMIC for LWO with any level of success?
*on a side note, that avatar I made uses a Pilsner glass I got for free from Renderosity and the girl in the glass is Teri Yuki with Saphire hair.*
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June 5th, 2008, 11:55 AM
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#95
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Quote:
Originally Posted by Fretslayer
*on a side note, that avatar I made uses a Pilsner glass I got for free from Renderosity and the girl in the glass is Teri Yuki with Saphire hair.*
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I was staring at it a while back, even downloaded it to get a closer look... my first thoughts was TY.... Love that hair.
I used Mr. Sala Manda on mine. I wanted to get Carrara but had to put it off till the next promo.
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June 5th, 2008, 12:31 PM
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#96
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Which reminds me.... don't get Daz Studio 2.1.1.13....
ooiii...
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June 5th, 2008, 12:38 PM
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#97
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Guest
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Re: Star Trek Models and Resources
Quote:
Originally Posted by dv8_fx
I was staring at it a while back, even downloaded it to get a closer look... my first thoughts was TY.... Love that hair.
I used Mr. Sala Manda on mine. I wanted to get Carrara but had to put it off till the next promo.
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I love the TY mesh. I use her for a lot of stuff because she can do both realistic rendering as well as anime. Plus, she's pretty cute for being a pixle girl. LOL!
The saphire hair is really cool too. It can do a lot of real nice morphs and as you know, that brings alot to both a render as well as an animation.
Regarding Carrara - If you've used D|S and you like it - jump on Carrara Pro 6.
I began using the DAZ products because I hit a wall when it came to character rigging in MAX. I could do it but I couldn't get it perfect and my 'actors' would get weird bends in their arm pits and such. It was really frustrating for me (as I am self taught) and felt like I had hit a plateau.
It was during that time when I was feeling down about my animation ability that I noticed I had D|S installed from forever ago when I had used Bryce 5. I loaded up D|S and was floored from the first second I loaded up a human mesh. Since that moment I've been a DAZaholic and I've not stopped (although I can any time I want...yah...that's it... I can stop...really... I can...)
I'm 80% done with a BSG (tos era) animated fan film and when it's finished I'm going to share the LWO & MAX to Carrara/D|S covnersions I've done. I've converted everything from the Galactica and Vipers to clothing and even built a nice 'fake' Galactica bridge.
Btw- It's nice to know I'm not the only DAZ junkie around here.
One of the things that I think make this website a real strong resource is that we have an solid group of people who use Max, LWO, TS, Poser and DAZ products.
Here's a couple of images I made with TY.
One is the logo for my microbrewery (and my avatar) and the other is just me being a silly bastard.
http://wabashponies.com/dan/Thttpt.jpg
http://wabashponies.com/dan/BarleyNebula-LG-1.jpg
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June 5th, 2008, 01:34 PM
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#98
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Nice images. I knew it was TY... with that unmistakable quarker product. I got the hair but not Terai Yuki. I'm planning to get Miki... She's got that asian look I need.
At the time I was working with at an architectural firm, my boss wanted to add human figures to real interior design and rendered architectural scenes for demos to the client. I ended up using poser. Not 3dmax coz we didn't have any acceptable human content. Too bad at the time, you can't import 3dmax or lightwave into poser.
As a freelancer, I'm the only designer here that incorporates 3d humans in place of live ones most especially if the clients are cheap and dont want to hire models.
Tho I pop in regularly at rendo and daz to download stuff (I'm born in the year of the rat hence packrat), I never found time to do poser or 3dmax art or such. Always busy. Even right now as I surf the net, I'm working at finishing a project at 3 in the morning.
I like sites like these, great resource from talented people for ideas , inspiration and a refreshing push to continue what I do for a living.... not only for work but for personal passions as well. The making of ST2009 re-ignited my ST mesh model craze. And my daughter had to add the fire... Daddy, you created so much 3d buildings and stuff and art design work... but where's your Enterprise model?
silence....
uuuuhhhhh.... coming, honey..... soon....
love that kid.
Last edited by dv8_fx; June 5th, 2008 at 01:42 PM..
