|
|
|
|
|
Notices |
ATTENTION NEW REGISTRANTS!!!Read THIS before registering! -------------------------------------
HAVEN'T BEEN HERE IN A WHILE?
Please check your email address and make sure it is up-to-date.
If you are on this list, you need to update. OR if you know someone on this list, please contact them and have them update.
THE LIST
Upon updating, please contact an Admin so we can remove you from the list.
Thanks.
|
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
|
|
|
|
|
|
|
|
|
|
|
|
|
January 10th, 2003, 03:47 PM
|
#1
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
Prometheus Class Transporter Room
The control area will have a booth identical to the both in Voyager's set, with the wall in the bottom pic above behind it.
|
|
|
|
January 11th, 2003, 02:08 AM
|
#2
|
Guest
|
Looking good so far... wow! Will it also have those transporter related equipment processors like the TNG transporter room?
|
|
|
|
January 13th, 2003, 12:41 PM
|
#3
|
Guest
|
OOOOOOOOOOH! Without a floor texture the room looks awfully dark. Might wanna cheer the floor up a little.
|
|
|
|
January 13th, 2003, 12:51 PM
|
#4
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
There is no floor.
|
|
|
|
January 13th, 2003, 12:52 PM
|
#5
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
Michael, not the same, but similar.
|
|
|
|
January 13th, 2003, 12:55 PM
|
#6
|
Guest
|
Quote:
Originally posted by seanr
There is no floor.
|
For the sake of all good things there should be! HOW WILL PEOPLE GET TO THE PADS AND CONSOLE?!
LOL! J/K
|
|
|
|
January 14th, 2003, 06:50 AM
|
#7
|
Guest
|
Quote:
Originally posted by Zanith
For the sake of all good things there should be! HOW WILL PEOPLE GET TO THE PADS AND CONSOLE?!
|
Jump.
Really high.
|
|
|
|
January 14th, 2003, 02:22 PM
|
#8
|
Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
|
Oh, man, that looks outstanding! (As usual...)
|
|
|
|
January 14th, 2003, 02:26 PM
|
#9
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
Thanks.
|
|
|
|
January 16th, 2003, 07:38 AM
|
#10
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
|
|
|
|
January 16th, 2003, 08:49 AM
|
#11
|
Guest
|
That's the transporter room!
|
|
|
|
January 16th, 2003, 01:18 PM
|
#12
|
Larger than the average starship captain
Join Date: Jan 2001
Location: Aboard the USS Marshal Martz, NCC-78506
Posts: 346
|
/me screams...
|
|
|
|
January 16th, 2003, 06:22 PM
|
#13
|
Guest
|
I'd love to see all your USS Prometheus sets converted for EF1 or 2...
|
|
|
|
January 16th, 2003, 08:15 PM
|
#14
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
*Burst out laughing*
Elite force?
*More maniacal laughter*
I don't think that'd be a conversion, that'd be a completely new scene, built from scratch. These suckers take well over an hour (closer to two) to render a single frame, there's no way they could be used in EF without being completely rebuilt. I'd love to have someone do that, though. If anyone was willing to take a shot at it and create Quake3/EF maps for me, I'd love to run around in them myself.
|
|
|
|
January 16th, 2003, 09:52 PM
|
#15
|
Guest
|
It looks good enough to be made into a single player mod... Message In A Bottle perhaps where the player is the EMH Mk II.
|
|
|
|
January 17th, 2003, 05:02 AM
|
#16
|
Guest
|
SeanR, I'm a good mapper for Quake3-based games. If you ever wanted your work shown in Elite Force 2 (released in a few months), let me know! I'd love to mimic your work and add it to my portfolio.
|
|
|
|
January 17th, 2003, 07:30 AM
|
#17
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
That'd be awesome! Feel free to try any set you want. Do you think you could do it as a stadard Q3 map in addition, though? I've got Q3, but not EF.
|
|
|
|
January 17th, 2003, 07:33 AM
|
#18
|
Guest
|
Well, the Q3 engine Elite Force II uses is quite a bit more advanced than the original version featured in Quake 3 itself. I'm pretty sure it will handle high polygon counts a lot better.
|
|
|
|
January 17th, 2003, 01:11 PM
|
#19
|
Guest
|
Now THAT IS indeed a transporter room!
|
|
|
|
January 23rd, 2008, 08:51 AM
|
#20
|
Guest
|
I have wet myself!
|
|
|
|
January 30th, 2008, 05:06 PM
|
#21
|
ÜberBrückenMeister
Join Date: Dec 2000
Location: Washington, DC, USA
Posts: 464
|
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL
Glad you liked it, though.
|
|
|
|
January 30th, 2008, 05:37 PM
|
#22
|
Shuttle Pilot
Join Date: Oct 2005
Location: Viginia Beach VA
Posts: 13
|
Looks great. Has aided me in my poor attepmts to make sets for the Titan. Please keep giving me ideas. Thanks.
|
|
|
|
January 30th, 2008, 05:44 PM
|
#23
|
Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
|
Quote:
Originally Posted by seanr
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL
Glad you liked it, though.
|
5 years and 6 days
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
|
|
|
|
January 30th, 2008, 09:35 PM
|
#24
|
3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
|
Quote:
Originally Posted by seanr
YIKES! That has GOT to be a record for necroposting - this thread was five years old! LOL
Glad you liked it, though.
|
Not quite the record. We had some posts recently in 6 and 7-year old threads.
|
|
|
|
February 17th, 2008, 12:27 PM
|
#25
|
Guest
|
And it is scary to see my posts from so long ago.
|
|
|
|
March 2nd, 2008, 01:15 PM
|
#26
|
Guest
|
Well Done!
|
|
|
|
March 18th, 2008, 01:53 PM
|
#27
|
Guest
|
This is just quality work - well done seanr! As a matter of curiosity, how many hours work does this represent?
All the best, TimBug
|
|
|
|
March 18th, 2008, 09:32 PM
|
#28
|
Guest
|
To keep an ancient thread alive, I'll heap my praise on as well. This is one awesome mesh!
|
|
|
|
March 24th, 2008, 12:42 AM
|
#29
|
Guest
|
Ditto with the last guy... Well done!
|
|
|
|
March 26th, 2008, 08:24 AM
|
#30
|
Photoshop Wizard
Join Date: Aug 2005
Location: New York City
Posts: 122
|
Achh, forget the praise! Just finish the damn thing already!! lol
__________________
"You went OVER my HELMET???!!?" "Not directly over, sir, more towads the left...NOOO!!! AAHHHHHHH!!!!!"
|
|
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
For Fans Of CGI/Digital Art
|
|
|