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Beyond Reality No matter what the subject - be it Sci-Fi - Fantasy or Real Life / 3D - 2D or web design - this is the place to post your finished artwork for review by the forum members!
To post art for Battlestar Galactica, go to our sister site- Colonial Fleets |
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June 30th, 2003, 08:29 PM
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#1
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Shuttle Pilot
Join Date: Dec 2000
Location: STRASBOURG (France)
Posts: 47
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USS Phoenix fly in Max too ...
Some time people build excellents LW stuff
Some other people try to convert this stuff to Max
Some time they get one acceptable result
Here Dennis Bailey USS PHOENIX - NCC 800 converted to Max by me ...
Hope it's nice enought for you
Claude
__________________
Next time some one kill my registry, i kick hes ass !
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June 30th, 2003, 09:25 PM
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#2
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Formerly "Warrior" The Last Starfighter Owner
Join Date: Jun 1999
Location: Rylos
Posts: 4,054
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Looks good, Claude!
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July 1st, 2003, 01:56 AM
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#3
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3DG Administrator Emeritus
Join Date: Oct 1999
Location: Jackson, MS
Posts: 1,960
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*sigh*
Lovely...
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July 1st, 2003, 03:59 AM
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#4
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Guest
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Looks very good.
But I have one nitpick: The grid on the glowing (blue) part of the nacells is to big.
Appart from that minor thing its perfect.
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July 1st, 2003, 06:39 AM
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#5
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Shuttle Pilot
Join Date: Dec 2000
Location: STRASBOURG (France)
Posts: 47
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Thank's folk
Quote:
Originally posted by ST-One
But I have one nitpick: The grid on the glowing (blue) part of the nacells is to big.
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It's not a nitpick ... It is a constructiv pointing on a UVW setting error i do ... Dennis, done a good texture set ... I just fitted the map on the complete part not on a sub part ... fixed now
The conversion will be released when i found 6 mb storage space for it any where
Claude
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Next time some one kill my registry, i kick hes ass !
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July 3rd, 2003, 03:53 PM
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#6
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Shuttle Pilot
Join Date: Jan 2003
Location: UK
Posts: 83
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Excellent conversion, looking at the pictures you can get real close in to hull of the ship for good renders, I like It very much...cheers
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July 3rd, 2003, 04:02 PM
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#7
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Shuttle Pilot
Join Date: Dec 2000
Location: STRASBOURG (France)
Posts: 47
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Red_ufo : Thank's, just learning every day a bit more about texturing ...
Converting part's is easy ...
The hard job ist to set the textures to get a good result
But you know that ... You self do great work by conversions
C.
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Next time some one kill my registry, i kick hes ass !
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July 3rd, 2003, 04:32 PM
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#8
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Shuttle Pilot
Join Date: Jan 2003
Location: UK
Posts: 83
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Well Dennis Bailey always does a top job with all of his meshes, You are right when you say the easy part is converting the mesh, I simply take my time and do a bit at a time, you get bits right and wrong but you come back a bit wiser and the more experience the better the conversion...cheers
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July 5th, 2003, 03:52 AM
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#9
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Guest
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Very good work here S-Stephen.
I love D.Baileys Phoenix, now we can use it also the Maxers. :evil:
I have a pic in mind with this ship, some asteroids from a tut i have to do and some phaser shots...
let's see what i can do.
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July 5th, 2003, 12:52 PM
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#10
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Shuttle Pilot
Join Date: Dec 2000
Location: STRASBOURG (France)
Posts: 47
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Red_Ufo: Yes, i know what you mean ... I am half way finished with (i know it exist in max ... but i prefer my own work so i am not ashamed when i use it) Dennis Enterprise ...
Gotardo: Hu ?? And where is the pic ????
Claude
__________________
Next time some one kill my registry, i kick hes ass !
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July 5th, 2003, 02:07 PM
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#11
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Guest
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I said i have to do it.
Until newer MAx comes, i can't use it for now.
Will be soon.
Then i only have to do the asteroid tut to do cool rockies, render in layers with the Phoenix, paint TOS phasers on PS and that's it.
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