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On The Horizon Working on something? With a 2D or 3D app? Is it SF - Fantasy - Real world? Let's see it!
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Old January 16th, 2003, 07:52 AM   #1
seanr
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Default Prometheus Class Engineering



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Old January 16th, 2003, 01:15 PM   #2
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Awfully small, isn't it?
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Old January 16th, 2003, 01:22 PM   #3
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You're only seeing part of the room.
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Old January 16th, 2003, 04:00 PM   #4
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That's where the core goes though, right? Or just a plasma conduit or something?
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Old January 16th, 2003, 04:41 PM   #5
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Yes, that's where the reactor core will be.
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Old January 16th, 2003, 06:20 PM   #6
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It kinda looks like Geordi's office onboard the Enterprise-D... at least this time the whole warp core will be surrounded by forcefields and metal if need be. Nice work as usual Sean. So will the engineer have an office/console?
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Old January 17th, 2003, 09:15 AM   #7
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FYI, I have now extended the back wall of the reactor room out to the same distance as the from wall (though the side walls are still in the same spot). Here's a render showing the corridor to the main work space:



The main work space will be a round room about the size of the bridge with control stations for each of the three cores and a large work table. The corridor leading to it will contain one of those vertical transparent reactor cross-section displays like the one that appeared in Star Trek VI.
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Old January 17th, 2003, 01:04 PM   #8
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I actually like the core being contained, but looks a little TOO tightly contained - might be hard to work on or repair in that region. Love the work, as always, though.
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Old January 17th, 2003, 05:11 PM   #9
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It reminds me of the Enterprise-D engineering set...
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Old January 17th, 2003, 05:33 PM   #10
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That's the idea, Michael.

Zanith, I'm going to make more of that wall glass, so that might help a bit.
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Old January 18th, 2003, 11:23 AM   #11
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Update:


1600x1200
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Old January 18th, 2003, 07:18 PM   #12
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Does no one reply to updates around here anymore?

Update:


1600x1200


I'd really love it if someone could get me a higher resolution version of that MSD. The one I have SUCKS, and I haven't been able to find a better one anywhere. If someone could help me out with that, I'd really appreciate it.
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Old January 18th, 2003, 07:48 PM   #13
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Nice work SeanR with the more 'glass'/transparent aluminium. I like the double sided semi clear MSD you got there. It would be cool if someone on one side can touch an area of the ship, zoom in on it, etc., etc.

I love this, as all of your works.
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Old January 18th, 2003, 08:03 PM   #14
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That's the idea - a completely responsive, reconfigurable, self-illuminating, transparent display. About the only thing it's not is holographic (and maybe even that could be arranged).

Thanks.
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Old January 18th, 2003, 08:40 PM   #15
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Heh Heh! I always wanted to design a bridge that was a dome, giving half of that dome to the bridge and having the ability for interfaces to be used on that viewscreen. That is a part of the Remington project . . . . Ssssh . . . . No one sees it yet.
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Old January 19th, 2003, 12:32 AM   #16
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Wow, looking very foxy there Sean... that glass MSD thing was used before in the TNG episode Parallels with Wesley in a yellow uniform. I have an alternative Prometheus MSD that I got from Flare Sci Fi Forums that a member made, I think. It's using the Voyager LCARS color scheme.
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Old January 19th, 2003, 01:41 AM   #17
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I like that. One of my very favorite things was the clear overlapping diagram layover boards at the Utopia Planetia design room in the STTNG episode "Boobytrap" which introduced the Leah Brahms character. Sorry, I can't offer an image, maybe someone else can.

Is that the sort of thing you are trying to achieve or will you just have the single pane?
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Old January 19th, 2003, 09:19 PM   #18
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Dru, I liked that one, but it was a little too static for my tastes, not at all intereactive like a computer diagram would be. That same panel was seen in ST6 too, BTW.

Michael, if you could send me a copy of that (webolutionary@webolutionary.com), I'd really appreciate it.

Update:


1600x1200
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Old January 19th, 2003, 09:20 PM   #19
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That was suppose to be some kind of 24th Century drawing board, basically having a Galaxy Class schematic made of white tape or ink on clear plexiglass. It's like printing the ST: TNG Tech Blueprints on the clear material instead of paper and having it being tacked up on a board. Oh sean, I have LCARS jpgs and gifs and bmps that you might be able to use that I've collected from web sites if you are interested.
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Old January 19th, 2003, 11:30 PM   #20
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Michael_T, I would be interested in those images as well. I would like to acquire copies if at all possible.

Very nice work, SeanR.
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Old January 20th, 2003, 03:54 AM   #21
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Ok Zanith, send me a line at ghome208@aol.com and I'll send you a sample of what I have collected.
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Old January 20th, 2003, 11:52 AM   #22
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Gotcha
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Old January 21st, 2003, 10:03 AM   #23
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Update:


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Old January 21st, 2003, 11:27 AM   #24
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Default Wow!

I REALLY like that descending shot of the Warp Core - kinda reminds me of that scene in ST:VI. Now if only they'd used that kind of core in the film!

Actually come to think of it, with regards to your own version of the Ent-A Main Engineering, Sean, I would have expected the updated Constitution-class to be a little more enclosed - like this - after the problems of having an open, cavernous Engineering Deck would have been highlighted in TWOK (ie, difficulty in compartmentalising damaged sections, protecting engineering crewmembers, etc). Surely they would have decided that more hull protection around the core was necessary also...

Last edited by Blip; January 21st, 2003 at 11:31 AM..
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Old January 21st, 2003, 04:55 PM   #25
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Nice...
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Old January 22nd, 2003, 09:39 AM   #26
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Update:


1600x1200


Still not happy with the plasma transfer conduits, but they're better than they were before.
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Old January 22nd, 2003, 04:54 PM   #27
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Hiya Sean,

As usual, looking good! (Love the lighting!) I was wondering... ever tried designing levels for games? This had me thinking of the PC game Elite Force... You could probably come up with some reaaaaalllly nice stuff.

Cheers,

Bonzai Gopher
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Old January 22nd, 2003, 07:08 PM   #28
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I'm not good at low poly stuff, but I did try some UnrealTournament level editing once. That editor is so wierd that I never got anywhere with it, though.
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Old January 22nd, 2003, 09:29 PM   #29
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Quick, find someone who can convert these into EF 1 and 2!!!
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Old January 22nd, 2003, 09:59 PM   #30
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As I've said before, they'd have to completely rebuild them from scratch, it's not just a conversion.


Update - I've updated the reactor design a bit - hopefully, this should look a bit better in the set:



No shadows in that image, so don't nitpick that. I'm going to render another shot looking down throught the decks overnight. I expect that to be a good deal more impresssive than the previous render from that camera.
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