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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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December 30th, 2005, 08:36 PM
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#1
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Larson Class Destroyer
A new ship I'm working based on one of the ships from Fasa's Star Trek Role Playing Game, Ship Recognition Manual.
I decided to base this on the mesh that Vector made, just because I like the look of it so much. So that is my primary referance besides the book I have for the design.
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January 1st, 2006, 08:09 PM
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#2
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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January 3rd, 2006, 09:14 PM
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#3
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Not too bad. Whenever I hear Larson I think of the old Mtrek game.
What do you have in mind for texturing? They tend to be fairly simple for that era of ship.
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January 3rd, 2006, 10:59 PM
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#4
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Now that I've built it, I do think it is kind of a nifty design. I plan on doing some of the others since I'll have the parts when I finish this.
I haven't given too much thought about the textures other than how the hell will I do the bussards.
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January 4th, 2006, 06:51 AM
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#5
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Nice job, Ive always liked this little design and you have done a great job so far. Bussards are no fun but the rest should be straight forward (easy for me to say huh ).
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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January 4th, 2006, 08:49 PM
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#6
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I've finished the warp pylons by putting a little detail on the inside of the them. I also added the two aft shuttlebays.
The bottom saucer windows have been added.
The impulse assembly is finished and the bridge is shaping up. Phasers and torpedoe launchers are added.
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January 5th, 2006, 11:59 PM
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#7
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Guest
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Cool.. Always wondered what the modelling process was like.. Kinda a step by step series of snapshots..
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January 9th, 2006, 12:21 AM
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#8
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
As far as I'm concerned the build of this ship is done. This will now move into my needs to be textured folder. Where it will probably sit for a short time while I work some more on my Griffin Class ship. I may still tweak a few thing here and there.
And just for fun.
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January 9th, 2006, 10:44 AM
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#9
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TOS Gladiator Manager
Join Date: Nov 1999
Location: Seattle, WA
Posts: 2,069
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Looks good. Ah, the ole 'to be textured' folder !
__________________
3d Gladiators division
"That which does not kill me simply postpones the inevitable"
My Site
My Blog
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January 9th, 2006, 07:22 PM
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#10
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Seems to be missing detail on the struts. There's nothing there in any of the illustrations?
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January 9th, 2006, 08:18 PM
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#11
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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There's no detail that I saw on the drawings so I put some on the underside of the warp pylons. There's also no detail on the secondary hull. I thought that kept better to the design of the TOS ships. So the textures will really have to sell those parts.
Last edited by XFozzboute; January 9th, 2006 at 08:35 PM..
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January 25th, 2006, 05:17 PM
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#12
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Introducing the Nelson Class Scout.
This is another ship that put together since I had most of the parts already built.
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January 25th, 2006, 08:52 PM
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#13
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Guest
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I clicked in on this the other day . . . nice progress here
XFoss you are doing a hec of a job on this thing, I only have one issue maybe it's me but the stryts seem a bit weak for what they are supporting. maybe it's just the angle of the shots but it like trying to hold the space shuttles solid rocket boosters down with duct tape.
I't like at warp 2 the engine detaches . . . D'oh!
gp
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January 25th, 2006, 09:20 PM
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#14
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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They do look thin but that's the way I interpret the designs they're based on. Plus I think the struts on the TOS Enterprise are rather thin to. Come to think about it the struts for the Movie Enterprise look very thin to.
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January 26th, 2006, 06:25 AM
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#15
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Guest
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good eye, I have to investigate this . . . .
don't get me wrong XFoss, nice model dude . . .
gp
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January 26th, 2006, 10:33 AM
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#16
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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The scout version is a logical progression, but I think you put too much work in it. Just flip the Larson class over.
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January 26th, 2006, 11:15 AM
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#17
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Guest
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Quote:
Originally Posted by skyhawk223
The scout version is a logical progression, but I think you put too much work in it. Just flip the Larson class over.
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Dude . . . That's cheating . . . .
there will be none of that here . . . .
gp
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January 26th, 2006, 12:25 PM
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#18
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Registered User
Join Date: Jan 2005
Location: Badajoz
Posts: 5
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I remember when I tried to do a Larson in a certain free modeller... Let's say that yours is million times better.
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January 29th, 2006, 08:44 PM
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#19
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
Some texture work.
The lower sensor array.
The bridge.
Part of the warp engine.
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February 3rd, 2006, 12:24 AM
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#20
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
I've started work on the upper suacer textures. So far I'm pleased with them.
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February 3rd, 2006, 05:25 AM
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#21
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Guest
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It looks great. I'm in awe.
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February 3rd, 2006, 05:34 AM
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#22
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Guest
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Im not a huge star trek fan but the look of that ship is awesome. I love that the engine is fixed above the main part of the ship. Gives it a very foreboding look. Nice work man.
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February 5th, 2006, 01:15 PM
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#23
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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February 7th, 2006, 10:19 AM
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#24
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Flight Instructor
Join Date: Nov 2000
Location: NY, NY
Posts: 2,216
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Great work. Those textures are phenomenal. One question though. What is causing the red glow on the upper part of the saucer underneath the engine?
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February 7th, 2006, 10:33 AM
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#25
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Guest
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Holy Cow . . . you've got an entire fleet . . .
I can feel a battle coming on the horizon . . a fierce and brutal engagement . . .
I want to see it . . .
gp
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February 7th, 2006, 01:19 PM
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#26
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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Quote:
Originally Posted by skyhawk223
Great work. Those textures are phenomenal. One question though. What is causing the red glow on the upper part of the saucer underneath the engine?
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That will eventually be coming from the bussard when I get around to doing that texture.
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February 7th, 2006, 09:58 PM
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#27
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The bottom of the saucer is finished....I think.
The beginning of the textures for the secondary hull.
Close to being finished with the texture.
How it should look. It could probably be tweaked a bit.
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February 11th, 2006, 06:54 PM
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#28
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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February 12th, 2006, 09:59 PM
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#29
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Flight Instructor
Join Date: Feb 1999
Location: Darien,IL,USA
Posts: 1,080
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UPDATE...
The impulse engines are finished and progress on the warp engine has started.
And here is the problem I currently have run into.
Other than that the textures are working fine for me.
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February 17th, 2006, 10:38 AM
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#30
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Guest
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it looks very good
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