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Old November 12th, 2008, 02:28 PM   #1
psycoderek
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Default Uv mapping in Blender.

Hi all, as a blender user one of the facilities is UV and texture mapping. Now I'm not all that bright and the only tutorial I found for this was for a version that opperates differently to versions 247 and 248 which I use now. i am running 248 as a trial for a while. Can anyone point me in the right direction with this area of model building. I am fascinated by the whole 3D moddeling thing but dissapointed in my end results because the texturing is so basic. I hae both paint shop pro and the gimp for external painting and have had a try with the internal texturing in blender. But whatever i do the texture ends up stretched and useless. I have just got in to splitting the mesh for laying out on a uv map and working from there It looks ok the only thing is when i export the finished trial the texture looks like its been pulled through a mangle. If anyone can hook me up with an up to date turorial I would be eternally grateful. I have seen version 2.42 but it is so different from 248 and 247.

thanks
Payco
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Old November 12th, 2008, 02:35 PM   #2
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Default Re: Uv mapping in Blender.

we'll have a look around and see .. remind us here if you have no replies ..
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Old November 12th, 2008, 02:54 PM   #3
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Default Re: Uv mapping in Blender.

Will do terranis and thank you. I am still looking and will have another google.
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Old November 13th, 2008, 04:18 AM   #4
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Default Re: Uv mapping in Blender.

I have not found anything yet
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Old November 13th, 2008, 04:25 AM   #5
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Default Re: Uv mapping in Blender.

You and me both. I will have to keep on doing trial and error and see if I can work it out. Even the Blender site drew a blank. I may send a message to the foundation for help. This is an area that us newbies are falling down on because of the lack of guidance. I will keep you posted.
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Old November 13th, 2008, 04:51 AM   #6
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Default Re: Uv mapping in Blender.

I did not find much over at the blender site either

let us know if you do locate some good tutorials ..and post them here and I will add
the to our list .. any help would be great

http://www.3dgladiators.net/forums/s...ad.php?t=22780
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Old November 13th, 2008, 04:55 AM   #7
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Default Re: Uv mapping in Blender.

I have just located this blender site .. may help or not ..

http://www.ibiblio.org/bvidtute/
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Old November 14th, 2008, 02:26 PM   #8
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Default Re: Uv mapping in Blender.

Hi fellow blender users. I finall did it. I finally created and textured my first model.
This link opened up the secret for me and I hope it will do the same for you.

http://www.blender.org/features-gall...video=multi_uv

watch carefully you will see a little trick during UV unwrap. Blender contains a smart engine that saes you having to cut or split the meshes in order to create a texturable uv map. this video has unlocked the secret and has lead to my success. It was the positive thoughts of the members here that made me search harder to find this secret.
I can't thanks you all enough. I am happy as larry and will post an image of that first model here shortly. The texturing isn't anyway near perfect but it is my own work from start to finish. From this i can build and with practice I can mirror the fantastic modelers here and share my work.
I hope you can see the pic. This is my success story in print.
Thank you all from the bottom of my heart.
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Old November 14th, 2008, 02:32 PM   #9
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Default Re: Uv mapping in Blender.

well done .. and thanks for the link .. you are futher along than I am, I've never UV MAPPED
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Old November 14th, 2008, 02:36 PM   #10
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Default Re: Uv mapping in Blender.

Thanks Teranis. I hope that link helps you the same way it did for me.

The model is simple and I did it start to finish in about 5 hours. I am getting a drawing tablet tomorrow to start texturing in earnest. Using a mouse is murder.

You might want to save the link to your favourites I did.
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Old November 14th, 2008, 02:39 PM   #11
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Default Re: Uv mapping in Blender.

I have it linked in our Tutorial Section (Handy links) section .. I know the is a lightwave version..
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Old November 14th, 2008, 02:42 PM   #12
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Default Re: Uv mapping in Blender.

I used blender 247 for the model and texturing. I'll write a short tutorial to unlock what i did with screen shots. The important one is the unwrap. Youull see what I mean when it's done. I'll sart on it now.

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Old November 14th, 2008, 03:02 PM   #13
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Default Re: Uv mapping in Blender.

Cool .. That some thing we would like too see ..

This is something I like to see more off , in programs esp Blender and others .. the more Tuts the better,

thanks
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Old November 14th, 2008, 03:45 PM   #14
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Default Re: Uv mapping in Blender.

Hi all
Here is a link to collect my tutorial for texturing in blender.

It also contains the video link as a good reference point incase you get stuck.

There are screen shots contined in it as a guide.
I hope this helps all my fellow Blender users.

Also contained in there are 2 tutorials for bryce users and some textures for Bryce userers for you to download.

Enjoy
Psyco.
Collect it here.

http://digitalvault.bt.com/invite/lo...a&r=mg&lang=en
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Old November 14th, 2008, 03:56 PM   #15
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Default Re: Uv mapping in Blender.

