Dude, I'm not uncomfortable in any way. Far from it. I felt comfortable enough to make an offer and then when it wasn't was needed to step back and offer advice on other more technical issues.
I'm cool, you're cool - at least from here. LOL!
And I do some awesome TOS stuff too - I just do it so that it looks 'realistic' to my eyes and not like a toy. I worked very hard to achieve that level of realism and I can't step backward from here.
Fact is, at the moment I'm knee deep in a Galactica/Trek cross over story that takes place in the TOS era of both shows.
I understand and respect your creative vision just as much I do my own.
I see CG as having no limitations - a camera on a pole moving past a plasic model will never be able to capture the flying moves of a 'free' CG camera.
But it's all good and I think your project will be cool when it's finished.
I still think that you would really speed up your work flow if you used a CG program to take a few images of the ship then did a copy/paste and dropped the ship into FLASH and then animated your storyboard there. It's as easy as moving a paper cut out of a Starship across a sheet of paper painted like stars.
Plus - just about everybody has some form of Flash viewer installed already.
On a side note - never underestimate the power of having 'crew shots' in your storyboard. Not just the back of their head - but their faces - when your CG actors show emotion your viewers will care what happens to them. When a space ship explodes the viewer goes 'Wow' --- when a starship explodes and you've made it real clear that it's full of people the viewer goes 'Oh...Wow!'
I know this from first hand experience.
Even if the intention of your storyboards is to highlight excitment of space combat never lose sight that there are real people inside those metal buckets. Placing a face on a metal ship causes a reaction in the viewer where they invest emotionally in the story - you can't get that from 'ship only' footage.