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June 5th, 2008, 01:46 PM
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#99
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Guest
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Re: Star Trek Models and Resources
Funny comment about your child requesting an Enterprise. LOL!
My nephew pulled a similar Jedi mind trick on me only with dragons instead. LOL!
When you're working against the clock you can't beat the DAZ 'people' for adding a bit of life to a scene. I'm an animation team of 1 and any time I can get a hold of something that speeds up my production time (without sacrificing quality) I'm all over it.
Speaking of being a pack rat...I don't know if this is something I should brag about or be embarrassed by, but I have over 30GB of CG meshes. I have a mesh for any occasion. LOL!
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June 5th, 2008, 01:56 PM
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#100
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
You don't have to be embarrassed. I should be....
In front of my workstation at home is a row of cd storage towers containing exactly 241, 700MB disks ... I'm poor at math, calculate please......
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June 5th, 2008, 02:00 PM
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#101
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Guest
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Re: Star Trek Models and Resources
LOL!
Dude, I'm a guitarist in a rock/metal band. If I could count I'd be working at NASA. LOL!
My math skills tap out somewhere between ABV% and yeast to sugar ratios.
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June 5th, 2008, 02:09 PM
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#102
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Sorry mods for a lil derailing within the thread.... lol
Kindred spirit... what ax do you have... I've got a 74 Fender, SteinbergerGL and a Japanese Les Paul.... I used to be a showband singer/guitarist for 16 years before I got hitched.
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June 5th, 2008, 02:17 PM
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#103
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Guest
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Re: Star Trek Models and Resources
You have some nice guitars.
I have four B.C Rich Customs (all California and from the mid 70s through mid 80s) 3 Warlocks and 1 Mocking bird.
1 Warlock is a 6 string the others are basses. The basses are strung with Dean Markley Blue Steel strings and 6 string with Dean Markley.
I have two Gibson Flying V's (one classic one King V) both six string and I have 1 Jackson Randy Rhoads V. Dean Markley strings again.
I use Crate amps (Tidalwave and Shockwave) when playing guitar and Ampeg for my bass rigs. I use Jim Dunlop Tortex pics (thin red on guitar and thick purple on bass).
I play bass in my band and on-stage but I'm a guitar player offstage and when writing songs or just jammin with my friends.
DV8 - pm me and we can talk shop.
3DsMax, Lightwave and TrueSpace -- there, I got us back on track!
Last edited by Fretslayer; June 5th, 2008 at 02:29 PM..
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June 5th, 2008, 02:33 PM
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#104
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
lol
Ohh, mama... you're armed to teeth.... graphics wise, too...
I sold off my Twin Reverb years ago. Couldn't carry with me and it was collecting dust in the cellar.
ooohhh B. C. Rich.... I wanted to buy one before but decided on the headless coz its easy to lug around when on tour around Asia. When at home, I use the the strat and Les.
I'd got to log off it's 4.30 and zzzzzzzz.....
See ya guys...
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June 5th, 2008, 03:38 PM
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#105
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
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Re: Star Trek Models and Resources
Geeze... what a love fest!
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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June 5th, 2008, 03:45 PM
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#106
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Guest
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Re: Star Trek Models and Resources
Quote:
Originally Posted by Warrior
Geeze... what a love fest!
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Well, I do have a program called 'Crossdresser'.
:laugh:
I got into animation because there is life after rock-n-roll and I think it's pretty cool though to have met another musician hanging around a CG artist site.
Sorry for the off-topic thing... I still get really excited about music and gear.
I didn't stop doing live shows because I wanted to - I stopped because a car accident did a wicked amount of damage to my neck and spine.
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June 5th, 2008, 09:39 PM
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#107
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
Call it an outlet....
I've bumped into a lot of former musicians in the graphics world. They left music for various reasons. One of which is "I got to feed the family".....
Oh my, fretslayer... that is a bummer...
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June 5th, 2008, 09:59 PM
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#108
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Guest
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Re: Star Trek Models and Resources
Quote:
Originally Posted by dv8_fx
Call it an outlet....
