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The Help Zone This is where questions are asked about how certain things work in your apps. |
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May 25th, 2009, 11:35 AM
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#1
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Shuttle Pilot
Join Date: Aug 2007
Location: A secret base
Posts: 11
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Scaling an Original Model
I'm trying to design original spaceships, but I'm having trouble with Scaling to human size. The weapons either look like toys or they are too small (out of proportion with the ship).
Does anyone have design tips for keeping things in scale?
Joe
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May 25th, 2009, 03:12 PM
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#2
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Scaling an Original Model
Doesn't your 3D software allow you to click on the object properties and select the world and object scales? If you can, pick whatever scale you like (feet, meters, etc.) and make both the world and object scales match. Then you're going to have to design everything by the numbers to make sure the scale make sense. That's the only way I know to do it.
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May 25th, 2009, 05:33 PM
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#3
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Shuttle Pilot
Join Date: Aug 2007
Location: A secret base
Posts: 11
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Re: Scaling an Original Model
I mean keeping things in scale with human proportions. I can get the shape right, but the details keep going sideways.
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May 25th, 2009, 08:21 PM
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#4
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Scaling an Original Model
Yeah, what I said should work for that. For instance, if you have a 1.84 meter (about 6ft) figure, you just need to figure out how large a detail would look next to said figure and build it within that scale. It takes a little math (I keep a calculator handy when I'm modeling) but it's doable.
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May 28th, 2009, 08:57 PM
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#6
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Scaling an Original Model
Also, most 3D software comes with freebie objects, including at least 1 proportioned figure. If it didn't come with your software, you should be able to get one from any of a number of sites to help you scale things. I've used the freebies that came with my software lots of times (along with the mathematics) to get scales on chairs and whatnot right.
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May 29th, 2009, 04:08 AM
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#7
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Admin
Join Date: Aug 2004
Location: Dublin
Posts: 4,944
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Re: Scaling an Original Model
what software do you use ....?
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May 30th, 2009, 12:19 PM
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#8
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
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Re: Scaling an Original Model
Take the figure and a window from the mesh for him to stand behind/in front of, then scale to that
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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May 30th, 2009, 06:29 PM
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#9
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Scaling an Original Model
Ah, but to do that you'd still need to know the dimensions of the window.
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May 30th, 2009, 06:54 PM
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#10
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Shuttle Pilot
Join Date: Aug 2007
Location: A secret base
Posts: 11
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Re: Scaling an Original Model
Currently using Rhino, just that my weapons look so fake.
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May 31st, 2009, 09:53 AM
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#11
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
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Re: Scaling an Original Model
Quote:
Originally Posted by evil_genius_180
Ah, but to do that you'd still need to know the dimensions of the window.
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Nah. You don't. It's easy to scale the Voyager with Janeway standing in a window without know the window dimensions
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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May 31st, 2009, 09:54 AM
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#12
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
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Re: Scaling an Original Model
Quote:
Originally Posted by photojoe
Currently using Rhino, just that my weapons look so fake.
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Depending on the level of detail on the rest of the mesh, this may just be a case of using good textures on the weapons.
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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May 31st, 2009, 11:22 AM
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#13
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Scaling an Original Model
Quote:
Originally Posted by Warrior
Nah. You don't. It's easy to scale the Voyager with Janeway standing in a window without know the window dimensions
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That's one example with tons of reference material out there. Without knowing the dimensions of the window, try to scale the Enterprise from the new movie to a person just using the windows. (if you could, you'd be everyone's hero since there's a heated debate over the size of that thing) I don't think you really could.
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May 31st, 2009, 08:04 PM
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#14
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
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Re: Scaling an Original Model
Have a mesh of it handy?
__________________
"Don't worry, miss. I've got you." "You got me? Who's got you???" - from Superman- The Movie
"Some of you may die, but that is a sacrifice I am willing to make." - from Shrek
" If not for TOS, then there would be no Trek movies, TNG, DS9, Voyager or 'Enterprise'. "
"Legends never die... They just get new Captains."
"The art of scape goating interests me." - Dauntless
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May 31st, 2009, 09:46 PM
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#15
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3DG Forum Moderator
Join Date: Apr 2006
Location: Ohio
Posts: 5,768
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Re: Scaling an Original Model
There are a couple at SFM.
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June 3rd, 2009, 10:28 PM
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#16
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Guest
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Re: Scaling an Original Model
I feel you, I have this scaling problem a lot. Though I consider myself a very decent pencil & paper artist, I usually don't do a lot of measuring, and I hate doing engineering style layouts to make the transition to 3D easier...I gotta work on it. I usually just kind of wing it. For scaling weapons, you can often use another weapon as a point of reference in size too.
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September 12th, 2009, 10:18 AM
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#17
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Completely FUBAR!
Join Date: Sep 2006
Location: Ingleside IL, USA
Posts: 915
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Re: Scaling an Original Model
I build alot of original ships... What I do is first decide what the ship is for, and how the basic physics of the universe work.. IE, FTL drives, sub lights stuff like that, that will help to determine how much mass you need and how big things should be... Like EG said, it takes some math... Next I draw some basic shapes out to get where I like it... then I draw out some detailed side views to the scales based on the math... but I always draw out a scale box first so I know what 2 meters looks like. When I get the general dimensions and the general flow of the design worked out on paper, I start the 3d scaffold. I draw out a 2 meter tall by 1 meter wide by 1 meter deep scale box. Then work out from that the basic dimensions based on my side view sketches... Is this the best way to do it... I don't know.. but it's how I do it.... just make sure that you use your scale box, and match it up against your details and such as you build.
Here you can see a side view sketch of what would become the victory class... notice the scale box by the bridge...
Here you can see the basic shape coming along and the scale box.
Here you can see details starting to take shape.
Here is a shot further up the spine of the ship... You can see I have created a copy of my scale box and am using it in scene to match the detail scale with the rest of the ship.
Last edited by Lee; September 12th, 2009 at 10:37 AM..
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