Go Back   3D Gladiators Forums > CREATIVE BRAINS > On The Horizon
Notices
On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets

Reply

 
Thread Tools
Old January 11th, 2003, 12:04 AM   #1
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default Original Space Ship Model

Hi gang! Long time no see. The holidays are a really hectic time for me and I haven't had the chance to even load up Max, let alone get any actual modeling done, since some time around Thanksgiving. Things are slacking off a little now, so I've decided to get back into the 3D stuff in a couple of different ways.

For those who have been keeping track of my modified TOS Enterprise, don't worry, I haven't abandoned that project and will continue to work on it off and on for the forseeable future.

I also have another project I agreed to do quite some time ago, but my skills are not, as yet, up to the task. It's going to require quite a bit of spline cage modeling, lofting and a couple other techniques I'm still not very comfortable with. In an effort to prepare for it, I've decided to tackle yet another project that I think will help me improve in those areas.

Years ago I was involved in a sci-fi role-playing game with several friends of mine that we affectionately called the "Ebonstar Campaign." The name came from the ship we used to toole around the galaxy, an old military transport ship modified into a freighter. At one point the Ebonstar was virtually destroyed while attempting to salvage the drive coils from a wrecked capital ship in the middle of vast debris field. Fortunately, we were able to sell the coils for a small fortune and used the money to rebuild our beloved old ship into a high-performance, bad-ass fighting machine.

This is a sketch I drew in my gaming notebook of what the ship looked like after it's major overhaul:



The Ebonstar was originally built using the Traveler rules system, but was heavily modified for the custom system we were using in the actual game. It was further modified, obviously, during the overhaul, and actually incorporated a few bits and pieces of alien technology along the way.

At any rate, I need to decide how best to go about modeling this puppy. My first inclination is to box model the basic shape of the hull, then go in and start detailing things like the cockpit windows, engines, ramscoops and so forth.

Anybody got any better ideas?
  Reply With Quote
Old January 11th, 2003, 12:05 AM   #2
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default

The beginnings of a box modeled control mesh:



All I have time for tonight, hopefully more tomorrow.
  Reply With Quote
Old January 11th, 2003, 11:26 AM   #3
Elowan
Master Pilot
 
Elowan's Avatar
 
Join Date: Oct 2002
Location: az
Posts: 106
Default

Nice lines. Looking forward to your progress.

When you say 'box modeled control mesh' are you talking about a spline cage or modeling from primitive box-polys?
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
Elowan is offline   Reply With Quote
Old January 11th, 2003, 09:23 PM   #4
mercutiojb
Guest
 
mercutiojb's Avatar
 
Posts: n/a
Default

Cool, like the front a lot
  Reply With Quote
Old January 12th, 2003, 02:02 AM   #5
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default

Here is the latest version of the control mesh (upper left), with two iterations of meshsmooth (upper right), and a meshsmoothed rendering (bottom):



I've managed to keep all the polygons 4-sided except for one or two troublesome spots. All in all, I think it's coming along pretty well.

Incidently, as you can tell from the concept sketch at the beginning of this thread, not nearly all of the details have been worked out and I am very interested in whatever input all you might have.
  Reply With Quote
Old January 12th, 2003, 06:23 AM   #6
phish
Guest
 
phish's Avatar
 
Posts: n/a
Default

Can someone please explain what box modelling is? lol.
  Reply With Quote
Old January 12th, 2003, 06:47 AM   #7
an0n
Guest
 
an0n's Avatar
 
Posts: n/a
Default

You start with a box then bash, smash, mame and pull it until it looks like something.
  Reply With Quote
Old January 12th, 2003, 11:47 AM   #8
Elowan
Master Pilot
 
Elowan's Avatar
 
Join Date: Oct 2002
Location: az
Posts: 106
Default

Quote:
Originally posted by an0n
You start with a box then bash, smash, mame and pull it until it looks like something.
Like Michaelangelo did with his David.
__________________
'Meddle not in the affairs of dragons
For thou art crunchy
And go well with ketchup and cornbread.'
Elowan is offline   Reply With Quote
Old January 12th, 2003, 12:54 PM   #9
phish
Guest
 
phish's Avatar
 
Posts: n/a
Default

Thought so. Been doin it for ages and don'tknow what it is called.
  Reply With Quote
Old January 14th, 2003, 11:56 PM   #10
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default

Made some pretty good progress in the last couple of days:






Lemme tell ya, trying to keep all the polygons four-sided is a pain in the ass! I may just go back to an earlier stage of the control mesh and totally change the way I built some of it because it's getting to a point now where the meshsmoothing is almost redundant. Two levels of iteration puts me well over 250,000 faces. I know organic shapes tend to run pretty high, but I know I can do better than that. The control mesh is just too complex.