I've bumped into a lot of former musicians in the graphics world. They left music for various reasons. One of which is "I got to feed the family".....
Oh my, fretslayer... that is a bummer...
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I'm lucky really.
If you've ever heard of the band Savatage, my friend Criss was their guitarist (and an amazing, amazing one at that!) who was killed in a car accident. A drunk driver killed him. I have chronic pain issues but I'm alive and that's more than some - So that makes my situation much easier for me to deal with.
Plus, it gave me the clarity to find my true path in life...which is actually as a psychologist helping other chronic pain survivors to help themselves.
As much as I loved the live show, it got to the point where I was more interested in the after-show party because I found so much enjoyment just listening to people tell me about their lives. I still play but now I play for a much smaller audience...that and I give guitar lessons to some of the teens in my neighborhood back home. Once they (the kids) know you were a crazy guitarist they open right up and I do a lot of good there too.
Anyway... I don't want to get off topic and get yelled at. LOL!
If you've ever seen Dennis Bailey's 1701-A LWO mesh (the 2001 version), I'm working on making a D|S/Carrara conversion. Warrior was far beyond helpful in assisting me to resolve a texture map issue earlier tonight.
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June 5th, 2008, 10:50 PM
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#109
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Guest
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Re: Star Trek Models and Resources
Quote:
Originally Posted by dv8_fx
Which reminds me.... don't get Daz Studio 2.1.1.13....
ooiii...
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What did it do? As of tody they have 2.2 out that is supposed to fix some of the issues in 2.1. I downloaded it but am waiting for some reports back to see how it does. No problems with 2.1 for me but my 'puter is a horse ansd was the fastest thing on the planet last year. However, now it's time to upgrade again.
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June 5th, 2008, 10:59 PM
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#110
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Guest
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Re: Star Trek Models and Resources
I'm curious as well regarding the warning not to download/install 2.1.x.
I know there was some sort of issue with an update 1 or 2 updates ago but by then I was already knee deep in Carrara.
I got my email from DAZ today and saw the comment about 2.2 being better able to do lip sync - I've been using MIMIC for a while now and I'm happy with it. I know that P7 has a similar feature (forgot what they call it) but I've not used that yet (as Poser seems to render too slow for my taste). I might do a speech test with 2.2 just to check out the results. The one thing that bothers me about Carrara is that it doesn't support importing audio files - that seems counter productive when working with MIMIC.
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June 6th, 2008, 12:14 AM
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#111
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Shuttle Pilot
Join Date: May 2008
Location: Malaysia
Posts: 57
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Re: Star Trek Models and Resources
I haven't downloaded the latest release.
Billyben... when 2,1,1,13 first came out, there were a lot of issues.... with regrds to installation ( that bitrock installer is the pitts) .... some, like me, couldn't load previously created scenes and stuff. Others lost some of their settings and content due to the install overwrite and various bugs encountered by member users.
Not to mention that 2 version updates were released with in a month of each other. This added to the prevailing note that something was really wrong somewhere to begin with.... that DAZ rushed out the update without thorough testing....
In the end, a lot DAZ members used the stable, previous version.... a wait and see of what a new update would be like.
You may have probably downloaded the latest fix at the time. I read it was better .... in some user systems. Me? I stuck to the old one...
Yes..... better wait for the reviews before you install the new update. Unless you've backuped ever byte of DStudio data or have a second computer to act as sacrifice pawn....... lol
Last edited by dv8_fx; June 6th, 2008 at 12:22 AM..
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June 9th, 2008, 09:18 PM
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#112
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Guest
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Re: Star Trek Models and Resources
Quote:
Originally Posted by dv8_fx
I haven't downloaded the latest release.
Billyben... when 2,1,1,13 first came out, there were a lot of issues.... with regrds to installation ( that bitrock installer is the pitts) .... some, like me, couldn't load previously created scenes and stuff. Others lost some of their settings and content due to the install overwrite and various bugs encountered by member users.
Not to mention that 2 version updates were released with in a month of each other. This added to the prevailing note that something was really wrong somewhere to begin with.... that DAZ rushed out the update without thorough testing....