Nice work thanks .. I have added that link to the "handy links" thread
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Old November 14th, 2008, 04:04 PM   #16
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Default Re: Uv mapping in Blender.

Thanks Teranis. I really hope it helps fellow Blender users and The tuts for Bryce users also.

I am all for sharing what I know. If I can think of others I'll write some more.
As I learn so I share.

Now To create a stunning model for all the great people here.
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Old November 15th, 2008, 05:36 AM   #17
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Default Re: Uv mapping in Blender.

good luck with that .. so get to modelling
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Old November 15th, 2008, 09:06 AM   #18
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Default Re: Uv mapping in Blender.

I have already started. now I have my pen pad I am now learning detailed texturing. This is the next step in development and the hardest. LOL

I'll get it in the end but it will take time between bryce tuts etc.
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Old November 16th, 2008, 11:01 AM   #19
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Default Re: Uv mapping in Blender.

As you know I am a big fan of blender and recently I finally learned the secret of texture meshes and uv mapping.

Well i am well on the road to accomplishing my dream of making good models.

I still need a lot of practice but the image below is my second self textured creation. Before long I may get there, until then I am going to keep practicing
and enjoying my new hobby. It keeps me sane with three unruly kids and a psychotic cat.

This is a tanker. No fleet derivation just a model. am i on the right track tho?
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Old November 16th, 2008, 11:08 AM   #20
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Default Re: Uv mapping in Blender.

Looking good again . the mapping is far better than anything I could do..
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Old November 16th, 2008, 11:25 AM   #21
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Default Re: Uv mapping in Blender.

Thanks mate. Well i have found a project that is going to take time. I am going to attemt to build a SAAB hammerhead. I have found some pics now the modelling begins. I won't reveal until finished because I want to make it perfect. There are meshes out there but I don't want to join more groups to get one. The links reffereing to meshes here are no longer active at the other end so It's time to try something that people recognise.
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Old November 16th, 2008, 03:29 PM   #22
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Default Re: Uv mapping in Blender.

you can find one over at foundation3d in lightwave format. but here are some images to look over
Attached Images
File Type: jpg hammer head01.jpg (136.8 KB, 0 views)
File Type: jpg hammer head02.jpg (150.7 KB, 1 views)
File Type: jpg hammer head03.jpg (106.8 KB, 0 views)
File Type: jpg hammer head04.jpg (147.8 KB, 1 views)
File Type: jpg hammer head aft 01.jpg (27.3 KB, 0 views)
File Type: jpg hammer head bottom 01.jpg (60.1 KB, 0 views)
File Type: jpg hammer head forward 01.jpg (28.5 KB, 1 views)
File Type: jpg hammer head lef side 01.jpg (21.2 KB, 0 views)
File Type: jpg hammer head right side 01.jpg (20.8 KB, 0 views)
File Type: jpg hammer head top 01.jpg (67.0 KB, 0 views)
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Old November 16th, 2008, 03:31 PM   #23
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Default Re: Uv mapping in Blender.

Here is an Image of the model at foundation Mesh originally created for 3DSMAX by Stefan May in 1996/97 - Converted into Lightwave format and optimised for lightwave By F.Passaro - can help too..
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Old November 16th, 2008, 03:46 PM   #24
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Default Re: Uv mapping in Blender.

Thats the pic I'm working from. so far I have main bod, Wings and engines. I still have to adjust these but the basic shape is there.
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Old November 16th, 2008, 04:09 PM   #25
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Default Re: Uv mapping in Blender.

look forward to the unveiling .
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Old November 16th, 2008, 04:19 PM   #26
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Default Re: Uv mapping in Blender.

Canopy and nose section done. Just need to do nose wings and cosmetics.
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Old November 17th, 2008, 02:18 AM   #27
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Default Re: Uv mapping in Blender.

Quote:
Originally Posted by psycoderek View Post
Canopy and nose section done. Just need to do nose wings and cosmetics.
awesome ..
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Old November 17th, 2008, 11:34 AM   #28
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Default Re: Uv mapping in Blender.

First test build nearly complete. It will onlt be a test build to iron out bugs.
Last job underway is the guns and mounts. I have been texturing as I go.
Once complete I will be doing a second build until I get it right. will post image very soon.
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Old November 17th, 2008, 11:54 AM   #29
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Default Re: Uv mapping in Blender.

I always liked the look of those Hammerhead ships.
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Old November 17th, 2008, 12:02 PM   #30
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Default Re: Uv mapping in Blender.

OK, here's my first attempt at the hammerhead. Since i have only been doing this for a few months I am quite pleased with the result especially since I textured it freehand.

I am going to try again now that I have worked out the shaping. This time there will be more parts than in this model since I learn from my mistakes.

so here you are, hammerhead build mark 1.
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