Anyway, aside from all that, what do you all think so far?
  Reply With Quote
Old January 15th, 2003, 08:38 AM   #11
Thomas P
TOS Gladiator Manager
 
Thomas P's Avatar
 
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
Default

It's coming out incredibly well. When compared to the sketch it is dead on, very cool. Why are you looking to add detail? The drawing seems like it would make a very nice model, good models don't have to be greebled to death .
Thomas P is offline   Reply With Quote
Old January 15th, 2003, 10:37 AM   #12
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by Thomas P
It's coming out incredibly well. When compared to the sketch it is dead on, very cool. Why are you looking to add detail? The drawing seems like it would make a very nice model, good models don't have to be greebled to death .
Well, I didn't mean detail like greebling on the hull and such, I mean things like the exact structure of the ramscoops on the wingtips, the engine exhausts, hatches, hardpoints, that sort of stuff.
  Reply With Quote
Old January 15th, 2003, 02:57 PM   #13
rosel_sampson
Guest
 
rosel_sampson's Avatar
 
Posts: n/a
Default

is this going to be a starfleet ship?
  Reply With Quote
Old January 15th, 2003, 04:39 PM   #14
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by rosel_sampson
is this going to be a starfleet ship?
Nope, this is totally non-Trek.
  Reply With Quote
Old January 15th, 2003, 04:45 PM   #15
rosel_sampson
Guest
 
rosel_sampson's Avatar
 
Posts: n/a
Default

cool
  Reply With Quote
Old January 15th, 2003, 04:50 PM   #16
Kai
Victorian Engineer
 
Kai's Avatar
 
Join Date: Mar 2000
Location: Onboard the Myriad
Posts: 794
Default

looking very goot there Vektor! which Traveller she from?
original?

as for this being trek.. *does not dignify that with an answer*

Kai
Kai is offline   Reply With Quote
Old January 15th, 2003, 05:31 PM   #17
Vektor
Guest
 
Vektor's Avatar
 
Posts: n/a
Default

Quote:
Originally posted by Kai
looking very goot there Vektor! which Traveller she from?
original?
To be honest, I'm not quite sure. I didn't build her originally, and the game we wound up playing only used Traveler for the ship specs.
  Reply With Quote
Old January 17th, 2003, 08:50 AM   #18
Fifthrate
Guest
 
Fifthrate's Avatar
 
Posts: n/a
Default

Sweet!!
  Reply With Quote
Old January 21st, 2003, 07:07 AM   #19
skyhawk223
Flight Instructor
 
skyhawk223's Avatar
 
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
Default

Nice design. Looks fast.
skyhawk223 is offline   Reply With Quote
Old January 27th, 2003, 12:43 AM   #20
meshula
Master Pilot
 
meshula's Avatar
 
Join Date: Aug 1999
Posts: 120
Default

That's a really nice design, well proportioned. Looking forward to seeing it all built.
meshula is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
USS Hathaway evil_genius_180 On The Horizon 7 February 25th, 2014 11:29 AM
Scaling an Original Model photojoe The Help Zone 16 September 12th, 2009 10:18 AM
Original WIP: Diplomatic ship Starship On The Horizon 7 April 21st, 2003 10:33 PM
Model a new ship? AslanC Reference Requests and Submissions 0 June 4th, 2002 11:44 PM
The shooting model of the original series Enterprise... Dennis Reference Requests and Submissions 12 March 4th, 2002 12:16 AM






For Fans Of CGI/Digital Art


All times are GMT -7. The time now is 02:50 AM. Contact Us - 3D Gladiators - Archive - Privacy Statement - Top
Powered by: vBulletin Version 3.8.11 Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©1999-2010 3DGladiators
The 3D Gladiators Forums are run by CGI/Digital Art fans, paid for by CGI/Digital Art fans, for the enjoyment of fellow CGI/Digital Art fans.



©1999-2005 3D Gladiators