In the end, a lot DAZ members used the stable, previous version.... a wait and see of what a new update would be like.
You may have probably downloaded the latest fix at the time. I read it was better .... in some user systems. Me? I stuck to the old one...
Yes..... better wait for the reviews before you install the new update. Unless you've backuped ever byte of DStudio data or have a second computer to act as sacrifice pawn....... lol
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Thanks for the info. I must be a glutton for punishment because I started out with 2.0 then went to 2.1 and finally installed 2.2 last night. I am in the process of reinstalling everyting including a bunch of goodies I purchased during the deep discount sales DAZ has been running the last two weeks (I got a bunch of goodies @ 85 to 90% off). I also went "download crazy" and royally messed up three separate installations (as in stuff/files all pver the place). This time will be much more structured with only select freebies installed in the runtimes. Then I can finally start on some updated TOS textures for the V4 Bodysuit. I am going to try to use the LIE for the TOS insignia braids. I have a lot to learn.
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June 9th, 2008, 09:59 PM
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#113
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Guest
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Re: Star Trek Models and Resources
Need to get this thread back on track. I am looking for scale drawings of TOS & TNG/DS9 weapons (side arms and long arms, not crew served or ship weapons). I am goping to try my hand at Hexagon and figure I might as well do something usefull. TIA
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June 9th, 2008, 10:11 PM
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#114
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek Models and Resources
If it's hand phasers and phaser rifles you're looking for, I'd suggest picking up the tech manuals for the various series. That will be your best bet for those weapons. For more exotic weapons, you might have to check other sources (if you can find any.) Though, the DS9 tech manual covers Cardassian & Bajoran weapons.
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June 23rd, 2008, 05:13 AM
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#115
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Guest
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Re: Star Trek Models and Resources
Anyone know where I can grab some Enterprise era ships for lightwave???
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June 23rd, 2008, 10:29 AM
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#116
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek Models and Resources
The Enterprise-era Intrepid NV-01 is available here in .lwo 5.6 format. And so is the NX-01 herself.
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June 23rd, 2008, 07:32 PM
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#117
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Guest
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Re: Star Trek Models and Resources
Cool thanks! I saw a Vulcan D'kyr over at Scifi-Meshes, but it was in MAX format. Anyone know if there is a conversion?
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July 10th, 2008, 08:37 AM
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#118
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Guest
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Re: Star Trek Models and Resources
I am looking for and and all information on TOS/TMP klingon ships and Resources...I am part of starting a SIM of a TOS/TMP timeline Klingon Bird of Prey B'rel Class...in fact it is based on the very first B'rel. Any information would be greatly appreciated.
Q'apla!
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July 10th, 2008, 11:04 AM
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#119
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Star Trek Models and Resources
Here are some general information links to the two Star Trek Wikias that have all the info on all Klingon starships. I went ahead and did the relevant category search for Klingon starships, you can take it from there. Unfortunately, they're not really broken down into class, but you should be able to click on a ship and find its class page in the links at the bottom (or just search for the class.)
http://memory-alpha.org/en/wiki/Cate...ngon_starships
http://startrek.wikia.com/wiki/Categ...ngon_starships
More info on Klingon ships:
http://www.ex-astris-scientia.org/sc...ngon_ships.htm
There are a couple Klingon articles here, so I'll post it as well:
http://www.ex-astris-scientia.org/articles.htm (The article on the BOP sizes is probably relevant to what you're doing)
Hardware (studio models, studio CGI models) references can be found here:
http://www.ex-astris-scientia.org/scans.htm
And, of course, schematics:
http://www.shipschematics.net/startrek/klingon.html
http://www.cygnus-x1.net/links/lcars...ints-main2.php
Those pages should give you info on most every Klingon ship in existence, from stuff on the shows to fan fiction and designs. There are probably other sites (some even dedicated entirely to all things Klingon) but that's what www.google.com is for.
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July 10th, 2008, 12:32 PM
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#120
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Guest
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Re: Star Trek Models and Resources
Thank you! I did google and got most of what you have here...however there were several I can use that you posted.
This does help...
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