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Old November 14th, 2001, 07:02 PM   #91
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Quote:
Originally posted by CODY

Argghhh........I missed it didnt' I????
Unable to get it on any of the links...
Yeah, it's been off of that server for a while. Sorry.
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Old November 15th, 2001, 04:28 AM   #92
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is there a possibility that you could activate that link again?
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Old November 15th, 2001, 05:46 AM   #93
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Quote:
Originally posted by CODY

Ahhh...Did this make it any better???
The top picture is RHINO3d..No textures.
The middle is Max..With just the saucer tex...
AND..The bottom is fixed I think!!!!!That's done in Max also..
Very good ! Is those images of your own converted mesh ?
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Old November 15th, 2001, 10:29 AM   #94
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Yes...It seems to have worked???
I'm not that good yet at texturing in Max..But I ran this thru 3 D Explorer..Then thru 3D Windows glide the back thru 3 D explorer..When I saved it as .3ds right out of 3D Windows glide it seemed to have lost the mapping cooridnates...
But all the Errors were gone...
I don't think it was a fluke just something about the way 3D windows glide smooth's the meshes....
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Old November 16th, 2001, 04:52 AM   #95
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Quote:
Originally posted by CODY
Yes...It seems to have worked???
I'm not that good yet at texturing in Max..But I ran this thru 3 D Explorer..Then thru 3D Windows glide the back thru 3 D explorer..When I saved it as .3ds right out of 3D Windows glide it seemed to have lost the mapping cooridnates...
But all the Errors were gone...
I don't think it was a fluke just something about the way 3D windows glide smooth's the meshes....
Hummm.... interesting !
Excuse my ignorance, but, what is 3d windows glide ? A file converter ? Can I download it from any place ?
Regards,
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Old November 16th, 2001, 03:46 PM   #96
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3D window converter
Last I saw it was freeware...
If you get it and try it..and it works the same, to fix this kinda stuff,,,Lemme know.
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Old November 16th, 2001, 06:18 PM   #97
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Vayvay said it, I can not do any better.
Quote:
You THE man
Thanks Dennis
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Old November 21st, 2001, 08:46 AM   #98
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Default Max4 version released!

Click Me
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Old November 22nd, 2001, 10:05 PM   #99
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Well done!
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Old November 25th, 2001, 12:24 PM   #100
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Default Re: Max4 version released!

Quote:
Originally posted by Proximo
Click Me
Any chance of a 3ds export for those that dn't have a brand spanking new version of 3dsmax?
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Old November 25th, 2001, 12:36 PM   #101
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Yeah, I'm workin on that... honest!
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Old November 25th, 2001, 01:19 PM   #102
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*cracks whip*

Work faster! :p
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Old November 29th, 2001, 12:39 PM   #103
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*bump*
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Old November 29th, 2001, 02:15 PM   #104
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patience m'boy. I'm sortaa doing Uni work and trying to figure out how to export the lights at the same time. Tough... unless you want to have a version without lights, which is as sucky as suck can be, frankly.
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Old November 29th, 2001, 07:51 PM   #105
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Thing is, .3ds stores the light objects but it'll ditch any custom settings like having them effect only certain objects..
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Old November 30th, 2001, 02:10 AM   #106
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In my experience it loses free spots altogether.
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Old December 2nd, 2001, 03:31 PM   #107
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Heya all,

that link above appears to be dead. Is there any other link thats active pointing to the MAX version of Dennis' model?

thanks,

- Vuntach
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Old December 3rd, 2001, 04:10 PM   #108
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Quote:
Originally posted by Lord_Vuntach
Heya all,

that link above appears to be dead. Is there any other link thats active pointing to the MAX version of Dennis' model?

thanks,

- Vuntach
Read the rest of the thread.
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Old December 4th, 2001, 08:10 PM   #109
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Appearently, all links to all MAX conversions are broken/dead/offline. PLEASE, FOR HEAVENS'S SAKE, FOR ALL SACRED THINGS ON EARTH INCLUDING ST:TNG, SOMEONE FIX US SOME MAX CONVERSION (falls down to his knees crying convulsively)...


Have I been dramatic enough?
Serious, though, I lost it AND all SFA's meshes during my last emergency formatting... please help me rebuild my life!
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Old December 12th, 2001, 07:54 AM   #110
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Yes, I have a NEED. A NEED for a Max 3 version
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Old December 12th, 2001, 11:40 PM   #111
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ME TOOOOO !!!!!!!

"AAAAAARGH!! THE PAIN !!! THE PAIN!!!!"

LOL
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Old December 13th, 2001, 05:09 AM   #112
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heh, i cant wait to get this con
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Old December 17th, 2001, 11:36 AM   #113
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Quote:
Originally posted by mercutiojb
Yes, I have a NEED. A NEED for a Max 3 version
Screw MAX3. What we need is a MAX 2.5 version.
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Old December 17th, 2001, 12:07 PM   #114
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That'll work too!
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Old December 17th, 2001, 12:18 PM   #115
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Ah jeez, imagine having this much responsibility on your shoulders... Oh wait, I do! Argle...

It's coming soon guys, I promise. Soon as I get all my servers sorted out.

*looks at Fabio*
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Old December 17th, 2001, 01:28 PM   #116
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Dan did a conversion some time ago, as you can see uptopic, but those links are dead now. If I can get an active link I can add a copy of his conversion to my download page (which I *know* I keep saying I'm going to update...) .
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Old December 18th, 2001, 04:00 PM   #117
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Dennis,

That would be great! I hope you can find some server space to upload it. I have converted the basics from your Lightwave model into 3DS using 3D Explorer, but some of the faces end up screwed up and the texture map coordinates are lost.

But boy from what DID load in, its a beauty for sure! I'm actually trying to make my own Enterprise mesh, but I'm a newbie to MAX modeling and am learning as I go. Just out of curiousity, can I ask you for some modeling advice on this ship? I know you use Lightwave, but some of the strategies would sure be helpful. If you're too busy, I certainly understand.

Thanks for making such a beautiful model, and making it public.

- Vuntach
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Old December 19th, 2001, 07:05 AM   #118
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I have what I beleive is Dan's conversion. It's actually really well done, cept of course there's no registry slapped on it Dennis, if you want it I could U/L it to you.
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Old December 19th, 2001, 10:57 AM   #119
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Quote:
Originally posted by mercutiojb
I have what I beleive is Dan's conversion. It's actually really well done, cept of course there's no registry slapped on it Dennis, if you want it I could U/L it to you.
I'd very much appreciate that, thanks. Which version of Max is that?

I have a potential solution to the registry problem which I'll propose to Dan shortly.

Thanks again.
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Old December 19th, 2001, 11:01 AM   #120
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...and Dennis has PLENTY of room for all of his meshes to include converted versions
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