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Mesh Releases If it's been recently released; it's probably been posted in here!
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November 22nd, 2001, 08:20 AM
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#1
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Guest
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nx01 in 3ds
I am offering up my model of nx 01 , in 3ds
I modeled it in trueSpace then converted to 3ds
this model is 1.9 M zipped
expands to 4.5 M
textures (1) and readme included
please use and improve upon it
or use it to make your own
it looks like this...........
for the model here is a direct link :
http://www.geocities.com/st_engineer_bob/dl/nx013ds.zip
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November 22nd, 2001, 08:27 PM
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#2
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Guest
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thanx a lot for that fine mesh!! whooohooo! i'm gonna have fun with her!!
drbob are u gonna release any of the meshes on ur site, cause u've got some more gems on there aswell, man, u rock!!!
sam
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November 23rd, 2001, 06:48 PM
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#3
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Guest
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Thanks so much!
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November 24th, 2001, 08:58 AM
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#4
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Guest
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I can't unzip, it says something about incorrect filesizes.
But still, cool of you to release it.
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November 24th, 2001, 12:15 PM
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#5
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Guest
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Cool beans...
I'm in the process of dragging it kicking and screaming into LW. Any chances of getting the COB mesh? Those tend to convert easier, fewer mesh errors.
But incredibly cool nonetheless.. thanks!
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November 24th, 2001, 04:23 PM
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#6
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Guest
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November 25th, 2001, 11:57 AM
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#7
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Guest
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Coooool
Much smoother conversion from the COB, thanks Bob!! No idea when I'll get around to texturing it, but it's a damn fine mesh to start with.
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November 26th, 2001, 07:21 AM
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#9
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Excellent job! Nice to release it - I think you are going to see it all over the place.
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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November 26th, 2001, 10:45 AM
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#10
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Guest
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Well I downloaded both versions.
I see you still haven't changed your modelling methods, as seen in the HUGH object count.
Several things puzzel me though. Especially the 'plane' objects that exist on the pylons. Why didn't you just bevel or sweep them? The same question goes for most of the other 'raised' panels. I looked at the cob version and now understand 'why' you had the reddish cast on most of the model. The lights go inside the B.S. and the B.S. object is adjusted so no shadows are recieved/cast.
Overall a good example of a very rushed model.
Model rating: 4.5 for quality/8 for speed
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November 26th, 2001, 01:30 PM
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#11
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Guest
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Anybody gonna do an LW 5.x conversion?
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November 26th, 2001, 06:08 PM
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#12
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captain-owner-aboard
Join Date: May 2001
Location: earth
Posts: 119
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Dr. Bob, (BTW, I love your work!)
I think I have seen pics for another NX-01 out on the web. It looked so much like yours that I wondered if you were posting the pics on more than one website, or if you published the mesh yet?
I'll post the link as soon as I can.
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December 2nd, 2001, 11:50 AM
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#13
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Guest
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Can't import it! Max 4 says something about improper format.
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December 7th, 2001, 06:15 AM
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#14
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Guest
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strange..
It is strange how the first enterprise looks like something from the Voyager and DS9 series
Meaning the Akira class.
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December 18th, 2001, 10:48 PM
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#15
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Tardis Jockey
Join Date: Sep 2001
Location: The Time Vortex
Posts: 26
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Is anyone doing a LW conversion of this one? I tried to convert using 3D Exploration and then Cinema 4D, and the only thing that got converted was the top of the saucer section. Same thing happened when I imported into LW modeller.
__________________
The Lord of Time
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December 20th, 2001, 10:55 AM
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#16
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Flight Instructor
Join Date: May 2001
Location: Waregem, Belgium
Posts: 538
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finally something new to blow up
__________________
"However beautiful the strategy, you should occasionally look at the results." Winston Churchill
"the computer market is the only one where people spend a lot of money for something that they fully expect to be painful, frustrating and laborious to use" Trish Forcinio
"640K ought to be enough for anybody" Bill Gates
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December 20th, 2001, 03:42 PM
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#17
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Guest
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I made a LW 6.5 conversion of P. Trenklers NX-01 v0.5 (orginal mesh 3D studio max).
Here is link to picture
NX-01
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